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13 void onSelfUpdate(std::chrono::nanoseconds dtime)
override;
A system to handle Controllable entities in a menu.
Definition: IntroAnimationSystem.hpp:9
Definition: AnimationsComponent.cpp:9
The main WAL class, it is used to setup and run the ECS.
Definition: Wal.hpp:27
void onSelfUpdate(std::chrono::nanoseconds dtime) override
A method called after all entities that this system manage has been updated.
Definition: IntroAnimationSystem.cpp:123
A base system of WAL.
Definition: System.hpp:22
IntroAnimationSystem & operator=(const IntroAnimationSystem &)=default
A IntroAnimation system is assignable.
~IntroAnimationSystem() override=default
A default destructor.
IntroAnimationSystem(WAL::Wal &wal)
A default constructor.
Definition: IntroAnimationSystem.cpp:18
void onFixedUpdate(WAL::ViewEntity< IntroAnimationComponent > &entities) override
Definition: IntroAnimationSystem.cpp:22