/* ** EPITECH PROJECT, 2021 ** Bomberman ** File description: ** Music */ #ifndef MUSIC_HPP_ #define MUSIC_HPP_ #include "Audio/IAudio.hpp" #include namespace RAY::Audio { //! @brief A manager for music stream class Music: public IAudio { public: //! @brief Load Music stream from file Music(const std::string &path); //! @brief Default constructor Music(); //! @brief Default destructor ~Music(); //! @brief A copy constructor constructor Music(const Music &Music) = default; //! @brief A Music is assignable Music &operator=(const Music &Music) = default; //! @brief Load Music stream from file bool load(const std::string &path) override; //! @brief Unload Music stream bool unload(void) override; //! @brief Check if Music is playing bool isPlaying(void) override; //! @brief Start Music Music &play(void) override; //! @brief Stop Music playing Music &stop(void) override; //! @brief Pause Music playing Music &pause(void) override; //! @brief Resume playing paused Music Music &resume(void) override; //! @brief Set volume for Music (1.0 is max level) Music &setVolume(float volume) override; // Set pitch for a Music (1.0 is base level) Music &setPitch(float pitch) override; private: ::Music _music; }; } #endif /* !Music_HPP_ */