From f549faa4245f4a015e8e44863685ca04874f778c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Le=20Bihan?= Date: Wed, 16 Jun 2021 00:54:18 +0200 Subject: [PATCH] hacky way to solve ready texture display --- sources/Runner/LobbyScene.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/sources/Runner/LobbyScene.cpp b/sources/Runner/LobbyScene.cpp index 6e057597..32dc6233 100644 --- a/sources/Runner/LobbyScene.cpp +++ b/sources/Runner/LobbyScene.cpp @@ -142,7 +142,8 @@ namespace BBM .addComponent(false, "assets/player/icons/none.png"); auto &ready = scene->addEntity("ready") .addComponent(224 * (i + 1) + 200 * i, 1080 / 3, 0) - .addComponent(false); + // todo check why it does this | hacky way to fix ready texture + .addComponent(false, ""); player.addComponent(i, ready, playerTile); } scene->addEntity("camera")