- i -
- IAControllableComponent()
: BBM::IAControllableComponent
- IAControllableSystem()
: BBM::IAControllableSystem
- Image()
: RAY::Image
- incCurrentAnimFrameCounter()
: BBM::AnimationsComponent
- incrementFrameCounter()
: RAY::ModelAnimation
- incrementHeight()
: RAY::Drawables::Drawables2D::Rectangle
- incrementWidth()
: RAY::Drawables::Drawables2D::Rectangle
- introAnimation()
: BBM::CameraSystem
- IntroAnimationComponent()
: BBM::IntroAnimationComponent
- IntroAnimationSystem()
: BBM::IntroAnimationSystem
- isAnimDisabled()
: BBM::AnimationsComponent
- isAvailable()
: RAY::Controller::GamePad
- isCloseToBlockType()
: BBM::MapGenerator
- isDisable()
: WAL::Entity
- isDown()
: RAY::Controller::GamePad
, RAY::Controller::Keyboard
, RAY::Controller::Mouse
- isFocused()
: RAY::Window
- isFullscreen()
: RAY::Window
- isHeader()
: BBM::ParserYAML
- isNull()
: BBM::Vector3< T >
- isPlaying()
: BBM::MusicComponent
, BBM::SoundComponent
, RAY::Audio::IAudio
, RAY::Audio::Music
, RAY::Audio::Sound
- isPressed()
: RAY::Controller::GamePad
, RAY::Controller::Keyboard
, RAY::Controller::Mouse
- isReady()
: RAY::Window
- isReleased()
: RAY::Controller::GamePad
, RAY::Controller::Keyboard
, RAY::Controller::Mouse
- isUp()
: RAY::Controller::GamePad
, RAY::Controller::Keyboard
, RAY::Controller::Mouse