| _color | RAY::Drawables::ADrawable2D | protected |
| _position | RAY::Drawables::ADrawable2D | protected |
| _rotation | RAY::Drawables::ADrawable2D | protected |
| _scale | RAY::Drawables::ADrawable2D | protected |
| ADrawable2D(const Vector2 &position, const RAY::Color &color, float scale=1, float rotation=0) | RAY::Drawables::ADrawable2D | |
| ADrawable2D(int x, int y, const RAY::Color &color, float scale=1, float rotation=0) | RAY::Drawables::ADrawable2D | |
| ADrawable2D(const ADrawable2D &)=default | RAY::Drawables::ADrawable2D | |
| drawOn(RAY::Window &) override | RAY::Drawables::Drawables2D::Point | virtual |
| drawOn(RAY::Image &image) override | RAY::Drawables::Drawables2D::Point | virtual |
| getColor(void) const | RAY::Drawables::ADrawable2D | |
| getPosition(void) const | RAY::Drawables::ADrawable2D | |
| getScale() const | RAY::Drawables::ADrawable2D | |
| operator=(const Point &)=default | RAY::Drawables::Drawables2D::Point | |
| Point(const Vector2 &position, const Color &) | RAY::Drawables::Drawables2D::Point | |
| Point(int x, int y, const Color &) | RAY::Drawables::Drawables2D::Point | |
| Point(const Point &)=default | RAY::Drawables::Drawables2D::Point | |
| setColor(const Color &color) | RAY::Drawables::ADrawable2D | |
| setPosition(const Vector2 &position) | RAY::Drawables::ADrawable2D | |
| setPosition(int x, int y) | RAY::Drawables::ADrawable2D | |
| setScale(float scale) | RAY::Drawables::ADrawable2D | |
| ~ADrawable2D() override=default | RAY::Drawables::ADrawable2D | |
| ~IDrawable()=default | RAY::Drawables::IDrawable | virtual |
| ~Point() override=default | RAY::Drawables::Drawables2D::Point | |