// // Created by Zoe Roux on 5/27/21. // #include "Render2DScreenSystem.hpp" namespace BBM { Render2DScreenSystem::Render2DScreenSystem(RAY::Window &window) : WAL::System({}), _window(window), _camera(RAY::Vector2(10, 10), RAY::Vector2(), 0) {} void Render2DScreenSystem::onSelfUpdate() { this->_window.useCamera(this->_camera); } }