// // Created by Tom Augier on 2021-06-09. // #pragma once #include "Component/Movable/MovableComponent.hpp" #include "Component/Position/PositionComponent.hpp" #include "Component/Gravity/GravityComponent.hpp" #include "System/System.hpp" namespace BBM { //! @brief A system to handle Gravity entities. class GravitySystem : public WAL::System { public: //! @inherit void onFixedUpdate(WAL::ViewEntity &entity) override; //! @brief A default constructor explicit GravitySystem(WAL::Wal &wal); //! @brief A Gravity system is copy constructable GravitySystem(const GravitySystem &) = default; //! @brief A default destructor ~GravitySystem() override = default; //! @brief A system is not assignable. GravitySystem &operator=(const GravitySystem &) = delete; }; }