// // Created by Zoe Roux on 6/3/21. // #include "Entity/Entity.hpp" #include "Component/Position/PositionComponent.hpp" #include #include #include using namespace WAL; using namespace BBM; TEST_CASE("View creation", "[View]") { Scene scene; scene.addEntity("player") .addComponent() .addComponent(); scene.addEntity("Box") .addComponent(); REQUIRE(scene.view().size() == 2); REQUIRE(scene.view().size() == 1); Entity &entity = *scene.getEntities().begin(); Entity &firstView = scene.view().front(); REQUIRE(&entity == &firstView); } TEST_CASE("View update", "[View]") { Scene scene; scene.addEntity("player") .addComponent() .addComponent(); auto &view = scene.view(); auto &entity = scene.addEntity("Box") .addComponent(); REQUIRE(view.size() == 2); entity.removeComponent(); REQUIRE(view.size() == 1); } TEST_CASE("View cache", "[View]") { Scene scene; scene.addEntity("player") .addComponent() .addComponent(); auto &view = scene.view(); REQUIRE(&view == &scene.view()); } TEST_CASE("View add entity", "[View]") { Scene scene; auto &entity = scene.addEntity("player") .addComponent() .addComponent(); REQUIRE(scene.view().size() == 1); scene.scheduleNewEntity("test") .addComponent(); scene.applyChanges(); REQUIRE(scene.view().size() == 2); (void)entity; } TEST_CASE("View remove entity", "[View]") { Scene scene; auto &entity = scene.addEntity("player") .addComponent() .addComponent(); REQUIRE(scene.view().size() == 1); entity.scheduleDeletion(); scene.applyChanges(); REQUIRE(scene.view().size() == 0); for (auto &it : scene.view()) REQUIRE(false); (void)scene; } TEST_CASE("View cache switch", "[View]") { Scene scene; scene.addEntity("player") .addComponent() .addComponent(); auto &view = scene.view(); Scene scene2; scene2.addEntity("box") .addComponent(); REQUIRE(&view == &scene.view()); REQUIRE(view.front()->getName() == "player"); REQUIRE(scene2.view().front()->getName() == "box"); } TEST_CASE("View entity iteration", "[View]") { Scene scene; scene.addEntity("player") .addComponent() .addComponent(); scene.addEntity("Box") .addComponent(); int i = 0; for (Entity &entity : scene.view()) { if (i == 0) REQUIRE(entity.getName() == "player"); else REQUIRE(entity.getName() == "Box"); i++; } REQUIRE(i == 2); } TEST_CASE("ViewEntity<> iteration", "[View]") { Scene scene; scene.addEntity("player") .addComponent(1, 1, 1) .addComponent(); scene.addEntity("Box") .addComponent(1, 1, 1); int i = 0; for (auto entity : scene.view()) { if (i == 0) REQUIRE(entity->getName() == "player"); else REQUIRE(entity->getName() == "Box"); REQUIRE(entity.get().position == Vector3f(1, 1, 1)); i++; } REQUIRE(i == 2); } TEST_CASE("View [entity, component] iteration", "[View]") { Scene scene; scene.addEntity("player") .addComponent(1, 1, 1) .addComponent(); scene.addEntity("Box") .addComponent(1, 1, 1); int i = 0; for (auto &[entity, position] : scene.view()) { if (i == 0) REQUIRE(entity.getName() == "player"); else REQUIRE(entity.getName() == "Box"); REQUIRE(position.position == Vector3f(1, 1, 1)); i++; } REQUIRE(i == 2); }