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<div class="title">ShaderComponent.hpp</div> </div>
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<a href="ShaderComponent_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Created by cbihan on 03/06/2021.</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160; </div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160; </div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Callback_8hpp.html">Models/Callback.hpp</a>&gt;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Component_8hpp.html">Component/Component.hpp</a>&gt;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Entity_8hpp.html">Entity/Entity.hpp</a>&gt;</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Shaders_8hpp.html">Shaders/Shaders.hpp</a>&gt;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Model_8hpp.html">Model/Model.hpp</a>&gt;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#include &lt;chrono&gt;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="Wal_8hpp.html">Wal.hpp</a>&gt;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160; </div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceBBM.html">BBM</a></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;{</div>
<div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="classBBM_1_1ShaderComponent.html"> 18</a></span>&#160; <span class="keyword">class </span><a class="code" href="classBBM_1_1ShaderComponent.html">ShaderComponent</a> : <span class="keyword">public</span> <a class="code" href="classWAL_1_1Component.html">WAL::Component</a></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160; {</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; <span class="keyword">public</span>:</div>
<div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="classBBM_1_1ShaderComponent.html#a3cdb1098bd37ca5e32c03ff3bf7badb1"> 22</a></span>&#160; <a class="code" href="classRAY_1_1Shader.html">RAY::Shader</a> <a class="code" href="classBBM_1_1ShaderComponent.html#a3cdb1098bd37ca5e32c03ff3bf7badb1">shader</a>;</div>
<div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="classBBM_1_1ShaderComponent.html#a842312e55924028f54007029411e1613"> 24</a></span>&#160; std::string <a class="code" href="classBBM_1_1ShaderComponent.html#a842312e55924028f54007029411e1613">fragmentFilePath</a>;</div>
<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="classBBM_1_1ShaderComponent.html#ab765936c9fa28a50af096dcf680ebe20"> 26</a></span>&#160; std::string <a class="code" href="classBBM_1_1ShaderComponent.html#ab765936c9fa28a50af096dcf680ebe20">vertexFilePath</a>;</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; </div>
<div class="line"><a name="l00029"></a><span class="lineno"><a class="line" href="classBBM_1_1ShaderComponent.html#a9fcca2506d57026e20e68d2d53ba06cb"> 29</a></span>&#160; <a class="code" href="classWAL_1_1Callback.html">WAL::Callback&lt;WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds&gt;</a> <a class="code" href="classBBM_1_1ShaderComponent.html#a9fcca2506d57026e20e68d2d53ba06cb">update</a>;</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; </div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <a class="code" href="classRAY_1_1Shader.html">RAY::Shader</a> &amp;<a class="code" href="classBBM_1_1ShaderComponent.html#ab939f44c27f513fe272597f7af16b2ec">getShader</a>();</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; </div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <a class="code" href="classWAL_1_1Component.html">WAL::Component</a> *<a class="code" href="classBBM_1_1ShaderComponent.html#a36c2d21cae2834f505aad8801fcf01ae">clone</a>(<a class="code" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;entity) <span class="keyword">const override</span>;</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; </div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; std::string <a class="code" href="classBBM_1_1ShaderComponent.html#a4ca4489675dddb242a1847961330a37e">getFragmentFilePath</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; </div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; </div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; std::string <a class="code" href="classBBM_1_1ShaderComponent.html#a81eed4d152215e41b5a6f66fec2e2122">getVertexFilePath</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; </div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <a class="code" href="classBBM_1_1ShaderComponent.html#ab6f0b36e5073c1bc6ab10cb79de7431c">ShaderComponent</a>(<a class="code" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;entity,</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="keyword">const</span> std::string &amp;<a class="code" href="classBBM_1_1ShaderComponent.html#a842312e55924028f54007029411e1613">fragmentFilePath</a>,</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; <span class="keyword">const</span> std::string &amp;<a class="code" href="classBBM_1_1ShaderComponent.html#ab765936c9fa28a50af096dcf680ebe20">vertexFilePath</a> = <span class="stringliteral">&quot;&quot;</span>,</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="keyword">const</span> <a class="code" href="classWAL_1_1Callback.html">WAL::Callback&lt;WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds&gt;</a> &amp;onFixedUpdate = <a class="code" href="classWAL_1_1Callback.html">WAL::Callback&lt;WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds&gt;</a>(),</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keywordtype">bool</span> lonely = <span class="keyword">false</span>);</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; </div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <a class="code" href="classBBM_1_1ShaderComponent.html#ab6f0b36e5073c1bc6ab10cb79de7431c">ShaderComponent</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1ShaderComponent.html">ShaderComponent</a> &amp;) = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; </div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <a class="code" href="classBBM_1_1ShaderComponent.html#a521692196752b271edbaad68c66b737a">~ShaderComponent</a>() <span class="keyword">override</span> = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; </div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; <a class="code" href="classBBM_1_1ShaderComponent.html">ShaderComponent</a> &amp;<a class="code" href="classBBM_1_1ShaderComponent.html#ababe490d5a8bef57cbc548d7707ec66c">operator=</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1ShaderComponent.html">ShaderComponent</a> &amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; };</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; </div>
<div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="classBBM_1_1ShaderComponentModel.html"> 62</a></span>&#160; <span class="keyword">class </span><a class="code" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a> : <span class="keyword">public</span> <a class="code" href="classBBM_1_1ShaderComponent.html">ShaderComponent</a></div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; {</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <span class="keyword">public</span>:</div>
<div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="classBBM_1_1ShaderComponentModel.html#ab17da0e8b56526ead3abdd0d199377d0"> 65</a></span>&#160; <a class="code" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html">RAY::Drawables::Drawables3D::Model</a> *<a class="code" href="classBBM_1_1ShaderComponentModel.html#ab17da0e8b56526ead3abdd0d199377d0">model</a> = <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; </div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1ShaderComponentModel.html#aea74da9b0564d071fae2bdc3b77a0ac1">onStart</a>() <span class="keyword">override</span>;</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; </div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <a class="code" href="classBBM_1_1ShaderComponentModel.html#a8f5fb2c09f6dc13aff03c51e977b3977">ShaderComponentModel</a>(<a class="code" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;entity,</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; <span class="keyword">const</span> std::string &amp;<a class="code" href="classBBM_1_1ShaderComponent.html#a842312e55924028f54007029411e1613">fragmentFilePath</a>,</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="keyword">const</span> std::string &amp;<a class="code" href="classBBM_1_1ShaderComponent.html#ab765936c9fa28a50af096dcf680ebe20">vertexFilePath</a> = <span class="stringliteral">&quot;&quot;</span>,</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <span class="keyword">const</span> <a class="code" href="classWAL_1_1Callback.html">WAL::Callback&lt;WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds&gt;</a> &amp;onFixedUpdate = <a class="code" href="classWAL_1_1Callback.html">WAL::Callback&lt;WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds&gt;</a>(),</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="keywordtype">bool</span> lonely = <span class="keyword">false</span>);</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; </div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <a class="code" href="classBBM_1_1ShaderComponentModel.html#a8f5fb2c09f6dc13aff03c51e977b3977">ShaderComponentModel</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a> &amp;) = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; </div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; <a class="code" href="classBBM_1_1ShaderComponentModel.html#ab16520998d15de305038909f98b48342">~ShaderComponentModel</a>() <span class="keyword">override</span> = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; </div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <a class="code" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a> &amp;<a class="code" href="classBBM_1_1ShaderComponentModel.html#abb2d17a0b410d82182b3876c352da172">operator=</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a> &amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; };</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; </div>
<div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="classBBM_1_1ShaderComponentDrawable2D.html"> 87</a></span>&#160; <span class="keyword">class </span><a class="code" href="classBBM_1_1ShaderComponentDrawable2D.html">ShaderComponentDrawable2D</a> : <span class="keyword">public</span> <a class="code" href="classBBM_1_1ShaderComponent.html">ShaderComponent</a></div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; {</div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; <span class="keyword">public</span>:</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <a class="code" href="classBBM_1_1ShaderComponentDrawable2D.html#a43e5a3da2acfb2dce0fa7538fc47a1da">ShaderComponentDrawable2D</a>(<a class="code" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;entity,</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <span class="keyword">const</span> std::string &amp;<a class="code" href="classBBM_1_1ShaderComponent.html#a842312e55924028f54007029411e1613">fragmentFilePath</a>,</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="keyword">const</span> std::string &amp;<a class="code" href="classBBM_1_1ShaderComponent.html#ab765936c9fa28a50af096dcf680ebe20">vertexFilePath</a> = <span class="stringliteral">&quot;&quot;</span>,</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="keyword">const</span> <a class="code" href="classWAL_1_1Callback.html">WAL::Callback&lt;WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds&gt;</a> &amp;onFixedUpdate = <a class="code" href="classWAL_1_1Callback.html">WAL::Callback&lt;WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds&gt;</a>(),</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="keywordtype">bool</span> lonely = <span class="keyword">false</span>);</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; </div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <a class="code" href="classBBM_1_1ShaderComponentDrawable2D.html#a43e5a3da2acfb2dce0fa7538fc47a1da">ShaderComponentDrawable2D</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1ShaderComponentDrawable2D.html">ShaderComponentDrawable2D</a> &amp;) = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; </div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <a class="code" href="classBBM_1_1ShaderComponentDrawable2D.html#a06103367bed49d1c7c5dfb3f2892bec1">~ShaderComponentDrawable2D</a>() <span class="keyword">override</span> = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; </div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <a class="code" href="classBBM_1_1ShaderComponentDrawable2D.html">ShaderComponentDrawable2D</a> &amp;<a class="code" href="classBBM_1_1ShaderComponentDrawable2D.html#af2aeb33099ab96bdb962a6cf1391ade9">operator=</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1ShaderComponentDrawable2D.html">ShaderComponentDrawable2D</a> &amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; };</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;}</div>
</div><!-- fragment --></div><!-- contents -->
<div class="ttc" id="aclassBBM_1_1ShaderComponentDrawable2D_html"><div class="ttname"><a href="classBBM_1_1ShaderComponentDrawable2D.html">BBM::ShaderComponentDrawable2D</a></div><div class="ttdef"><b>Definition:</b> ShaderComponent.hpp:87</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponentModel_html_ab16520998d15de305038909f98b48342"><div class="ttname"><a href="classBBM_1_1ShaderComponentModel.html#ab16520998d15de305038909f98b48342">BBM::ShaderComponentModel::~ShaderComponentModel</a></div><div class="ttdeci">~ShaderComponentModel() override=default</div><div class="ttdoc">Default dtor.</div></div>
<div class="ttc" id="aCallback_8hpp_html"><div class="ttname"><a href="Callback_8hpp.html">Callback.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponentDrawable2D_html_a43e5a3da2acfb2dce0fa7538fc47a1da"><div class="ttname"><a href="classBBM_1_1ShaderComponentDrawable2D.html#a43e5a3da2acfb2dce0fa7538fc47a1da">BBM::ShaderComponentDrawable2D::ShaderComponentDrawable2D</a></div><div class="ttdeci">ShaderComponentDrawable2D(WAL::Entity &amp;entity, const std::string &amp;fragmentFilePath, const std::string &amp;vertexFilePath=&quot;&quot;, const WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt; &amp;onFixedUpdate=WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt;(), bool lonely=false)</div><div class="ttdoc">ctor</div><div class="ttdef"><b>Definition:</b> ShaderComponent.cpp:62</div></div>
<div class="ttc" id="aclassWAL_1_1Component_html"><div class="ttname"><a href="classWAL_1_1Component.html">WAL::Component</a></div><div class="ttdoc">Represent a single component of WAL.</div><div class="ttdef"><b>Definition:</b> Component.hpp:17</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html_ab6f0b36e5073c1bc6ab10cb79de7431c"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html#ab6f0b36e5073c1bc6ab10cb79de7431c">BBM::ShaderComponent::ShaderComponent</a></div><div class="ttdeci">ShaderComponent(WAL::Entity &amp;entity, const std::string &amp;fragmentFilePath, const std::string &amp;vertexFilePath=&quot;&quot;, const WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt; &amp;onFixedUpdate=WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt;(), bool lonely=false)</div><div class="ttdoc">ctor</div><div class="ttdef"><b>Definition:</b> ShaderComponent.cpp:22</div></div>
<div class="ttc" id="anamespaceBBM_html"><div class="ttname"><a href="namespaceBBM.html">BBM</a></div><div class="ttdef"><b>Definition:</b> AnimationsComponent.cpp:9</div></div>
<div class="ttc" id="aEntity_8hpp_html"><div class="ttname"><a href="Entity_8hpp.html">Entity.hpp</a></div></div>
<div class="ttc" id="aclassWAL_1_1Entity_html"><div class="ttname"><a href="classWAL_1_1Entity.html">WAL::Entity</a></div><div class="ttdoc">An entity of the WAL's ECS.</div><div class="ttdef"><b>Definition:</b> Entity.hpp:20</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html_a4ca4489675dddb242a1847961330a37e"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html#a4ca4489675dddb242a1847961330a37e">BBM::ShaderComponent::getFragmentFilePath</a></div><div class="ttdeci">std::string getFragmentFilePath() const</div><div class="ttdoc">get the fragment file path</div><div class="ttdef"><b>Definition:</b> ShaderComponent.cpp:35</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html_a3cdb1098bd37ca5e32c03ff3bf7badb1"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html#a3cdb1098bd37ca5e32c03ff3bf7badb1">BBM::ShaderComponent::shader</a></div><div class="ttdeci">RAY::Shader shader</div><div class="ttdoc">The shader to be applied.</div><div class="ttdef"><b>Definition:</b> ShaderComponent.hpp:22</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></div><div class="ttdef"><b>Definition:</b> ShaderComponent.hpp:18</div></div>
<div class="ttc" id="aComponent_8hpp_html"><div class="ttname"><a href="Component_8hpp.html">Component.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html_ababe490d5a8bef57cbc548d7707ec66c"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html#ababe490d5a8bef57cbc548d7707ec66c">BBM::ShaderComponent::operator=</a></div><div class="ttdeci">ShaderComponent &amp; operator=(const ShaderComponent &amp;)=delete</div><div class="ttdoc">Default assignment operator.</div></div>
<div class="ttc" id="aclassWAL_1_1Callback_html"><div class="ttname"><a href="classWAL_1_1Callback.html">WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt;</a></div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html_ab939f44c27f513fe272597f7af16b2ec"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html#ab939f44c27f513fe272597f7af16b2ec">BBM::ShaderComponent::getShader</a></div><div class="ttdeci">RAY::Shader &amp; getShader()</div><div class="ttdoc">getter for _shader</div><div class="ttdef"><b>Definition:</b> ShaderComponent.cpp:17</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponentModel_html"><div class="ttname"><a href="classBBM_1_1ShaderComponentModel.html">BBM::ShaderComponentModel</a></div><div class="ttdef"><b>Definition:</b> ShaderComponent.hpp:62</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponentDrawable2D_html_af2aeb33099ab96bdb962a6cf1391ade9"><div class="ttname"><a href="classBBM_1_1ShaderComponentDrawable2D.html#af2aeb33099ab96bdb962a6cf1391ade9">BBM::ShaderComponentDrawable2D::operator=</a></div><div class="ttdeci">ShaderComponentDrawable2D &amp; operator=(const ShaderComponentDrawable2D &amp;)=delete</div><div class="ttdoc">Default assignment operator.</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html_ab765936c9fa28a50af096dcf680ebe20"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html#ab765936c9fa28a50af096dcf680ebe20">BBM::ShaderComponent::vertexFilePath</a></div><div class="ttdeci">std::string vertexFilePath</div><div class="ttdoc">The path to the vertex file.</div><div class="ttdef"><b>Definition:</b> ShaderComponent.hpp:26</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html_a521692196752b271edbaad68c66b737a"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html#a521692196752b271edbaad68c66b737a">BBM::ShaderComponent::~ShaderComponent</a></div><div class="ttdeci">~ShaderComponent() override=default</div><div class="ttdoc">Default dtor.</div></div>
<div class="ttc" id="aModel_8hpp_html"><div class="ttname"><a href="Model_8hpp.html">Model.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponentModel_html_ab17da0e8b56526ead3abdd0d199377d0"><div class="ttname"><a href="classBBM_1_1ShaderComponentModel.html#ab17da0e8b56526ead3abdd0d199377d0">BBM::ShaderComponentModel::model</a></div><div class="ttdeci">RAY::Drawables::Drawables3D::Model * model</div><div class="ttdef"><b>Definition:</b> ShaderComponent.hpp:65</div></div>
<div class="ttc" id="aWal_8hpp_html"><div class="ttname"><a href="Wal_8hpp.html">Wal.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponentModel_html_a8f5fb2c09f6dc13aff03c51e977b3977"><div class="ttname"><a href="classBBM_1_1ShaderComponentModel.html#a8f5fb2c09f6dc13aff03c51e977b3977">BBM::ShaderComponentModel::ShaderComponentModel</a></div><div class="ttdeci">ShaderComponentModel(WAL::Entity &amp;entity, const std::string &amp;fragmentFilePath, const std::string &amp;vertexFilePath=&quot;&quot;, const WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt; &amp;onFixedUpdate=WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt;(), bool lonely=false)</div><div class="ttdoc">ctor</div><div class="ttdef"><b>Definition:</b> ShaderComponent.cpp:45</div></div>
<div class="ttc" id="aclassRAY_1_1Drawables_1_1Drawables3D_1_1Model_html"><div class="ttname"><a href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html">RAY::Drawables::Drawables3D::Model</a></div><div class="ttdoc">Basic 3D Model type.</div><div class="ttdef"><b>Definition:</b> Model.hpp:23</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponentDrawable2D_html_a06103367bed49d1c7c5dfb3f2892bec1"><div class="ttname"><a href="classBBM_1_1ShaderComponentDrawable2D.html#a06103367bed49d1c7c5dfb3f2892bec1">BBM::ShaderComponentDrawable2D::~ShaderComponentDrawable2D</a></div><div class="ttdeci">~ShaderComponentDrawable2D() override=default</div><div class="ttdoc">Default dtor.</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponentModel_html_aea74da9b0564d071fae2bdc3b77a0ac1"><div class="ttname"><a href="classBBM_1_1ShaderComponentModel.html#aea74da9b0564d071fae2bdc3b77a0ac1">BBM::ShaderComponentModel::onStart</a></div><div class="ttdeci">void onStart() override</div><div class="ttdoc">The entity or this component has just been enabled.</div><div class="ttdef"><b>Definition:</b> ShaderComponent.cpp:54</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html_a36c2d21cae2834f505aad8801fcf01ae"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html#a36c2d21cae2834f505aad8801fcf01ae">BBM::ShaderComponent::clone</a></div><div class="ttdeci">WAL::Component * clone(WAL::Entity &amp;entity) const override</div><div class="ttdoc">Clone a component for another or the same entity.</div><div class="ttdef"><b>Definition:</b> ShaderComponent.cpp:12</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html_a842312e55924028f54007029411e1613"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html#a842312e55924028f54007029411e1613">BBM::ShaderComponent::fragmentFilePath</a></div><div class="ttdeci">std::string fragmentFilePath</div><div class="ttdoc">The path to the fragment file.</div><div class="ttdef"><b>Definition:</b> ShaderComponent.hpp:24</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponentModel_html_abb2d17a0b410d82182b3876c352da172"><div class="ttname"><a href="classBBM_1_1ShaderComponentModel.html#abb2d17a0b410d82182b3876c352da172">BBM::ShaderComponentModel::operator=</a></div><div class="ttdeci">ShaderComponentModel &amp; operator=(const ShaderComponentModel &amp;)=delete</div><div class="ttdoc">Default assignment operator.</div></div>
<div class="ttc" id="aclassRAY_1_1Shader_html"><div class="ttname"><a href="classRAY_1_1Shader.html">RAY::Shader</a></div><div class="ttdef"><b>Definition:</b> Shaders.hpp:16</div></div>
<div class="ttc" id="aShaders_8hpp_html"><div class="ttname"><a href="Shaders_8hpp.html">Shaders.hpp</a></div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html_a81eed4d152215e41b5a6f66fec2e2122"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html#a81eed4d152215e41b5a6f66fec2e2122">BBM::ShaderComponent::getVertexFilePath</a></div><div class="ttdeci">std::string getVertexFilePath() const</div><div class="ttdoc">get the fragment file path</div><div class="ttdef"><b>Definition:</b> ShaderComponent.cpp:40</div></div>
<div class="ttc" id="aclassBBM_1_1ShaderComponent_html_a9fcca2506d57026e20e68d2d53ba06cb"><div class="ttname"><a href="classBBM_1_1ShaderComponent.html#a9fcca2506d57026e20e68d2d53ba06cb">BBM::ShaderComponent::update</a></div><div class="ttdeci">WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt; update</div><div class="ttdoc">the function called to update shaders vars</div><div class="ttdef"><b>Definition:</b> ShaderComponent.hpp:29</div></div>
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