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fixing keyboard (he was switching between a and d)
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@@ -37,7 +37,6 @@ namespace BBM {
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void Bonus::SpeedUpBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis)
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{
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std::cout << "soeed" << std::endl;
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if (bonus.shouldDelete())
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return;
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auto *controllable = player.tryGetComponent<ControllableComponent>();
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