// // Created by Tom Augier on 2021-05-20. // Edited by Benjamin Henry on 2021-05-20. // #include "KeyboardComponent.hpp" namespace BBM { KeyboardComponent::KeyboardComponent(WAL::Entity &entity, Key up, Key down, Key left, Key right, Key jump, Key bomb, Key pause) : WAL::Component(entity), keyJump(jump), keyBomb(bomb), keyPause(pause), keyRight(right), keyLeft(left), keyUp(up), keyDown(down) {} WAL::Component *KeyboardComponent::clone(WAL::Entity &entity) const { return new KeyboardComponent(entity); } } // namespace BMM