// // Created by Tom Augier on 05/06/2021 // #include "ScoreSystem.hpp" #include namespace BBM { ScoreSystem::ScoreSystem(WAL::Wal &wal) : System(wal) {} void ScoreSystem::onSelfUpdate() { ScoreComponent::Score maxScore = ScoreComponent::Score::PLAYING; for (auto &[_, score, _], this->_wal.getScene()->view()) } }