// // Created by Zoe Roux on 2021-05-14. // #include "Scene.hpp" namespace WAL { std::vector &Scene::getEntities() { return this->_entities; } Scene &Scene::operator=(const Scene &) { return *this; } Entity &Scene::addEntity(const std::string &name) { return this->_entities.emplace_back(*this, name); } void Scene::_componentAdded(const Entity &entity, std::type_index type) { } void Scene::_componentRemoved(const Entity &entity, std::type_index type) { } } // namespace WAL