diff --git a/assets/player/ai_icon.png b/assets/player/ai_icon.png new file mode 100644 index 00000000..ccd108e6 Binary files /dev/null and b/assets/player/ai_icon.png differ diff --git a/assets/player/none_icon.png b/assets/player/none_icon.png new file mode 100644 index 00000000..90adb3c0 Binary files /dev/null and b/assets/player/none_icon.png differ diff --git a/sources/Runner/Runner.cpp b/sources/Runner/Runner.cpp index 09c5fabb..2eca27d3 100644 --- a/sources/Runner/Runner.cpp +++ b/sources/Runner/Runner.cpp @@ -254,6 +254,9 @@ namespace BBM scene->addEntity("background") .addComponent() .addComponent("assets/plain_menu_background.png"); + scene->addEntity("lobby text") + .addComponent(1920 / 2.75, 100, 0) + .addComponent("Get Ready", 120, RAY::Vector2(), ORANGE); auto &play = scene->addEntity("play button") .addComponent(1920 / 2.5, 1080 - 180, 0) .addComponent("assets/buttons/button_new_game.png") @@ -275,8 +278,17 @@ namespace BBM }); auto &p1 = scene->addEntity("player1") - .addComponent(0, 0, 0) - .addComponent(); + .addComponent(224, 1080 / 3, 0) + .addComponent("assets/player/none_icon.png"); + auto &p2 = scene->addEntity("player2") + .addComponent(2 * 224 + 200, 1080 / 3, 0) + .addComponent("assets/player/none_icon.png"); + auto &p3 = scene->addEntity("player3") + .addComponent(3 * 224 + 2 * 200, 1080 / 3, 0) + .addComponent("assets/player/none_icon.png"); + auto &p4 = scene->addEntity("player4") + .addComponent(4 * 224 + 3 * 200, 1080 / 3, 0) + .addComponent("assets/player/none_icon.png"); return scene; }