Bomberman
ShaderModelSystem.hpp
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1 //
2 // Created by cbihan on 15/06/2021.
3 //
4 
5 #pragma once
6 
7 #include "ShaderSystem.hpp"
8 #include "System/System.hpp"
9 #include "Wal.hpp"
10 
11 namespace BBM
12 {
13  class ShaderModelSystem : public WAL::System<ShaderComponentModel>
14  {
15  public:
16 
18  void onUpdate(WAL::ViewEntity<ShaderComponentModel> &entity, std::chrono::nanoseconds dtime) override;
19 
21  explicit ShaderModelSystem(WAL::Wal &wal);
23  ShaderModelSystem(const ShaderModelSystem &) = default;
25  ~ShaderModelSystem() override = default;
28  };
29 }
BBM::ShaderModelSystem::onUpdate
void onUpdate(WAL::ViewEntity< ShaderComponentModel > &entity, std::chrono::nanoseconds dtime) override
Definition: ShaderModelSystem.cpp:14
WAL::ViewEntity
Definition: View.hpp:19
System.hpp
BBM
Definition: AnimationsComponent.cpp:9
WAL::Wal
The main WAL class, it is used to setup and run the ECS.
Definition: Wal.hpp:27
ShaderSystem.hpp
WAL::System
A base system of WAL.
Definition: System.hpp:22
Wal.hpp
BBM::ShaderModelSystem::ShaderModelSystem
ShaderModelSystem(WAL::Wal &wal)
ctor
Definition: ShaderModelSystem.cpp:9
BBM::ShaderModelSystem
Definition: ShaderModelSystem.hpp:13
BBM::ShaderModelSystem::~ShaderModelSystem
~ShaderModelSystem() override=default
Default dtor.
BBM::ShaderModelSystem::operator=
ShaderModelSystem & operator=(const ShaderModelSystem &)=delete
A render screen system can't be assigned.