// // Created by Tom Augier on 2021-05-20. // Edited by Benjamin Henry on 2021-05-20. // #include #include "KeyboardSystem.hpp" #include "Component/Keyboard/KeyboardComponent.hpp" #include "Component/Controllable/ControllableComponent.hpp" #include "Entity/Entity.hpp" #include "Controllers/Keyboard.hpp" using Keyboard = RAY::Controller::Keyboard; namespace BBM { KeyboardSystem::KeyboardSystem(WAL::Wal &wal) : System(wal) {} void KeyboardSystem::onFixedUpdate(WAL::Entity &entity) { const auto &keyboard = entity.getComponent(); auto &controllable = entity.getComponent(); const std::map keyPressedMap = { {keyboard.keyJump, controllable.jump}, {keyboard.keyBomb, controllable.bomb}, {keyboard.keyPause, controllable.pause} }; for (auto key : keyPressedMap) key.second = Keyboard::isDown(key.first); controllable.move = Vector2f(); if (Keyboard::isDown(keyboard.keyRight)) controllable.move.x += 1; if (Keyboard::isDown(keyboard.keyLeft)) controllable.move.x -= 1; if (Keyboard::isDown(keyboard.keyUp)) controllable.move.y += 1; if (Keyboard::isDown(keyboard.keyDown)) controllable.move.y -= 1; } }