// // Created by cbihan on 15/06/2021. // #include "ShaderSystem.hpp" namespace BBM { ShaderSystem::ShaderSystem(WAL::Wal &wal) : System(wal) { } void ShaderSystem::onUpdate(WAL::ViewEntity &entity, std::chrono::nanoseconds dtime) { auto &shader = entity->getComponent(); shader.update(entity, this->_wal, dtime); } }