model now use shared ptr + cache system to spare memmory

This commit is contained in:
arthur.jamet
2021-05-31 18:22:24 +02:00
parent e7dd678234
commit f8ca87cd9d
2 changed files with 34 additions and 19 deletions

View File

@@ -7,9 +7,12 @@
#include "Model/Model.hpp"
#include "Exceptions/RayError.hpp"
#include <unordered_map>
namespace RAY::Drawables::Drawables3D {
std::unordered_map<std::string, std::shared_ptr<::Model>> Model::_modelsCache;
Model::Model(const std::string &filename,
std::optional<std::pair<MaterialType, std::string>> texture,
const RAY::Vector3 &position,
@@ -17,7 +20,7 @@ namespace RAY::Drawables::Drawables3D {
float rotationAngle,
const RAY::Vector3 &scale)
: ADrawable3D(position, WHITE),
_model(LoadModel(filename.c_str())),
_model(fetchModelInCache(filename)),
_rotationAxis(rotationAxis),
_rotationAngle(rotationAngle),
_scale(scale)
@@ -27,33 +30,29 @@ namespace RAY::Drawables::Drawables3D {
}
Model::Model(const Mesh &mesh)
: ADrawable3D({0, 0, 0}, WHITE), _model(LoadModelFromMesh(mesh))
: ADrawable3D({0, 0, 0}, WHITE),
_model(std::make_shared<::Model>(LoadModelFromMesh(mesh)))
{
}
Model::~Model()
{
UnloadModel(this->_model);
}
bool Model::unloadKeepMeshes()
{
UnloadModelKeepMeshes(_model);
UnloadModelKeepMeshes(*this->_model);
return true;
}
bool Model::setAnimation(const RAY::ModelAnimation &animation)
{
if (!IsModelAnimationValid(this->_model, animation))
if (!IsModelAnimationValid(*this->_model, animation))
throw RAY::Exception::NotCompatibleError("The animation is not compatible with the model");
UpdateModelAnimation(this->_model, animation, animation.getFrameCounter());
UpdateModelAnimation(*this->_model, animation, animation.getFrameCounter());
return true;
}
bool Model::setTextureToMaterial(Model::MaterialType materialType, const std::string &texturePath)
{
this->_textureList.emplace(materialType, texturePath);
SetMaterialTexture(&this->_model.materials[materialType],
SetMaterialTexture(&this->_model->materials[materialType],
materialType,
this->_textureList.at(materialType));
return true;
@@ -61,12 +60,12 @@ namespace RAY::Drawables::Drawables3D {
Model::operator ::Model() const
{
return this->_model;
return *this->_model;
}
int Model::getBoneCount() const
{
return this->_model.boneCount;
return this->_model->boneCount;
}
Model &Model::setRotationAngle(float rotationAngle)
@@ -104,6 +103,17 @@ namespace RAY::Drawables::Drawables3D {
void Model::drawOn(RAY::Window &)
{
DrawModelEx(this->_model, this->_position, this->_rotationAxis, this->_rotationAngle, this->_scale, this->_color);
DrawModelEx(*this->_model, this->_position, this->_rotationAxis, this->_rotationAngle, this->_scale, this->_color);
}
std::shared_ptr<::Model> Model::fetchModelInCache(const std::string &path)
{
if (Model::_modelsCache.find(path) == Model::_modelsCache.end())
Model::_modelsCache.emplace(path, std::shared_ptr<::Model>(
new ::Model(LoadModel(path.c_str())), [](auto p) {
UnloadModel(*p);
delete p;
}));
return _modelsCache[path];
}
}

View File

@@ -14,7 +14,8 @@
#include <raylib.h>
#include <vector>
#include <optional>
#include <map>
#include <unordered_map>
#include <memory>
namespace RAY::Drawables::Drawables3D {
//! @brief Basic 3D Model type
@@ -42,8 +43,8 @@ namespace RAY::Drawables::Drawables3D {
//! @brief A model is assignable
Model& operator=(const Model &model) = default;
//! @brief Model destructor, unloads all related data
~Model();
//! @brief Model destructor, model's data will be deleted if it's the last entity alive
~Model() = default;
//! @brief Unload model (excluding meshes) from memory (RAM and/or VRAM)
bool unloadKeepMeshes();
@@ -81,15 +82,19 @@ namespace RAY::Drawables::Drawables3D {
private:
//! @brief Raw data from raylib
::Model _model;
std::shared_ptr<::Model> _model;
//! @brief The list of textures that can be applied to this model.
std::map<MaterialType, Texture> _textureList;
std::unordered_map<MaterialType, Texture> _textureList;
//! @brief Rotation property
RAY::Vector3 _rotationAxis;
//! @brief Rotation property
float _rotationAngle;
//! @brief Scale of the shape
RAY::Vector3 _scale;
//! @brief, look through cache to see if a model using same file
std::shared_ptr<::Model>fetchModelInCache(const std::string &path);
static std::unordered_map<std::string, std::shared_ptr<::Model>> _modelsCache;
INTERNAL:
//! @brief A RAY Model is cast-able in libray's model