encapsulation closure

This commit is contained in:
Bluub
2021-06-19 19:00:56 +02:00
parent 35adf49c66
commit fc3b6943f0
3 changed files with 19 additions and 39 deletions
@@ -76,45 +76,16 @@ namespace BBM
void IAControllableSystem::registerFunc(LuaG::State &state)
{
lua_pushlightuserdata(state.getState(), &_luamap);
lua_pushcclosure(state.getState(), LuaMap::getMap, 1);
lua_setglobal(state.getState(), "getMap");
lua_pushlightuserdata(state.getState(), &_luamap);
lua_pushcclosure(state.getState(), LuaMap::getDanger, 1);
lua_setglobal(state.getState(), "getDanger");
lua_pushlightuserdata(state.getState(), &_luamap);
lua_pushcclosure(state.getState(), LuaMap::getPath, 1);
lua_setglobal(state.getState(), "getPath");
lua_pushlightuserdata(state.getState(), &_luamap);
lua_pushcclosure(state.getState(), LuaMap::getPlayer, 1);
lua_setglobal(state.getState(), "getPlayer");
lua_pushlightuserdata(state.getState(), &_luamap);
lua_pushcclosure(state.getState(), LuaMap::getPlayerRound, 1);
lua_setglobal(state.getState(), "getPlayerRound");
lua_pushlightuserdata(state.getState(), &_luamap);
lua_pushcclosure(state.getState(), LuaMap::getDangerLevelPlayer, 1);
lua_setglobal(state.getState(), "getDangerLevelPlayer");
lua_pushlightuserdata(state.getState(), &_luamap);
lua_pushcclosure(state.getState(), LuaMap::getDangerLevel, 1);
lua_setglobal(state.getState(), "getDangerLevel");
lua_pushlightuserdata(state.getState(), &_luamap);
lua_pushcclosure(state.getState(), LuaMap::getBlockType, 1);
lua_setglobal(state.getState(), "getBlockType");
lua_pushlightuserdata(state.getState(), &_luamap);
lua_pushcclosure(state.getState(), LuaMap::getClosestSafeSpace, 1);
lua_setglobal(state.getState(), "getClosestSafeSpace");
lua_pushlightuserdata(state.getState(), &_luamap);
lua_pushcclosure(state.getState(), LuaMap::canPutBomb, 1);
lua_setglobal(state.getState(), "canPutBombSafe");
state.registerClosure(&_luamap, "getMap", LuaMap::getMap);
state.registerClosure(&_luamap, "getDanger", LuaMap::getDanger);
state.registerClosure(&_luamap, "getPath", LuaMap::getPath);
state.registerClosure(&_luamap, "getPlayer", LuaMap::getPlayer);
state.registerClosure(&_luamap, "getPlayerRound", LuaMap::getPlayerRound);
state.registerClosure(&_luamap, "getDangerLevelPlayer", LuaMap::getDangerLevelPlayer);
state.registerClosure(&_luamap, "getDangerLevel", LuaMap::getDangerLevel);
state.registerClosure(&_luamap, "getBlockType", LuaMap::getBlockType);
state.registerClosure(&_luamap, "getClosestSafeSpace", LuaMap::getClosestSafeSpace);
state.registerClosure(&_luamap, "canPutBombSafe", LuaMap::canPutBomb);
}
void IAControllableSystem::onFixedUpdate(WAL::ViewEntity<PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent> &entity)