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<li class="navelem"><a class="el" href="dir_08d237fc27d4ecd563f71c5d52f2fecc.html">sources</a></li><li class="navelem"><a class="el" href="dir_53b655bbb6a43e76304525ea68aac804.html">Runner</a></li> </ul>
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<div class="title">Runner.hpp</div> </div>
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<a href="Runner_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div>
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<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Created by Zoe Roux on 5/24/21.</span></div>
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<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div>
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<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>  </div>
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<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor">#include "<a class="code" href="GameState_8hpp.html">Models/GameState.hpp</a>"</span></div>
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<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#include "<a class="code" href="Wal_8hpp.html">Wal.hpp</a>"</span></div>
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<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#include <chrono></span></div>
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<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include <map></span></div>
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<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#include "<a class="code" href="SoundComponent_8hpp.html">Component/Sound/SoundComponent.hpp</a>"</span></div>
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<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>  </div>
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<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="keyword">namespace </span><a class="code" href="namespaceBBM.html">BBM</a></div>
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<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> {</div>
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<div class="line"><a name="l00014"></a><span class="lineno"><a class="line" href="classBBM_1_1Runner.html"> 14</a></span>  <span class="keyword">class </span><a class="code" href="classBBM_1_1Runner.html">Runner</a> {</div>
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<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>  <span class="keyword">public</span>:</div>
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<div class="line"><a name="l00017"></a><span class="lineno"><a class="line" href="classBBM_1_1Runner.html#a1fc780b32e29befeeb7113fe58d18dd8"> 17</a></span>  <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="classBBM_1_1Runner.html#a1fc780b32e29befeeb7113fe58d18dd8">hasHeights</a>;</div>
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<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>  </div>
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<div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="classBBM_1_1Runner.html#a05b320a17f744afd1f3db6ea63a4df07"> 20</a></span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1Runner.html#a05b320a17f744afd1f3db6ea63a4df07">mapWidth</a>;</div>
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<div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="classBBM_1_1Runner.html#a4a62aef63ef6c41a3be32decd9d9c757"> 22</a></span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1Runner.html#a4a62aef63ef6c41a3be32decd9d9c757">mapHeight</a>;</div>
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<div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="classBBM_1_1Runner.html#a480095f15a98ba324bccf19349979223"> 24</a></span>  <span class="keyword">static</span> std::chrono::nanoseconds <a class="code" href="classBBM_1_1Runner.html#a480095f15a98ba324bccf19349979223">timerDelay</a>;</div>
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  </div>
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<div class="line"><a name="l00027"></a><span class="lineno"><a class="line" href="classBBM_1_1Runner.html#a0fd29bdf80a3cf9de5858b40c0dbfef8"> 27</a></span>  <span class="keyword">static</span> <a class="code" href="classBBM_1_1GameState.html">GameState</a> <a class="code" href="classBBM_1_1Runner.html#a0fd29bdf80a3cf9de5858b40c0dbfef8">gameState</a>;</div>
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<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1Runner.html#ab815bba535362fddfed7f7804edacb7d">run</a>();</div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  </div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1Runner.html#aade728b30bf6b532382769d7d1a3e104">updateState</a>(<a class="code" href="classWAL_1_1Wal.html">WAL::Wal</a> &engine, <a class="code" href="classBBM_1_1GameState.html">GameState</a> &state);</div>
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<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  </div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1Runner.html#a2a011274d41e1ada54d12e50e6383be0">addSystems</a>(<a class="code" href="classWAL_1_1Wal.html">WAL::Wal</a> &wal);</div>
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<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  </div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1Runner.html#ae22b6a64aad6476901d9852cdcb7e6c1">enableRaylib</a>(<a class="code" href="classWAL_1_1Wal.html">WAL::Wal</a> &wal);</div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  </div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1Runner.html#a1720031d410f14fcaa22a50b9ad2a19f">addMenuControl</a>(<a class="code" href="classWAL_1_1Scene.html">WAL::Scene</a> &scene, <span class="keyword">const</span> std::map<SoundComponent::SoundIndex, std::string> &sounds = {});</div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  </div>
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<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="keyword">static</span> std::shared_ptr<WAL::Scene> <a class="code" href="classBBM_1_1Runner.html#a7db0b16694e94561616af24792567ec8">loadTitleScreenScene</a>();</div>
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<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  </div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  <span class="keyword">static</span> std::shared_ptr<WAL::Scene> <a class="code" href="classBBM_1_1Runner.html#a0104a8d388d78179b159690c030c4e2f">loadMainMenuScene</a>();</div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  </div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <span class="keyword">static</span> std::shared_ptr<WAL::Scene> <a class="code" href="classBBM_1_1Runner.html#aa2dbe170fa8a182a015c9feef46b45bc">loadPauseMenuScene</a>();</div>
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<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  </div>
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<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keyword">static</span> std::shared_ptr<WAL::Scene> <a class="code" href="classBBM_1_1Runner.html#aa0be61dfbb0fa6d8e062637a2ba387f6">loadSettingsMenuScene</a>();</div>
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<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  </div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keyword">static</span> std::shared_ptr<WAL::Scene> <a class="code" href="classBBM_1_1Runner.html#adc0cbd076f5de68a819ddb740cb92cc0">loadGameScene</a>();</div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  </div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keyword">static</span> std::shared_ptr<WAL::Scene> <a class="code" href="classBBM_1_1Runner.html#ae8a873e52d49d02cf6ef4e6468fbfc04">loadCreditScene</a>();</div>
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<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  </div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  <span class="keyword">static</span> std::shared_ptr<WAL::Scene> <a class="code" href="classBBM_1_1Runner.html#a8db0e711352278f356eca7b55264f04f">loadLobbyScene</a>();</div>
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<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  </div>
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<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keyword">static</span> std::shared_ptr<WAL::Scene> <a class="code" href="classBBM_1_1Runner.html#acb6e90b2b60739ff93154b4b96dbf836">loadResumeLobbyScene</a>();</div>
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<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  </div>
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<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="keyword">static</span> <a class="code" href="classWAL_1_1Entity.html">WAL::Entity</a> &<a class="code" href="classBBM_1_1Runner.html#a5a76d9535ba21004d728d95d174dbb80">createPlayer</a>(<a class="code" href="classWAL_1_1Scene.html">WAL::Scene</a> &scene);</div>
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<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  </div>
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<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="keyword">static</span> std::shared_ptr<WAL::Scene> <a class="code" href="classBBM_1_1Runner.html#aba315afebb84dbe598c6971e1a20d711">loadSplashScreenScene</a>();</div>
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<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  </div>
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<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keyword">static</span> std::shared_ptr<WAL::Scene> <a class="code" href="classBBM_1_1Runner.html#a4128eceb1097e0e2c2bc1080bc9a5ea9">loadHowToPlayScene</a>();</div>
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<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keyword">static</span> std::shared_ptr<WAL::Scene> <a class="code" href="classBBM_1_1Runner.html#a5a2ecff6ed962bdd0ebfbb0f950a80fb">loadScoreScene</a>(<a class="code" href="classWAL_1_1Scene.html">WAL::Scene</a> &gameScene);</div>
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<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  </div>
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<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  </div>
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<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1Runner.html#a9246bae0efe5eed05bca3d0afe410a12">loadScenes</a>();</div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  };</div>
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<div class="line"><a name="l00087"></a><span class="lineno"> 87</span> }</div>
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</div><!-- fragment --></div><!-- contents -->
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<div class="ttc" id="aclassBBM_1_1Runner_html_a480095f15a98ba324bccf19349979223"><div class="ttname"><a href="classBBM_1_1Runner.html#a480095f15a98ba324bccf19349979223">BBM::Runner::timerDelay</a></div><div class="ttdeci">static std::chrono::nanoseconds timerDelay</div><div class="ttdoc">timer duration</div><div class="ttdef"><b>Definition:</b> Runner.hpp:24</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_ae8a873e52d49d02cf6ef4e6468fbfc04"><div class="ttname"><a href="classBBM_1_1Runner.html#ae8a873e52d49d02cf6ef4e6468fbfc04">BBM::Runner::loadCreditScene</a></div><div class="ttdeci">static std::shared_ptr< WAL::Scene > loadCreditScene()</div><div class="ttdoc">load all data related to credit screen</div><div class="ttdef"><b>Definition:</b> CreditScene.cpp:19</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_acb6e90b2b60739ff93154b4b96dbf836"><div class="ttname"><a href="classBBM_1_1Runner.html#acb6e90b2b60739ff93154b4b96dbf836">BBM::Runner::loadResumeLobbyScene</a></div><div class="ttdeci">static std::shared_ptr< WAL::Scene > loadResumeLobbyScene()</div><div class="ttdoc">load all data related to resume lobby screen</div><div class="ttdef"><b>Definition:</b> ResumeLobbyScene.cpp:28</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_ab815bba535362fddfed7f7804edacb7d"><div class="ttname"><a href="classBBM_1_1Runner.html#ab815bba535362fddfed7f7804edacb7d">BBM::Runner::run</a></div><div class="ttdeci">static int run()</div><div class="ttdoc">Start the game and run a Bomberman.</div><div class="ttdef"><b>Definition:</b> Runner.cpp:165</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a4a62aef63ef6c41a3be32decd9d9c757"><div class="ttname"><a href="classBBM_1_1Runner.html#a4a62aef63ef6c41a3be32decd9d9c757">BBM::Runner::mapHeight</a></div><div class="ttdeci">static int mapHeight</div><div class="ttdoc">the height of the map</div><div class="ttdef"><b>Definition:</b> Runner.hpp:22</div></div>
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<div class="ttc" id="anamespaceBBM_html"><div class="ttname"><a href="namespaceBBM.html">BBM</a></div><div class="ttdef"><b>Definition:</b> AnimationsComponent.cpp:9</div></div>
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<div class="ttc" id="aclassWAL_1_1Wal_html"><div class="ttname"><a href="classWAL_1_1Wal.html">WAL::Wal</a></div><div class="ttdoc">The main WAL class, it is used to setup and run the ECS.</div><div class="ttdef"><b>Definition:</b> Wal.hpp:27</div></div>
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<div class="ttc" id="aclassWAL_1_1Entity_html"><div class="ttname"><a href="classWAL_1_1Entity.html">WAL::Entity</a></div><div class="ttdoc">An entity of the WAL's ECS.</div><div class="ttdef"><b>Definition:</b> Entity.hpp:20</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html"><div class="ttname"><a href="classBBM_1_1Runner.html">BBM::Runner</a></div><div class="ttdef"><b>Definition:</b> Runner.hpp:14</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a7db0b16694e94561616af24792567ec8"><div class="ttname"><a href="classBBM_1_1Runner.html#a7db0b16694e94561616af24792567ec8">BBM::Runner::loadTitleScreenScene</a></div><div class="ttdeci">static std::shared_ptr< WAL::Scene > loadTitleScreenScene()</div><div class="ttdoc">load all data related to title screen</div><div class="ttdef"><b>Definition:</b> TitleScreenScene.cpp:19</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_aade728b30bf6b532382769d7d1a3e104"><div class="ttname"><a href="classBBM_1_1Runner.html#aade728b30bf6b532382769d7d1a3e104">BBM::Runner::updateState</a></div><div class="ttdeci">static void updateState(WAL::Wal &engine, GameState &state)</div><div class="ttdoc">Update current scene (loading related data) according to state.</div><div class="ttdef"><b>Definition:</b> Runner.cpp:57</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a5a2ecff6ed962bdd0ebfbb0f950a80fb"><div class="ttname"><a href="classBBM_1_1Runner.html#a5a2ecff6ed962bdd0ebfbb0f950a80fb">BBM::Runner::loadScoreScene</a></div><div class="ttdeci">static std::shared_ptr< WAL::Scene > loadScoreScene(WAL::Scene &gameScene)</div><div class="ttdoc">load all data related to score scene screen</div><div class="ttdef"><b>Definition:</b> ScoreScene.cpp:23</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a9246bae0efe5eed05bca3d0afe410a12"><div class="ttname"><a href="classBBM_1_1Runner.html#a9246bae0efe5eed05bca3d0afe410a12">BBM::Runner::loadScenes</a></div><div class="ttdeci">static void loadScenes()</div><div class="ttdoc">loads all scenes in the game state</div><div class="ttdef"><b>Definition:</b> Runner.cpp:152</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a1fc780b32e29befeeb7113fe58d18dd8"><div class="ttname"><a href="classBBM_1_1Runner.html#a1fc780b32e29befeeb7113fe58d18dd8">BBM::Runner::hasHeights</a></div><div class="ttdeci">static bool hasHeights</div><div class="ttdoc">Has the map heights or is it disabled?</div><div class="ttdef"><b>Definition:</b> Runner.hpp:17</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a8db0e711352278f356eca7b55264f04f"><div class="ttname"><a href="classBBM_1_1Runner.html#a8db0e711352278f356eca7b55264f04f">BBM::Runner::loadLobbyScene</a></div><div class="ttdeci">static std::shared_ptr< WAL::Scene > loadLobbyScene()</div><div class="ttdoc">load all data related to lobby screen</div><div class="ttdef"><b>Definition:</b> LobbyScene.cpp:28</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a0fd29bdf80a3cf9de5858b40c0dbfef8"><div class="ttname"><a href="classBBM_1_1Runner.html#a0fd29bdf80a3cf9de5858b40c0dbfef8">BBM::Runner::gameState</a></div><div class="ttdeci">static GameState gameState</div><div class="ttdoc">store current scenes informations</div><div class="ttdef"><b>Definition:</b> Runner.hpp:27</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_aba315afebb84dbe598c6971e1a20d711"><div class="ttname"><a href="classBBM_1_1Runner.html#aba315afebb84dbe598c6971e1a20d711">BBM::Runner::loadSplashScreenScene</a></div><div class="ttdeci">static std::shared_ptr< WAL::Scene > loadSplashScreenScene()</div><div class="ttdoc">load all data related to splash screen</div><div class="ttdef"><b>Definition:</b> SplashScreenScene.cpp:18</div></div>
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<div class="ttc" id="aGameState_8hpp_html"><div class="ttname"><a href="GameState_8hpp.html">GameState.hpp</a></div></div>
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<div class="ttc" id="aWal_8hpp_html"><div class="ttname"><a href="Wal_8hpp.html">Wal.hpp</a></div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_aa0be61dfbb0fa6d8e062637a2ba387f6"><div class="ttname"><a href="classBBM_1_1Runner.html#aa0be61dfbb0fa6d8e062637a2ba387f6">BBM::Runner::loadSettingsMenuScene</a></div><div class="ttdeci">static std::shared_ptr< WAL::Scene > loadSettingsMenuScene()</div><div class="ttdoc">load all data related to settings screen</div><div class="ttdef"><b>Definition:</b> SettingsMenuScene.cpp:21</div></div>
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<div class="ttc" id="aclassWAL_1_1Scene_html"><div class="ttname"><a href="classWAL_1_1Scene.html">WAL::Scene</a></div><div class="ttdoc">Represent a single scene that contains entities.</div><div class="ttdef"><b>Definition:</b> Scene.hpp:17</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a2a011274d41e1ada54d12e50e6383be0"><div class="ttname"><a href="classBBM_1_1Runner.html#a2a011274d41e1ada54d12e50e6383be0">BBM::Runner::addSystems</a></div><div class="ttdeci">static void addSystems(WAL::Wal &wal)</div><div class="ttdoc">Add required systems to wal.</div><div class="ttdef"><b>Definition:</b> Runner.cpp:87</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_aa2dbe170fa8a182a015c9feef46b45bc"><div class="ttname"><a href="classBBM_1_1Runner.html#aa2dbe170fa8a182a015c9feef46b45bc">BBM::Runner::loadPauseMenuScene</a></div><div class="ttdeci">static std::shared_ptr< WAL::Scene > loadPauseMenuScene()</div><div class="ttdoc">load all data related to pause menu screen</div><div class="ttdef"><b>Definition:</b> PauseMenuScene.cpp:23</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_adc0cbd076f5de68a819ddb740cb92cc0"><div class="ttname"><a href="classBBM_1_1Runner.html#adc0cbd076f5de68a819ddb740cb92cc0">BBM::Runner::loadGameScene</a></div><div class="ttdeci">static std::shared_ptr< WAL::Scene > loadGameScene()</div><div class="ttdoc">load all data related to game screen</div><div class="ttdef"><b>Definition:</b> GameScene.cpp:35</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a0104a8d388d78179b159690c030c4e2f"><div class="ttname"><a href="classBBM_1_1Runner.html#a0104a8d388d78179b159690c030c4e2f">BBM::Runner::loadMainMenuScene</a></div><div class="ttdeci">static std::shared_ptr< WAL::Scene > loadMainMenuScene()</div><div class="ttdoc">load all data related to main menu screen</div><div class="ttdef"><b>Definition:</b> MainMenuScene.cpp:21</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a4128eceb1097e0e2c2bc1080bc9a5ea9"><div class="ttname"><a href="classBBM_1_1Runner.html#a4128eceb1097e0e2c2bc1080bc9a5ea9">BBM::Runner::loadHowToPlayScene</a></div><div class="ttdeci">static std::shared_ptr< WAL::Scene > loadHowToPlayScene()</div><div class="ttdoc">load how to play screen</div><div class="ttdef"><b>Definition:</b> HowToPlayScene.cpp:18</div></div>
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<div class="ttc" id="aSoundComponent_8hpp_html"><div class="ttname"><a href="SoundComponent_8hpp.html">SoundComponent.hpp</a></div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a1720031d410f14fcaa22a50b9ad2a19f"><div class="ttname"><a href="classBBM_1_1Runner.html#a1720031d410f14fcaa22a50b9ad2a19f">BBM::Runner::addMenuControl</a></div><div class="ttdeci">static void addMenuControl(WAL::Scene &scene, const std::map< SoundComponent::SoundIndex, std::string > &sounds={})</div><div class="ttdef"><b>Definition:</b> Runner.cpp:134</div></div>
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<div class="ttc" id="aclassBBM_1_1GameState_html"><div class="ttname"><a href="classBBM_1_1GameState.html">BBM::GameState</a></div><div class="ttdoc">A class representing the current game state. This allow one to retain information between update call...</div><div class="ttdef"><b>Definition:</b> GameState.hpp:15</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a5a76d9535ba21004d728d95d174dbb80"><div class="ttname"><a href="classBBM_1_1Runner.html#a5a76d9535ba21004d728d95d174dbb80">BBM::Runner::createPlayer</a></div><div class="ttdeci">static WAL::Entity & createPlayer(WAL::Scene &scene)</div><div class="ttdoc">Create a player (without any controllable) and add it to the scene.</div><div class="ttdef"><b>Definition:</b> GameScene.cpp:51</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_a05b320a17f744afd1f3db6ea63a4df07"><div class="ttname"><a href="classBBM_1_1Runner.html#a05b320a17f744afd1f3db6ea63a4df07">BBM::Runner::mapWidth</a></div><div class="ttdeci">static int mapWidth</div><div class="ttdoc">the width of the map</div><div class="ttdef"><b>Definition:</b> Runner.hpp:20</div></div>
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<div class="ttc" id="aclassBBM_1_1Runner_html_ae22b6a64aad6476901d9852cdcb7e6c1"><div class="ttname"><a href="classBBM_1_1Runner.html#ae22b6a64aad6476901d9852cdcb7e6c1">BBM::Runner::enableRaylib</a></div><div class="ttdeci">static void enableRaylib(WAL::Wal &wal)</div><div class="ttdoc">init all raylib-related data & context</div><div class="ttdef"><b>Definition:</b> Runner.cpp:121</div></div>
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