Bomberman
sources
Component
BombHolder
BombHolderComponent.hpp
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//
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// Created by Tom Augier on 2021-05-20.
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// Edited by Benjamin Henry on 2021-05-20.
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// Edited by Louis Auzuret on 2021-05-20.
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//
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#pragma once
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#include "
Component/Component.hpp
"
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#include "
Entity/Entity.hpp
"
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#include <chrono>
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using namespace
std::chrono_literals;
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namespace
BBM
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{
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class
BombHolderComponent
:
public
WAL::Component
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{
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public
:
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unsigned
int
bombCount = 1;
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unsigned
int
maxBombCount = 3;
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std::chrono::nanoseconds refillRate = 1s;
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std::chrono::nanoseconds nextBombRefill = refillRate;
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unsigned
int
explosionRadius = 3;
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int
damage = 1;
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WAL::Component
*clone(
WAL::Entity
&entity)
const override
;
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explicit
BombHolderComponent
(
WAL::Entity
&entity);
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BombHolderComponent
(
WAL::Entity
&entity,
unsigned
int
maxBombCount,
unsigned
int
bombExplosionRadius = 3);
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BombHolderComponent
(
const
BombHolderComponent
&) =
default
;
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~
BombHolderComponent
()
override
=
default
;
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BombHolderComponent
&operator=(
const
BombHolderComponent
&) =
delete
;
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};
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}
BBM::BombHolderComponent
Definition:
BombHolderComponent.hpp:17
WAL::Component
Represent a single component of WAL.
Definition:
Component.hpp:17
BBM
Definition:
AnimationsComponent.cpp:9
Entity.hpp
WAL::Entity
An entity of the WAL's ECS.
Definition:
Entity.hpp:20
Component.hpp
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