// // Created by Utilisateur on 08/06/2021. // #include "BasicBombComponent.hpp" #include namespace BBM { BasicBombComponent::BasicBombComponent(WAL::Entity &entity, int damageHit, int radius, std::vector ignored) : WAL::Component(entity), explosionRadius(radius), damage(damageHit), ignoredEntities(std::move(ignored)) {} WAL::Component *BasicBombComponent::clone(WAL::Entity &entity) const { return new BasicBombComponent(entity, this->damage, this->explosionRadius, this->ignoredEntities); } }