// // Created by Benjamin Henry on 2021-06-01. // #include "BonusComponent.hpp" namespace BBM { BonusComponent::BonusComponent(WAL::Entity &entity) : WAL::Component(entity) {} WAL::Component *BonusComponent::clone(WAL::Entity &entity) const { return new BonusComponent(entity); } BonusComponent::BonusType BonusComponent::getRandomBonusType() const { return (static_cast(std::rand() % IGNOREWALLS)); } }