// // Created by Zoe Roux on 5/17/21. // #include "System.hpp" #include #include namespace WAL { System::System(std::vector dependencies) : _dependencies(std::move(dependencies)) {} void System::onUpdate(Entity &entity, std::chrono::nanoseconds dtime) {} void System::onFixedUpdate(Entity &entity) {} void System::onSelfUpdate() {} const std::vector &System::getDependencies() const { return this->_dependencies; } } // namespace WAL