mirror of
https://github.com/zoriya/Bomberman.git
synced 2025-12-22 22:35:12 +00:00
model now use shared ptr + cache system to spare memmory
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@@ -7,9 +7,12 @@
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#include "Model/Model.hpp"
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#include "Exceptions/RayError.hpp"
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#include <unordered_map>
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namespace RAY::Drawables::Drawables3D {
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std::unordered_map<std::string, std::shared_ptr<::Model>> Model::_modelsCache;
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Model::Model(const std::string &filename,
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std::optional<std::pair<MaterialType, std::string>> texture,
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const RAY::Vector3 &position,
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@@ -17,7 +20,7 @@ namespace RAY::Drawables::Drawables3D {
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float rotationAngle,
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const RAY::Vector3 &scale)
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: ADrawable3D(position, WHITE),
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_model(LoadModel(filename.c_str())),
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_model(fetchModelInCache(filename)),
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_rotationAxis(rotationAxis),
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_rotationAngle(rotationAngle),
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_scale(scale)
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@@ -27,33 +30,29 @@ namespace RAY::Drawables::Drawables3D {
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}
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Model::Model(const Mesh &mesh)
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: ADrawable3D({0, 0, 0}, WHITE), _model(LoadModelFromMesh(mesh))
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: ADrawable3D({0, 0, 0}, WHITE),
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_model(std::make_shared<::Model>(LoadModelFromMesh(mesh)))
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{
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}
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Model::~Model()
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{
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UnloadModel(this->_model);
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}
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bool Model::unloadKeepMeshes()
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{
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UnloadModelKeepMeshes(_model);
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UnloadModelKeepMeshes(*this->_model);
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return true;
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}
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bool Model::setAnimation(const RAY::ModelAnimation &animation)
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{
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if (!IsModelAnimationValid(this->_model, animation))
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if (!IsModelAnimationValid(*this->_model, animation))
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throw RAY::Exception::NotCompatibleError("The animation is not compatible with the model");
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UpdateModelAnimation(this->_model, animation, animation.getFrameCounter());
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UpdateModelAnimation(*this->_model, animation, animation.getFrameCounter());
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return true;
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}
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bool Model::setTextureToMaterial(Model::MaterialType materialType, const std::string &texturePath)
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{
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this->_textureList.emplace(materialType, texturePath);
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SetMaterialTexture(&this->_model.materials[materialType],
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SetMaterialTexture(&this->_model->materials[materialType],
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materialType,
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this->_textureList.at(materialType));
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return true;
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@@ -61,12 +60,12 @@ namespace RAY::Drawables::Drawables3D {
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Model::operator ::Model() const
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{
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return this->_model;
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return *this->_model;
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}
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int Model::getBoneCount() const
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{
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return this->_model.boneCount;
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return this->_model->boneCount;
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}
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Model &Model::setRotationAngle(float rotationAngle)
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@@ -104,6 +103,17 @@ namespace RAY::Drawables::Drawables3D {
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void Model::drawOn(RAY::Window &)
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{
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DrawModelEx(this->_model, this->_position, this->_rotationAxis, this->_rotationAngle, this->_scale, this->_color);
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DrawModelEx(*this->_model, this->_position, this->_rotationAxis, this->_rotationAngle, this->_scale, this->_color);
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}
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std::shared_ptr<::Model> Model::fetchModelInCache(const std::string &path)
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{
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if (Model::_modelsCache.find(path) == Model::_modelsCache.end())
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Model::_modelsCache.emplace(path, std::shared_ptr<::Model>(
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new ::Model(LoadModel(path.c_str())), [](auto p) {
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UnloadModel(*p);
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delete p;
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}));
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return _modelsCache[path];
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}
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}
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@@ -14,7 +14,8 @@
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#include <raylib.h>
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#include <vector>
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#include <optional>
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#include <map>
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#include <unordered_map>
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#include <memory>
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namespace RAY::Drawables::Drawables3D {
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//! @brief Basic 3D Model type
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@@ -42,8 +43,8 @@ namespace RAY::Drawables::Drawables3D {
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//! @brief A model is assignable
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Model& operator=(const Model &model) = default;
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//! @brief Model destructor, unloads all related data
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~Model();
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//! @brief Model destructor, model's data will be deleted if it's the last entity alive
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~Model() = default;
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//! @brief Unload model (excluding meshes) from memory (RAM and/or VRAM)
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bool unloadKeepMeshes();
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@@ -81,15 +82,19 @@ namespace RAY::Drawables::Drawables3D {
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private:
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//! @brief Raw data from raylib
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::Model _model;
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std::shared_ptr<::Model> _model;
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//! @brief The list of textures that can be applied to this model.
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std::map<MaterialType, Texture> _textureList;
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std::unordered_map<MaterialType, Texture> _textureList;
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//! @brief Rotation property
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RAY::Vector3 _rotationAxis;
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//! @brief Rotation property
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float _rotationAngle;
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//! @brief Scale of the shape
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RAY::Vector3 _scale;
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//! @brief, look through cache to see if a model using same file
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std::shared_ptr<::Model>fetchModelInCache(const std::string &path);
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static std::unordered_map<std::string, std::shared_ptr<::Model>> _modelsCache;
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INTERNAL:
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//! @brief A RAY Model is cast-able in libray's model
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