Merging with develop

This commit is contained in:
Zoe Roux
2021-06-01 17:10:36 +02:00
27 changed files with 184 additions and 84 deletions
@@ -6,6 +6,7 @@
#pragma once
#include <Models/Callback.hpp>
#include "Component/Component.hpp"
#include "Entity/Entity.hpp"
@@ -19,6 +20,9 @@ namespace BBM
unsigned int _healthPoint;
public:
//! @brief The callback invoked on this entity's death.
WAL::Callback<WAL::Entity &> onDeath;
//! @brief add health to the entity
void addHealthPoint(unsigned int healthPoint);
+2 -2
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@@ -13,13 +13,13 @@ namespace BBM
ringIn(delay)
{}
TimerComponent::TimerComponent(WAL::Entity &entity, std::chrono::nanoseconds delay, const WAL::Callback<WAL::Entity &, const WAL::Wal &> &callback)
TimerComponent::TimerComponent(WAL::Entity &entity, std::chrono::nanoseconds delay, const WAL::Callback<WAL::Entity &, WAL::Wal &> &callback)
: WAL::Component(entity),
ringIn(delay),
callback(callback)
{}
TimerComponent::TimerComponent(WAL::Entity &entity, std::chrono::nanoseconds delay, std::function<void(WAL::Entity &, const WAL::Wal &)> callback)
TimerComponent::TimerComponent(WAL::Entity &entity, std::chrono::nanoseconds delay, std::function<void(WAL::Entity &, WAL::Wal &)> callback)
: WAL::Component(entity),
ringIn(delay),
callback(std::move(callback))
+2 -2
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@@ -25,9 +25,9 @@ namespace BBM
//! @brief A default constructor
TimerComponent(WAL::Entity &entity, std::chrono::nanoseconds delay);
//! @brief Create a timer with a callback.
TimerComponent(WAL::Entity &entity, std::chrono::nanoseconds delay, const WAL::Callback<WAL::Entity &, const WAL::Wal &> &callback);
TimerComponent(WAL::Entity &entity, std::chrono::nanoseconds delay, const WAL::Callback<WAL::Entity &, WAL::Wal &> &callback);
//! @brief Create a timer with a function to call on ring.
TimerComponent(WAL::Entity &entity, std::chrono::nanoseconds delay, std::function<void (WAL::Entity &, const WAL::Wal &)> callback);
TimerComponent(WAL::Entity &entity, std::chrono::nanoseconds delay, std::function<void (WAL::Entity &, WAL::Wal &)> callback);
//! @brief A timer component is copy constructable
TimerComponent(const TimerComponent &) = default;
//! @brief A default destructor
+1 -1
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@@ -48,7 +48,7 @@ namespace BBM
{
wal.addSystem<TimerSystem>(wal)
.addSystem<KeyboardSystem>()
.addSystem<GamepadSystem>()
.addSystem<GamepadSystem>()
.addSystem<ControllableSystem>()
.addSystem<BombHolderSystem>(wal)
.addSystem<EventSystem>()
+2 -2
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@@ -20,7 +20,7 @@ namespace BBM
{
auto &health = entity.getComponent<HealthComponent>();
if (health.getHealthPoint() == 0);
entity.setDisable(true);
if (health.getHealthPoint() == 0)
health.onDeath(entity);
}
}