/* ** EPITECH PROJECT, 2021 ** Bomberman ** File description: ** main */ #include #include "Runner/Runner.hpp" // Dependencies of the demo #include "Camera/Camera3D.hpp" #include "Controllers/Keyboard.hpp" #include "Drawables/2D/Text.hpp" #include "Drawables/Image.hpp" #include "Drawables/3D/Grid.hpp" #include "Drawables/Texture.hpp" #include "Drawables/3D/Circle.hpp" #include "Drawables/2D/Circle.hpp" #include "Drawables/3D/Cube.hpp" #include "Drawables/3D/Sphere.hpp" #include "Model/Model.hpp" #include "Model/ModelAnimations.hpp" #include "System/Renderer/Renderer3DSystem.hpp" #include "System/Renderer/Renderer2DSystem.hpp" #include "Component/Drawable/Drawable3DComponent.hpp" #include "Component/Drawable/Drawable2DComponent.hpp" #include "System/Renderer/RenderScreenSystem.hpp" #include "Vector/Vector3.hpp" #include "Window.hpp" #include "TraceLog.hpp" #include "Wal.hpp" const std::vectortextures = { "blue", "cyan", "green", "purple", "red", "yellow" }; std::string get_full_path(const std::string &color) { std::string path = "assets/player/"; path += color; path += ".png"; return path; } int demo() { WAL::Wal wal; const int screenWidth = 800; const int screenHeight = 450; std::vector::const_iterator iterator = textures.begin(); const std::string modelPath = "assets/player/player.iqm"; RAY::TraceLog::setLevel(LOG_WARNING); RAY::Window &window = RAY::Window::getInstance(screenWidth, screenHeight, "Bidibidibop", FLAG_WINDOW_RESIZABLE); RAY::Image icon("assets/icon.png"); RAY::Vector3 position(0.0f, 0.0f, 0.0f); // Set model position RAY::Drawables::Drawables3D::Model model(modelPath, position, RAY::Vector3(1.0f, 20, 0.0f), -180.0f, RAY::Vector3( 3.0f, 3.0f, 3.0f )); RAY::Camera::Camera3D camera(RAY::Vector3(10.0f, 10.0f, 10.0f), RAY::Vector3(0.0f, 0.0f, 0.0f), RAY::Vector3(0.0f, 1.0f, 0.0f), 45.0f, CAMERA_PERSPECTIVE ); WAL::Entity entityPlayer("roger"); RAY::Drawables::Drawables3D::Circle circle({0, 0, 0}, 5, MAROON, {0, 0, 0}, 0); BBM::Drawable3DComponent circleComponent(entityPlayer, circle); BBM::Renderer3DSystem circleSystem(window); wal.addSystem(circleSystem); entityPlayer.addComponent(circleComponent); RAY::Texture texture(get_full_path(*iterator)); RAY::ModelAnimations animations(modelPath); RAY::Drawables::Drawables3D::Grid grid(10, 1.0f); RAY::Drawables::Drawables2D::Text instructionText("PRESS SPACE to PLAY MODEL ANIMATION", 10, {10, 20} , MAROON); size_t animationIndex = 0; model.setTextureToMaterial(MAP_DIFFUSE, texture); window.setIcon(icon); camera.setMode(CAMERA_FREE); // Set free camera mode float y_rotation = 0; window.setFPS(60); while (!window.shouldClose()) { camera.update(); // Play animation when spacebar is held down if (RAY::Controller::Keyboard::isDown(KEY_SPACE)) { animations[animationIndex].incrementFrameCounter(); model.setAnimation(animations[animationIndex]); } if (RAY::Controller::Keyboard::isReleased(KEY_UP)) { ++iterator; if (iterator == textures.end()) iterator = textures.begin(); texture.unload(); texture.load(get_full_path(*iterator)); model.setTextureToMaterial(MAP_DIFFUSE, texture); } if (RAY::Controller::Keyboard::isReleased(KEY_LEFT)) { animationIndex = --animationIndex % animations.getAnimationsCount(); model.setAnimation(animations[animationIndex]); } if (RAY::Controller::Keyboard::isReleased(KEY_RIGHT)) { animationIndex = ++animationIndex % animations.getAnimationsCount(); model.setAnimation(animations[animationIndex]); } window.setDrawingState(RAY::Window::DRAWING); window.clear(); window.useCamera(camera); window.draw(model); window.draw(grid); window.draw(circle); window.unuseCamera(); window.draw(instructionText); window.setDrawingState(RAY::Window::IDLE); } window.close(); return 0; } void usage(const std::string &bin) { std::cout << "Bomberman." << std::endl << "\tUsage: " << bin << " [options]" << std::endl << "Options:" << std::endl << "\t-h:\tPrint this help message" << std::endl; } int main(int argc, char **argv) { if (argc == 2 && std::string(argv[1]) == "-h") { usage(argv[0]); return 1; } return demo(); return BBM::run(); }