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<a href="RenderSystem_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Created by cbihan on 26/05/2021.</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160; </div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160; </div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="CameraComponent_8hpp.html">Component/Renderer/CameraComponent.hpp</a>&quot;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PositionComponent_8hpp.html">Component/Position/PositionComponent.hpp</a>&quot;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="MovableComponent_8hpp.html">Component/Movable/MovableComponent.hpp</a>&quot;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="Drawable3DComponent_8hpp.html">Component/Renderer/Drawable3DComponent.hpp</a>&quot;</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="System_8hpp.html">System/System.hpp</a>&quot;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="Camera2D_8hpp.html">Camera/Camera2D.hpp</a>&quot;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="Window_8hpp.html">Window.hpp</a>&quot;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="Wal_8hpp.html">Wal.hpp</a>&quot;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sources_2Models_2Vector2_8hpp.html">Models/Vector2.hpp</a>&quot;</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; </div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceBBM.html">BBM</a></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;{</div>
<div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="classBBM_1_1RenderSystem.html"> 19</a></span>&#160; <span class="keyword">class </span><a class="code" href="classBBM_1_1RenderSystem.html">RenderSystem</a> : <span class="keyword">public</span> <a class="code" href="classWAL_1_1System.html">WAL::System</a>&lt;CameraComponent, PositionComponent&gt;</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; {</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; </div>
<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="classBBM_1_1RenderSystem.html#a75c9f28d9f56ef9e4c44077507bec931"> 23</a></span>&#160; <a class="code" href="classRAY_1_1Window.html">RAY::Window</a> &amp;<a class="code" href="classBBM_1_1RenderSystem.html#a75c9f28d9f56ef9e4c44077507bec931">_window</a>;</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; </div>
<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="classBBM_1_1RenderSystem.html#afcfd644df5330cf823bb8e93d4806746"> 26</a></span>&#160; <a class="code" href="classRAY_1_1Camera_1_1Camera3D.html">RAY::Camera::Camera3D</a> <a class="code" href="classBBM_1_1RenderSystem.html#afcfd644df5330cf823bb8e93d4806746">_camera</a>;</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; </div>
<div class="line"><a name="l00029"></a><span class="lineno"><a class="line" href="classBBM_1_1RenderSystem.html#a9aa32a17d4756361e6f8ce043d1d3d85"> 29</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classBBM_1_1RenderSystem.html#a9aa32a17d4756361e6f8ce043d1d3d85">_debugMode</a>;</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; </div>
<div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="classBBM_1_1RenderSystem.html#a07611ee0c87e251598236f35df9a46eb"> 32</a></span>&#160; <span class="keyword">static</span> constexpr <span class="keywordtype">short</span> <a class="code" href="classBBM_1_1RenderSystem.html#a07611ee0c87e251598236f35df9a46eb">FPS</a> = 60;</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; </div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1RenderSystem.html#a65035c2275ea970028ec30ee6dc7af3e">drawRescaledDrawable</a>(<a class="code" href="classRAY_1_1Drawables_1_1ADrawable2D.html">RAY::Drawables::ADrawable2D</a> &amp;drawable, <span class="keyword">const</span> <a class="code" href="classBBM_1_1Vector2.html">Vector2f</a> &amp;newDims);</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; </div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <a class="code" href="classBBM_1_1Vector2.html">Vector2f</a> <a class="code" href="classBBM_1_1RenderSystem.html#a89a1e9b8086d5ea3592d79dae96b2429">getRescaledPosition</a>(<a class="code" href="classBBM_1_1Vector3.html">Vector3f</a> &amp;position, <span class="keyword">const</span> <a class="code" href="classBBM_1_1Vector2.html">Vector2f</a> &amp;newWinDims);</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; </div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1RenderSystem.html#ab0c65f44f91514ab522bbf2895be8223">resizeWindow</a>(<a class="code" href="classBBM_1_1Vector2.html">Vector2f</a> &amp;newDims);</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; </div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="keyword">public</span>:</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1RenderSystem.html#aad0df3e33bae4bc5364c9b7398c0eab6">onSelfUpdate</a>(std::chrono::nanoseconds dtime) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; </div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1RenderSystem.html#a94013e853543c250ab3195e84e519bf4">onUpdate</a>(<a class="code" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity&lt;CameraComponent, PositionComponent&gt;</a> &amp;entity, std::chrono::nanoseconds dtime) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; </div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1RenderSystem.html#af17cbc1b3f7de038e9f8589ae00719f5">setDebug</a>(<span class="keywordtype">bool</span> debug);</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; </div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1RenderSystem.html#a3259b4c047113ed035fecbc1ea4cc308">drawBoundingBox</a>(<span class="keyword">const</span> <a class="code" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;entity, <span class="keyword">const</span> <a class="code" href="classBBM_1_1PositionComponent.html">PositionComponent</a> &amp;posComponent, <span class="keyword">const</span> <a class="code" href="classBBM_1_1Drawable3DComponent.html">Drawable3DComponent</a> &amp;drawable) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; </div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; <a class="code" href="classBBM_1_1RenderSystem.html#af0a993a3cc0dc631f62fd7e8c58efd2e">RenderSystem</a>(<a class="code" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;wal, <a class="code" href="classRAY_1_1Window.html">RAY::Window</a> &amp;window, <span class="keywordtype">bool</span> debugMode = <span class="keyword">false</span>);</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; <a class="code" href="classBBM_1_1RenderSystem.html#af0a993a3cc0dc631f62fd7e8c58efd2e">RenderSystem</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1RenderSystem.html">RenderSystem</a> &amp;) = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <a class="code" href="classBBM_1_1RenderSystem.html#ad01b3245ffa26e219d0a901e63e87ef4">~RenderSystem</a>() <span class="keyword">override</span> = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; <a class="code" href="classBBM_1_1RenderSystem.html">RenderSystem</a> &amp;<a class="code" href="classBBM_1_1RenderSystem.html#a2028ece8405fa511967dfa8f315824c4">operator=</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1RenderSystem.html">RenderSystem</a> &amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; };</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;}</div>
</div><!-- fragment --></div><!-- contents -->
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_afcfd644df5330cf823bb8e93d4806746"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#afcfd644df5330cf823bb8e93d4806746">BBM::RenderSystem::_camera</a></div><div class="ttdeci">RAY::Camera::Camera3D _camera</div><div class="ttdoc">The camera used to render.</div><div class="ttdef"><b>Definition:</b> RenderSystem.hpp:26</div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_af17cbc1b3f7de038e9f8589ae00719f5"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#af17cbc1b3f7de038e9f8589ae00719f5">BBM::RenderSystem::setDebug</a></div><div class="ttdeci">void setDebug(bool debug)</div><div class="ttdef"><b>Definition:</b> RenderSystem.cpp:175</div></div>
<div class="ttc" id="aclassBBM_1_1Vector2_html"><div class="ttname"><a href="classBBM_1_1Vector2.html">BBM::Vector2&lt; float &gt;</a></div></div>
<div class="ttc" id="aclassWAL_1_1ViewEntity_html"><div class="ttname"><a href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a></div><div class="ttdef"><b>Definition:</b> View.hpp:19</div></div>
<div class="ttc" id="aSystem_8hpp_html"><div class="ttname"><a href="System_8hpp.html">System.hpp</a></div></div>
<div class="ttc" id="aclassRAY_1_1Window_html"><div class="ttname"><a href="classRAY_1_1Window.html">RAY::Window</a></div><div class="ttdef"><b>Definition:</b> Window.hpp:32</div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_a9aa32a17d4756361e6f8ce043d1d3d85"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#a9aa32a17d4756361e6f8ce043d1d3d85">BBM::RenderSystem::_debugMode</a></div><div class="ttdeci">bool _debugMode</div><div class="ttdoc">Defines if the debug informations must be displayed or not.</div><div class="ttdef"><b>Definition:</b> RenderSystem.hpp:29</div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_a2028ece8405fa511967dfa8f315824c4"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#a2028ece8405fa511967dfa8f315824c4">BBM::RenderSystem::operator=</a></div><div class="ttdeci">RenderSystem &amp; operator=(const RenderSystem &amp;)=delete</div><div class="ttdoc">A render screen system can't be assigned.</div></div>
<div class="ttc" id="asources_2Models_2Vector2_8hpp_html"><div class="ttname"><a href="sources_2Models_2Vector2_8hpp.html">Vector2.hpp</a></div></div>
<div class="ttc" id="anamespaceBBM_html"><div class="ttname"><a href="namespaceBBM.html">BBM</a></div><div class="ttdef"><b>Definition:</b> AnimationsComponent.cpp:9</div></div>
<div class="ttc" id="aPositionComponent_8hpp_html"><div class="ttname"><a href="PositionComponent_8hpp.html">PositionComponent.hpp</a></div></div>
<div class="ttc" id="aclassWAL_1_1Wal_html"><div class="ttname"><a href="classWAL_1_1Wal.html">WAL::Wal</a></div><div class="ttdoc">The main WAL class, it is used to setup and run the ECS.</div><div class="ttdef"><b>Definition:</b> Wal.hpp:27</div></div>
<div class="ttc" id="aclassWAL_1_1Entity_html"><div class="ttname"><a href="classWAL_1_1Entity.html">WAL::Entity</a></div><div class="ttdoc">An entity of the WAL's ECS.</div><div class="ttdef"><b>Definition:</b> Entity.hpp:20</div></div>
<div class="ttc" id="aWindow_8hpp_html"><div class="ttname"><a href="Window_8hpp.html">Window.hpp</a></div></div>
<div class="ttc" id="aMovableComponent_8hpp_html"><div class="ttname"><a href="MovableComponent_8hpp.html">MovableComponent.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1Vector3_html"><div class="ttname"><a href="classBBM_1_1Vector3.html">BBM::Vector3&lt; float &gt;</a></div></div>
<div class="ttc" id="aclassBBM_1_1Drawable3DComponent_html"><div class="ttname"><a href="classBBM_1_1Drawable3DComponent.html">BBM::Drawable3DComponent</a></div><div class="ttdef"><b>Definition:</b> Drawable3DComponent.hpp:14</div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_af0a993a3cc0dc631f62fd7e8c58efd2e"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#af0a993a3cc0dc631f62fd7e8c58efd2e">BBM::RenderSystem::RenderSystem</a></div><div class="ttdeci">RenderSystem(WAL::Wal &amp;wal, RAY::Window &amp;window, bool debugMode=false)</div><div class="ttdoc">ctor</div><div class="ttdef"><b>Definition:</b> RenderSystem.cpp:26</div></div>
<div class="ttc" id="aclassBBM_1_1PositionComponent_html"><div class="ttname"><a href="classBBM_1_1PositionComponent.html">BBM::PositionComponent</a></div><div class="ttdoc">A basic position component.</div><div class="ttdef"><b>Definition:</b> PositionComponent.hpp:13</div></div>
<div class="ttc" id="aCameraComponent_8hpp_html"><div class="ttname"><a href="CameraComponent_8hpp.html">CameraComponent.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_a89a1e9b8086d5ea3592d79dae96b2429"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#a89a1e9b8086d5ea3592d79dae96b2429">BBM::RenderSystem::getRescaledPosition</a></div><div class="ttdeci">Vector2f getRescaledPosition(Vector3f &amp;position, const Vector2f &amp;newWinDims)</div><div class="ttdoc">rescale the drawables position according to new window dimensions</div><div class="ttdef"><b>Definition:</b> RenderSystem.cpp:49</div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_aad0df3e33bae4bc5364c9b7398c0eab6"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#aad0df3e33bae4bc5364c9b7398c0eab6">BBM::RenderSystem::onSelfUpdate</a></div><div class="ttdeci">void onSelfUpdate(std::chrono::nanoseconds dtime) override</div><div class="ttdoc">A method called after all entities that this system manage has been updated.</div><div class="ttdef"><b>Definition:</b> RenderSystem.cpp:105</div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_ad01b3245ffa26e219d0a901e63e87ef4"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#ad01b3245ffa26e219d0a901e63e87ef4">BBM::RenderSystem::~RenderSystem</a></div><div class="ttdeci">~RenderSystem() override=default</div><div class="ttdoc">Default dtor.</div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_ab0c65f44f91514ab522bbf2895be8223"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#ab0c65f44f91514ab522bbf2895be8223">BBM::RenderSystem::resizeWindow</a></div><div class="ttdeci">void resizeWindow(Vector2f &amp;newDims)</div><div class="ttdef"><b>Definition:</b> RenderSystem.cpp:95</div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html"><div class="ttname"><a href="classBBM_1_1RenderSystem.html">BBM::RenderSystem</a></div><div class="ttdef"><b>Definition:</b> RenderSystem.hpp:19</div></div>
<div class="ttc" id="aclassWAL_1_1System_html"><div class="ttname"><a href="classWAL_1_1System.html">WAL::System</a></div><div class="ttdoc">A base system of WAL.</div><div class="ttdef"><b>Definition:</b> System.hpp:22</div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_a65035c2275ea970028ec30ee6dc7af3e"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#a65035c2275ea970028ec30ee6dc7af3e">BBM::RenderSystem::drawRescaledDrawable</a></div><div class="ttdeci">void drawRescaledDrawable(RAY::Drawables::ADrawable2D &amp;drawable, const Vector2f &amp;newDims)</div><div class="ttdoc">rescale the drawables dimensions according to new window dimensions</div><div class="ttdef"><b>Definition:</b> RenderSystem.cpp:57</div></div>
<div class="ttc" id="aWal_8hpp_html"><div class="ttname"><a href="Wal_8hpp.html">Wal.hpp</a></div></div>
<div class="ttc" id="aCamera2D_8hpp_html"><div class="ttname"><a href="Camera2D_8hpp.html">Camera2D.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_a07611ee0c87e251598236f35df9a46eb"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#a07611ee0c87e251598236f35df9a46eb">BBM::RenderSystem::FPS</a></div><div class="ttdeci">static constexpr short FPS</div><div class="ttdoc">Window framerate limit.</div><div class="ttdef"><b>Definition:</b> RenderSystem.hpp:32</div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_a75c9f28d9f56ef9e4c44077507bec931"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#a75c9f28d9f56ef9e4c44077507bec931">BBM::RenderSystem::_window</a></div><div class="ttdeci">RAY::Window &amp; _window</div><div class="ttdoc">The window to render on.</div><div class="ttdef"><b>Definition:</b> RenderSystem.hpp:23</div></div>
<div class="ttc" id="aclassRAY_1_1Camera_1_1Camera3D_html"><div class="ttname"><a href="classRAY_1_1Camera_1_1Camera3D.html">RAY::Camera::Camera3D</a></div><div class="ttdoc">Entity representing a Camera in 3D space.</div><div class="ttdef"><b>Definition:</b> Camera3D.hpp:20</div></div>
<div class="ttc" id="aclassRAY_1_1Drawables_1_1ADrawable2D_html"><div class="ttname"><a href="classRAY_1_1Drawables_1_1ADrawable2D.html">RAY::Drawables::ADrawable2D</a></div><div class="ttdoc">Abstraction of any two-dimensionnal drawable.</div><div class="ttdef"><b>Definition:</b> ADrawable2D.hpp:21</div></div>
<div class="ttc" id="aDrawable3DComponent_8hpp_html"><div class="ttname"><a href="Drawable3DComponent_8hpp.html">Drawable3DComponent.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_a94013e853543c250ab3195e84e519bf4"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#a94013e853543c250ab3195e84e519bf4">BBM::RenderSystem::onUpdate</a></div><div class="ttdeci">void onUpdate(WAL::ViewEntity&lt; CameraComponent, PositionComponent &gt; &amp;entity, std::chrono::nanoseconds dtime) override</div><div class="ttdef"><b>Definition:</b> RenderSystem.cpp:165</div></div>
<div class="ttc" id="aclassBBM_1_1RenderSystem_html_a3259b4c047113ed035fecbc1ea4cc308"><div class="ttname"><a href="classBBM_1_1RenderSystem.html#a3259b4c047113ed035fecbc1ea4cc308">BBM::RenderSystem::drawBoundingBox</a></div><div class="ttdeci">void drawBoundingBox(const WAL::Entity &amp;entity, const PositionComponent &amp;posComponent, const Drawable3DComponent &amp;drawable) const</div><div class="ttdef"><b>Definition:</b> RenderSystem.cpp:35</div></div>
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