// // Created by Zoe Roux on 5/24/21. // #pragma once #include #include namespace Bomberman { //! @brief A class representing the current game state. This allow one to retain information between update calls. class GameState { //! @brief The list of scenes available. enum SceneID { MainMenu, GameScene }; //! @brief The currently loaded scene SceneID currentScene = MainMenu; //! @brief The list of loaded scenes. std::unordered_map _loadedScenes = {}; }; }