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<div class="title">PlayerSoundManagerSystem.hpp</div> </div>
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<a href="PlayerSoundManagerSystem_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Created by Tom Augier on 05/06/2021</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160; </div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160; </div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="System_8hpp.html">System/System.hpp</a>&quot;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="Window_8hpp.html">Window.hpp</a>&quot;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SoundComponent_8hpp.html">Component/Sound/SoundComponent.hpp</a>&quot;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="HealthComponent_8hpp.html">Component/Health/HealthComponent.hpp</a>&quot;</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="ControllableComponent_8hpp.html">Component/Controllable/ControllableComponent.hpp</a>&gt;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="Wal_8hpp.html">Wal.hpp</a>&quot;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; </div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceBBM.html">BBM</a></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;{</div>
<div class="line"><a name="l00016"></a><span class="lineno"><a class="line" href="classBBM_1_1PlayerSoundManagerSystem.html"> 16</a></span>&#160; <span class="keyword">class </span><a class="code" href="classBBM_1_1PlayerSoundManagerSystem.html">PlayerSoundManagerSystem</a> : <span class="keyword">public</span> <a class="code" href="classWAL_1_1System.html">WAL::System</a>&lt;SoundComponent, ControllableComponent, HealthComponent&gt;</div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; {</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; <span class="keyword">public</span>:</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1PlayerSoundManagerSystem.html#a2a678eeb9fd3a2b0d3afa1c0ae4cfa39">onFixedUpdate</a>(<a class="code" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity&lt;SoundComponent, ControllableComponent, HealthComponent&gt;</a> &amp;entity) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; </div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <a class="code" href="classBBM_1_1PlayerSoundManagerSystem.html#a274b183ce172b8e93cd3e87155d41c1c">PlayerSoundManagerSystem</a>(<a class="code" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;wal);</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; <a class="code" href="classBBM_1_1PlayerSoundManagerSystem.html#a274b183ce172b8e93cd3e87155d41c1c">PlayerSoundManagerSystem</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1PlayerSoundManagerSystem.html">PlayerSoundManagerSystem</a> &amp;) = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; <a class="code" href="classBBM_1_1PlayerSoundManagerSystem.html#a17eddee7407b68836cd50982fe75c16f">~PlayerSoundManagerSystem</a>() <span class="keyword">override</span> = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; <a class="code" href="classBBM_1_1PlayerSoundManagerSystem.html">PlayerSoundManagerSystem</a> &amp;<a class="code" href="classBBM_1_1PlayerSoundManagerSystem.html#ade5e182d04926ccfe28c66053e4aaf0b">operator=</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1PlayerSoundManagerSystem.html">PlayerSoundManagerSystem</a> &amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; };</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;}</div>
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<div class="ttc" id="aclassBBM_1_1PlayerSoundManagerSystem_html_ade5e182d04926ccfe28c66053e4aaf0b"><div class="ttname"><a href="classBBM_1_1PlayerSoundManagerSystem.html#ade5e182d04926ccfe28c66053e4aaf0b">BBM::PlayerSoundManagerSystem::operator=</a></div><div class="ttdeci">PlayerSoundManagerSystem &amp; operator=(const PlayerSoundManagerSystem &amp;)=delete</div><div class="ttdoc">A SoundManager screen system can't be assigned.</div></div>
<div class="ttc" id="aclassWAL_1_1ViewEntity_html"><div class="ttname"><a href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a></div><div class="ttdef"><b>Definition:</b> View.hpp:19</div></div>
<div class="ttc" id="aSystem_8hpp_html"><div class="ttname"><a href="System_8hpp.html">System.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1PlayerSoundManagerSystem_html"><div class="ttname"><a href="classBBM_1_1PlayerSoundManagerSystem.html">BBM::PlayerSoundManagerSystem</a></div><div class="ttdef"><b>Definition:</b> PlayerSoundManagerSystem.hpp:16</div></div>
<div class="ttc" id="anamespaceBBM_html"><div class="ttname"><a href="namespaceBBM.html">BBM</a></div><div class="ttdef"><b>Definition:</b> AnimationsComponent.cpp:9</div></div>
<div class="ttc" id="aclassWAL_1_1Wal_html"><div class="ttname"><a href="classWAL_1_1Wal.html">WAL::Wal</a></div><div class="ttdoc">The main WAL class, it is used to setup and run the ECS.</div><div class="ttdef"><b>Definition:</b> Wal.hpp:27</div></div>
<div class="ttc" id="aWindow_8hpp_html"><div class="ttname"><a href="Window_8hpp.html">Window.hpp</a></div></div>
<div class="ttc" id="aControllableComponent_8hpp_html"><div class="ttname"><a href="ControllableComponent_8hpp.html">ControllableComponent.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1PlayerSoundManagerSystem_html_a2a678eeb9fd3a2b0d3afa1c0ae4cfa39"><div class="ttname"><a href="classBBM_1_1PlayerSoundManagerSystem.html#a2a678eeb9fd3a2b0d3afa1c0ae4cfa39">BBM::PlayerSoundManagerSystem::onFixedUpdate</a></div><div class="ttdeci">void onFixedUpdate(WAL::ViewEntity&lt; SoundComponent, ControllableComponent, HealthComponent &gt; &amp;entity) override</div><div class="ttdef"><b>Definition:</b> PlayerSoundManagerSystem.cpp:14</div></div>
<div class="ttc" id="aclassWAL_1_1System_html"><div class="ttname"><a href="classWAL_1_1System.html">WAL::System</a></div><div class="ttdoc">A base system of WAL.</div><div class="ttdef"><b>Definition:</b> System.hpp:22</div></div>
<div class="ttc" id="aWal_8hpp_html"><div class="ttname"><a href="Wal_8hpp.html">Wal.hpp</a></div></div>
<div class="ttc" id="aHealthComponent_8hpp_html"><div class="ttname"><a href="HealthComponent_8hpp.html">HealthComponent.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1PlayerSoundManagerSystem_html_a17eddee7407b68836cd50982fe75c16f"><div class="ttname"><a href="classBBM_1_1PlayerSoundManagerSystem.html#a17eddee7407b68836cd50982fe75c16f">BBM::PlayerSoundManagerSystem::~PlayerSoundManagerSystem</a></div><div class="ttdeci">~PlayerSoundManagerSystem() override=default</div><div class="ttdoc">Default dtor.</div></div>
<div class="ttc" id="aSoundComponent_8hpp_html"><div class="ttname"><a href="SoundComponent_8hpp.html">SoundComponent.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1PlayerSoundManagerSystem_html_a274b183ce172b8e93cd3e87155d41c1c"><div class="ttname"><a href="classBBM_1_1PlayerSoundManagerSystem.html#a274b183ce172b8e93cd3e87155d41c1c">BBM::PlayerSoundManagerSystem::PlayerSoundManagerSystem</a></div><div class="ttdeci">PlayerSoundManagerSystem(WAL::Wal &amp;wal)</div><div class="ttdoc">ctor</div><div class="ttdef"><b>Definition:</b> PlayerSoundManagerSystem.cpp:10</div></div>
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