Files
Bomberman/annotated.html
2021-06-26 11:31:13 +00:00

252 lines
60 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.17"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Bomberman: Class List</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">Bomberman
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.17 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="headertitle">
<div class="title">Class List</div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceBBM.html" target="_self">BBM</a></td><td class="desc"></td></tr>
<tr id="row_0_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1AlphaVarShaderComponent.html" target="_self">AlphaVarShaderComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1AnimationsComponent.html" target="_self">AnimationsComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1AnimationsSystem.html" target="_self">AnimationsSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_3_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1AnimatorComponent.html" target="_self">AnimatorComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_4_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1AnimatorSystem.html" target="_self">AnimatorSystem</a></td><td class="desc">A system to handle Animator entities </td></tr>
<tr id="row_0_5_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1BasicBombComponent.html" target="_self">BasicBombComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_6_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1BombExplosionShaderComponent.html" target="_self">BombExplosionShaderComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_7_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1BombHolderComponent.html" target="_self">BombHolderComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_8_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1BombHolderSystem.html" target="_self">BombHolderSystem</a></td><td class="desc">The system that allow one to place bombs </td></tr>
<tr id="row_0_9_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1BombSystem.html" target="_self">BombSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_10_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1Bonus.html" target="_self">Bonus</a></td><td class="desc"></td></tr>
<tr id="row_0_11_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1BonusUISystem.html" target="_self">BonusUISystem</a></td><td class="desc">The system that allow the text of the ui to display current values </td></tr>
<tr id="row_0_12_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1BumperTimerComponent.html" target="_self">BumperTimerComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_13_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1BumperTimerSystem.html" target="_self">BumperTimerSystem</a></td><td class="desc">A system to handle BumperTimer entities </td></tr>
<tr id="row_0_14_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ButtonComponent.html" target="_self">ButtonComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_15_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1CameraComponent.html" target="_self">CameraComponent</a></td><td class="desc">A class allowing one to place the camera in the scene </td></tr>
<tr id="row_0_16_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1CameraSystem.html" target="_self">CameraSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_17_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1CollisionComponent.html" target="_self">CollisionComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_18_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1CollisionSystem.html" target="_self">CollisionSystem</a></td><td class="desc">A system to handle collisions </td></tr>
<tr id="row_0_19_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ColorComponent.html" target="_self">ColorComponent</a></td><td class="desc">A basic color component </td></tr>
<tr id="row_0_20_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ControllableComponent.html" target="_self">ControllableComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_21_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ControllableSystem.html" target="_self">ControllableSystem</a></td><td class="desc">A system to handle Controllable entities </td></tr>
<tr id="row_0_22_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1Drawable2DComponent.html" target="_self">Drawable2DComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_23_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1Drawable3DComponent.html" target="_self">Drawable3DComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_24_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1EndConditionSystem.html" target="_self">EndConditionSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_25_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1Error.html" target="_self">Error</a></td><td class="desc"></td></tr>
<tr id="row_0_26_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1EventSystem.html" target="_self">EventSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_27_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1GamepadComponent.html" target="_self">GamepadComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_28_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1GamepadSystem.html" target="_self">GamepadSystem</a></td><td class="desc">A system to handle Gamepad entities </td></tr>
<tr id="row_0_29_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1GameState.html" target="_self">GameState</a></td><td class="desc">A class representing the current game state. This allow one to retain information between update calls </td></tr>
<tr id="row_0_30_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1GravityComponent.html" target="_self">GravityComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_31_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1GravitySystem.html" target="_self">GravitySystem</a></td><td class="desc">A system to handle Gravity entities </td></tr>
<tr id="row_0_32_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1GridCenteredComponent.html" target="_self">GridCenteredComponent</a></td><td class="desc">A component to slowly center entities to the middle of their current block. This allow flexibility in their movement will preventing them from getting stuck at every corner </td></tr>
<tr id="row_0_33_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1GridCenteredSystem.html" target="_self">GridCenteredSystem</a></td><td class="desc">The system handling <a class="el" href="classBBM_1_1GridCenteredComponent.html" title="A component to slowly center entities to the middle of their current block. This allow flexibility in...">GridCenteredComponent</a> </td></tr>
<tr id="row_0_34_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1HealthComponent.html" target="_self">HealthComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_35_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1HealthSystem.html" target="_self">HealthSystem</a></td><td class="desc">A system to handle Health entities </td></tr>
<tr id="row_0_36_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1IAControllableComponent.html" target="_self">IAControllableComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_37_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1IAControllableSystem.html" target="_self">IAControllableSystem</a></td><td class="desc">A system to handle keyboard entities </td></tr>
<tr id="row_0_38_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1IntroAnimationComponent.html" target="_self">IntroAnimationComponent</a></td><td class="desc">A component to slowly center entities to the middle of their current block. This allow flexibility in their movement will preventing them from getting stuck at every corner </td></tr>
<tr id="row_0_39_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1IntroAnimationSystem.html" target="_self">IntroAnimationSystem</a></td><td class="desc">A system to handle Controllable entities in a menu </td></tr>
<tr id="row_0_40_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1KeyboardComponent.html" target="_self">KeyboardComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_41_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1KeyboardSystem.html" target="_self">KeyboardSystem</a></td><td class="desc">A system to handle keyboard entities </td></tr>
<tr id="row_0_42_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1LevitateComponent.html" target="_self">LevitateComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_43_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1LevitateSystem.html" target="_self">LevitateSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_44_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1LobbyComponent.html" target="_self">LobbyComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_45_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1LobbySystem.html" target="_self">LobbySystem</a></td><td class="desc">A system to handle Health entities </td></tr>
<tr id="row_0_46_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1LuaMap.html" target="_self">LuaMap</a></td><td class="desc"></td></tr>
<tr id="row_0_47_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1MapGenerator.html" target="_self">MapGenerator</a></td><td class="desc"></td></tr>
<tr id="row_0_48_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1MapInfo.html" target="_self">MapInfo</a></td><td class="desc"></td></tr>
<tr id="row_0_49_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1MenuControllableSystem.html" target="_self">MenuControllableSystem</a></td><td class="desc">A system to handle Controllable entities in a menu </td></tr>
<tr id="row_0_50_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1MenuSoundManagerSystem.html" target="_self">MenuSoundManagerSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_51_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1MovableComponent.html" target="_self">MovableComponent</a></td><td class="desc">A component to place on entities that can move or be moved </td></tr>
<tr id="row_0_52_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1MovableSystem.html" target="_self">MovableSystem</a></td><td class="desc">A system to handle movable entities. This system update velocity based on accelerations and positions based on velocity </td></tr>
<tr id="row_0_53_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1MusicComponent.html" target="_self">MusicComponent</a></td><td class="desc">A basic Music component </td></tr>
<tr id="row_0_54_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1MusicSystem.html" target="_self">MusicSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_55_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1Node.html" target="_self">Node</a></td><td class="desc"></td></tr>
<tr id="row_0_56_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ParserError.html" target="_self">ParserError</a></td><td class="desc"></td></tr>
<tr id="row_0_57_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_57_" class="arrow" onclick="toggleFolder('0_57_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ParserYAML.html" target="_self">ParserYAML</a></td><td class="desc"></td></tr>
<tr id="row_0_57_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structBBM_1_1ParserYAML_1_1PlayerInfos.html" target="_self">PlayerInfos</a></td><td class="desc"></td></tr>
<tr id="row_0_58_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1PlayerBonusComponent.html" target="_self">PlayerBonusComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_59_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1PlayerBonusSystem.html" target="_self">PlayerBonusSystem</a></td><td class="desc">The system that allow one to place bombs </td></tr>
<tr id="row_0_60_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1PlayerSoundManagerSystem.html" target="_self">PlayerSoundManagerSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_61_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1PositionComponent.html" target="_self">PositionComponent</a></td><td class="desc">A basic position component </td></tr>
<tr id="row_0_62_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1RenderSystem.html" target="_self">RenderSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_63_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ResumeLobbyComponent.html" target="_self">ResumeLobbyComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_64_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ResumeLobbySystem.html" target="_self">ResumeLobbySystem</a></td><td class="desc">A system to handle Health entities </td></tr>
<tr id="row_0_65_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1Runner.html" target="_self">Runner</a></td><td class="desc"></td></tr>
<tr id="row_0_66_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ScoreComponent.html" target="_self">ScoreComponent</a></td><td class="desc">A basic position component </td></tr>
<tr id="row_0_67_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ScoreSystem.html" target="_self">ScoreSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_68_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ShaderComponent.html" target="_self">ShaderComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_69_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html" target="_self">ShaderComponentDrawable2D</a></td><td class="desc"></td></tr>
<tr id="row_0_70_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ShaderComponentModel.html" target="_self">ShaderComponentModel</a></td><td class="desc"></td></tr>
<tr id="row_0_71_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ShaderDrawable2DSystem.html" target="_self">ShaderDrawable2DSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_72_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ShaderModelSystem.html" target="_self">ShaderModelSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_73_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1ShaderSystem.html" target="_self">ShaderSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_74_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1SoundComponent.html" target="_self">SoundComponent</a></td><td class="desc">A basic Sound component </td></tr>
<tr id="row_0_75_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1SpeedComponent.html" target="_self">SpeedComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_76_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1StatComponent.html" target="_self">StatComponent</a></td><td class="desc">A Stat component which contains a text and a callback </td></tr>
<tr id="row_0_77_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structBBM_1_1StringLiteral.html" target="_self">StringLiteral</a></td><td class="desc"></td></tr>
<tr id="row_0_78_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1TagComponent.html" target="_self">TagComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_79_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1TimerComponent.html" target="_self">TimerComponent</a></td><td class="desc"></td></tr>
<tr id="row_0_80_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1TimerSystem.html" target="_self">TimerSystem</a></td><td class="desc"></td></tr>
<tr id="row_0_81_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1TimerUISystem.html" target="_self">TimerUISystem</a></td><td class="desc"></td></tr>
<tr id="row_0_82_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structBBM_1_1Utils.html" target="_self">Utils</a></td><td class="desc"></td></tr>
<tr id="row_0_83_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1Vector2.html" target="_self">Vector2</a></td><td class="desc">A <a class="el" href="classBBM_1_1Vector2.html" title="A Vector2 data type. (templated to allow any kind of vector2)">Vector2</a> data type. (templated to allow any kind of vector2) </td></tr>
<tr id="row_0_84_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1Vector3.html" target="_self">Vector3</a></td><td class="desc">A <a class="el" href="classBBM_1_1Vector3.html" title="A Vector3 data type. (templated to allow any kind of vector3)">Vector3</a> data type. (templated to allow any kind of vector3) </td></tr>
<tr id="row_0_85_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBBM_1_1WhiteShaderComponent.html" target="_self">WhiteShaderComponent</a></td><td class="desc"></td></tr>
<tr id="row_1_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceLuaG.html" target="_self">LuaG</a></td><td class="desc"></td></tr>
<tr id="row_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classLuaG_1_1State.html" target="_self">State</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceRAY.html" target="_self">RAY</a></td><td class="desc"></td></tr>
<tr id="row_2_0_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_2_0_" class="arrow" onclick="toggleFolder('2_0_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceRAY_1_1Audio.html" target="_self">Audio</a></td><td class="desc"></td></tr>
<tr id="row_2_0_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Audio_1_1IAudio.html" target="_self">IAudio</a></td><td class="desc">Interface for <a class="el" href="namespaceRAY_1_1Audio.html">Audio</a> ressources </td></tr>
<tr id="row_2_0_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Audio_1_1Music.html" target="_self">Music</a></td><td class="desc">A manager for music stream </td></tr>
<tr id="row_2_0_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Audio_1_1Sound.html" target="_self">Sound</a></td><td class="desc">A manager for sound stream </td></tr>
<tr id="row_2_1_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_2_1_" class="arrow" onclick="toggleFolder('2_1_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceRAY_1_1Camera.html" target="_self">Camera</a></td><td class="desc"></td></tr>
<tr id="row_2_1_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Camera_1_1Camera2D.html" target="_self">Camera2D</a></td><td class="desc">Entity representing a <a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> in 2D space </td></tr>
<tr id="row_2_1_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html" target="_self">Camera3D</a></td><td class="desc">Entity representing a <a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> in 3D space </td></tr>
<tr id="row_2_1_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Camera_1_1ICamera.html" target="_self">ICamera</a></td><td class="desc">Interface for Cameras </td></tr>
<tr id="row_2_2_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_2_2_" class="arrow" onclick="toggleFolder('2_2_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceRAY_1_1Controller.html" target="_self">Controller</a></td><td class="desc"></td></tr>
<tr id="row_2_2_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Controller_1_1GamePad.html" target="_self">GamePad</a></td><td class="desc">Entity representing a gamepad controller </td></tr>
<tr id="row_2_2_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Controller_1_1Keyboard.html" target="_self">Keyboard</a></td><td class="desc"><a class="el" href="classRAY_1_1Controller_1_1Keyboard.html" title="Keyboard event manager.">Keyboard</a> event manager </td></tr>
<tr id="row_2_2_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Controller_1_1Mouse.html" target="_self">Mouse</a></td><td class="desc"><a class="el" href="classRAY_1_1Controller_1_1Mouse.html" title="Mouse event manager.">Mouse</a> event manager </td></tr>
<tr id="row_2_3_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_2_3_" class="arrow" onclick="toggleFolder('2_3_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceRAY_1_1Drawables.html" target="_self">Drawables</a></td><td class="desc"></td></tr>
<tr id="row_2_3_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_2_3_0_" class="arrow" onclick="toggleFolder('2_3_0_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables2D.html" target="_self">Drawables2D</a></td><td class="desc"></td></tr>
<tr id="row_2_3_0_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Circle.html" target="_self">Circle</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Circle.html" title="Circle in a two-dimensionnal space.">Circle</a> in a two-dimensionnal space </td></tr>
<tr id="row_2_3_0_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Line.html" target="_self">Line</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Line.html" title="Line in a two-dimensionnal space.">Line</a> in a two-dimensionnal space </td></tr>
<tr id="row_2_3_0_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Point.html" target="_self">Point</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Point.html" title="Point in a two-dimensionnal space.">Point</a> in a two-dimensionnal space </td></tr>
<tr id="row_2_3_0_3_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Rectangle.html" target="_self">Rectangle</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Rectangle.html" title="Rectangle in a two-dimensional space.">Rectangle</a> in a two-dimensional space </td></tr>
<tr id="row_2_3_0_4_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Text.html" target="_self">Text</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Text.html" title="Text in a two-dimensionnal space.">Text</a> in a two-dimensionnal space </td></tr>
<tr id="row_2_3_0_5_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Triangle.html" target="_self">Triangle</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Triangle.html" title="Triangle in a two-dimensionnal space.">Triangle</a> in a two-dimensionnal space </td></tr>
<tr id="row_2_3_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_2_3_1_" class="arrow" onclick="toggleFolder('2_3_1_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html" target="_self">Drawables3D</a></td><td class="desc"></td></tr>
<tr id="row_2_3_1_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Circle.html" target="_self">Circle</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Circle.html" title="Circle in a three-dimensionnal space.">Circle</a> in a three-dimensionnal space </td></tr>
<tr id="row_2_3_1_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Cube.html" target="_self">Cube</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Cube.html" title="Cube in a three-dimensionnal space.">Cube</a> in a three-dimensionnal space </td></tr>
<tr id="row_2_3_1_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Cylinder.html" target="_self">Cylinder</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Cylinder.html" title="Cylinder in a three-dimensionnal space.">Cylinder</a> in a three-dimensionnal space </td></tr>
<tr id="row_2_3_1_3_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Grid.html" target="_self">Grid</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Grid.html" title="a grid (centered at (0, 0, 0))">Grid</a> (centered at (0, 0, 0)) </td></tr>
<tr id="row_2_3_1_4_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Line.html" target="_self">Line</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Line.html" title="Line in a three-dimensionnal space.">Line</a> in a three-dimensionnal space </td></tr>
<tr id="row_2_3_1_5_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html" target="_self">Model</a></td><td class="desc">Basic 3D <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html" title="Basic 3D Model type.">Model</a> type </td></tr>
<tr id="row_2_3_1_6_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Plane.html" target="_self">Plane</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Plane.html" title="Plane in a three-dimensionnal space.">Plane</a> in a three-dimensionnal space </td></tr>
<tr id="row_2_3_1_7_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Point.html" target="_self">Point</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Point.html" title="Point in a three-dimensionnal space.">Point</a> in a three-dimensionnal space </td></tr>
<tr id="row_2_3_1_8_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Ray.html" target="_self">Ray</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Ray.html" title="Ray in a three-dimensionnal space.">Ray</a> in a three-dimensionnal space </td></tr>
<tr id="row_2_3_1_9_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Sphere.html" target="_self">Sphere</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Sphere.html" title="Sphere in a three-dimensionnal space.">Sphere</a> in a three-dimensionnal space </td></tr>
<tr id="row_2_3_1_10_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Triangle.html" target="_self">Triangle</a></td><td class="desc"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Triangle.html" title="Triangle in a three-dimensionnal space.">Triangle</a> in a three-dimensionnal space </td></tr>
<tr id="row_2_3_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1ADrawable2D.html" target="_self">ADrawable2D</a></td><td class="desc">Abstraction of any two-dimensionnal drawable </td></tr>
<tr id="row_2_3_3_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1ADrawable3D.html" target="_self">ADrawable3D</a></td><td class="desc">Abstraction of any three-dimensionnal drawable </td></tr>
<tr id="row_2_3_4_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Drawables_1_1IDrawable.html" target="_self">IDrawable</a></td><td class="desc">Interface for any drawable </td></tr>
<tr id="row_2_4_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_2_4_" class="arrow" onclick="toggleFolder('2_4_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceRAY_1_1Exception.html" target="_self">Exception</a></td><td class="desc"></td></tr>
<tr id="row_2_4_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Exception_1_1NotCompatibleError.html" target="_self">NotCompatibleError</a></td><td class="desc"><a class="el" href="namespaceRAY_1_1Exception.html">Exception</a> used when an incompatibility occurs </td></tr>
<tr id="row_2_4_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Exception_1_1NotSupportedError.html" target="_self">NotSupportedError</a></td><td class="desc"><a class="el" href="namespaceRAY_1_1Exception.html">Exception</a> used when an non-supported operation is done </td></tr>
<tr id="row_2_4_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Exception_1_1RayError.html" target="_self">RayError</a></td><td class="desc">Base exception class for <a class="el" href="namespaceRAY.html">RAY</a> lib </td></tr>
<tr id="row_2_4_3_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Exception_1_1ResourceNotFound.html" target="_self">ResourceNotFound</a></td><td class="desc"><a class="el" href="namespaceRAY_1_1Exception.html">Exception</a> used when a resource is not found </td></tr>
<tr id="row_2_4_4_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Exception_1_1WrongInputError.html" target="_self">WrongInputError</a></td><td class="desc"><a class="el" href="namespaceRAY_1_1Exception.html">Exception</a> used when an non-supported operation is done </td></tr>
<tr id="row_2_5_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_2_5_" class="arrow" onclick="toggleFolder('2_5_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceRAY_1_1Mesh.html" target="_self">Mesh</a></td><td class="desc"></td></tr>
<tr id="row_2_5_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Mesh_1_1AMesh.html" target="_self">AMesh</a></td><td class="desc"></td></tr>
<tr id="row_2_5_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Mesh_1_1MeshSphere.html" target="_self">MeshSphere</a></td><td class="desc"></td></tr>
<tr id="row_2_6_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Cache.html" target="_self">Cache</a></td><td class="desc">A templated class used to cache ressources, indexed with a string </td></tr>
<tr id="row_2_7_" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_2_7_" class="arrow" onclick="toggleFolder('2_7_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Cache_3_1_1ModelAnimation_01_4.html" target="_self">Cache&lt;::ModelAnimation &gt;</a></td><td class="desc"></td></tr>
<tr id="row_2_7_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structRAY_1_1Cache_3_1_1ModelAnimation_01_4_1_1AnimationsHolder.html" target="_self">AnimationsHolder</a></td><td class="desc"></td></tr>
<tr id="row_2_8_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Cache_3_1_1Shader_01_4.html" target="_self">Cache&lt;::Shader &gt;</a></td><td class="desc"></td></tr>
<tr id="row_2_9_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Color.html" target="_self">Color</a></td><td class="desc">Object representation of color </td></tr>
<tr id="row_2_10_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Font.html" target="_self">Font</a></td><td class="desc">A font manager </td></tr>
<tr id="row_2_11_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Image.html" target="_self">Image</a></td><td class="desc">Object representation of a framebuffer </td></tr>
<tr id="row_2_12_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1ModelAnimation.html" target="_self">ModelAnimation</a></td><td class="desc">A Holder for Model Animations </td></tr>
<tr id="row_2_13_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1ModelAnimations.html" target="_self">ModelAnimations</a></td><td class="desc">A Holder for Model Animations </td></tr>
<tr id="row_2_14_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Shader.html" target="_self">Shader</a></td><td class="desc"></td></tr>
<tr id="row_2_15_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Texture.html" target="_self">Texture</a></td><td class="desc">Object representation of a texture </td></tr>
<tr id="row_2_16_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1TraceLog.html" target="_self">TraceLog</a></td><td class="desc"></td></tr>
<tr id="row_2_17_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Vector2.html" target="_self">Vector2</a></td><td class="desc">A Two-dimensionnal Vector data type </td></tr>
<tr id="row_2_18_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Vector3.html" target="_self">Vector3</a></td><td class="desc">A Three-dimensionnal Vector data type </td></tr>
<tr id="row_2_19_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classRAY_1_1Window.html" target="_self">Window</a></td><td class="desc"></td></tr>
<tr id="row_3_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_3_" class="arrow" onclick="toggleFolder('3_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespacestd.html" target="_self">std</a></td><td class="desc"></td></tr>
<tr id="row_3_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html" target="_self">hash&lt; BBM::Vector2f &gt;</a></td><td class="desc"></td></tr>
<tr id="row_3_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1tuple__element_3_010_00_01_1_1WAL_1_1ViewEntity_3_01Components_8_8_8_01_4_01_4.html" target="_self">tuple_element&lt; 0, ::WAL::ViewEntity&lt; Components... &gt; &gt;</a></td><td class="desc"></td></tr>
<tr id="row_3_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1tuple__element_3_01N_00_01_1_1WAL_1_1ViewEntity_3_01Components_8_8_8_01_4_01_4.html" target="_self">tuple_element&lt; N, ::WAL::ViewEntity&lt; Components... &gt; &gt;</a></td><td class="desc"></td></tr>
<tr id="row_3_3_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1tuple__size_3_1_1WAL_1_1ViewEntity_3_01Components_8_8_8_01_4_01_4.html" target="_self">tuple_size&lt;::WAL::ViewEntity&lt; Components... &gt; &gt;</a></td><td class="desc"></td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_4_" class="arrow" onclick="toggleFolder('4_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceWAL.html" target="_self">WAL</a></td><td class="desc"></td></tr>
<tr id="row_4_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1Callback.html" target="_self">Callback</a></td><td class="desc">A callback where you can subscribe to and emit it </td></tr>
<tr id="row_4_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1Component.html" target="_self">Component</a></td><td class="desc">Represent a single component of <a class="el" href="namespaceWAL.html">WAL</a> </td></tr>
<tr id="row_4_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1DuplicateError.html" target="_self">DuplicateError</a></td><td class="desc">An exception informing the user that something already exists </td></tr>
<tr id="row_4_3_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1Entity.html" target="_self">Entity</a></td><td class="desc">An entity of the <a class="el" href="namespaceWAL.html">WAL</a>'s ECS </td></tr>
<tr id="row_4_4_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1ISystem.html" target="_self">ISystem</a></td><td class="desc">A base class that represent a system </td></tr>
<tr id="row_4_5_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1IView.html" target="_self">IView</a></td><td class="desc">A basic view used to manipulate view without knowing their type at compile time </td></tr>
<tr id="row_4_6_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1NotFoundError.html" target="_self">NotFoundError</a></td><td class="desc">An exception informing the user that something could not be found </td></tr>
<tr id="row_4_7_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1Scene.html" target="_self">Scene</a></td><td class="desc">Represent a single scene that contains entities </td></tr>
<tr id="row_4_8_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1System.html" target="_self">System</a></td><td class="desc">A base system of <a class="el" href="namespaceWAL.html">WAL</a> </td></tr>
<tr id="row_4_9_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1TypeHolder.html" target="_self">TypeHolder</a></td><td class="desc">A class only used to specify template arguments </td></tr>
<tr id="row_4_10_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1View.html" target="_self">View</a></td><td class="desc">A view allowing one to easily access entities containing a set list of component. A view is always updated and only references to entities are kept </td></tr>
<tr id="row_4_11_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1ViewEntity.html" target="_self">ViewEntity</a></td><td class="desc"></td></tr>
<tr id="row_4_12_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1ViewIterator.html" target="_self">ViewIterator</a></td><td class="desc"></td></tr>
<tr id="row_4_13_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1Wal.html" target="_self">Wal</a></td><td class="desc">The main <a class="el" href="namespaceWAL.html">WAL</a> class, it is used to setup and run the ECS </td></tr>
<tr id="row_4_14_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classWAL_1_1WalError.html" target="_self">WalError</a></td><td class="desc">The base class for <a class="el" href="namespaceWAL.html">WAL</a>'s exceptions </td></tr>
</table>
</div><!-- directory -->
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.17
</small></address>
</body>
</html>