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Bomberman/classBBM_1_1BombHolderSystem-members.html
2021-06-26 11:31:13 +00:00

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<li class="navelem"><a class="el" href="namespaceBBM.html">BBM</a></li><li class="navelem"><a class="el" href="classBBM_1_1BombHolderSystem.html">BombHolderSystem</a></li> </ul>
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<div class="title">BBM::BombHolderSystem Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classBBM_1_1BombHolderSystem.html">BBM::BombHolderSystem</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html#a9b4c0d78a28205a3597facb0f9d994ba">_bombCollide</a>(WAL::Entity &amp;entity, const WAL::Entity &amp;wall, BBM::CollisionComponent::CollidedAxis collidedAxis)</td><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html">BBM::BombHolderSystem</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html#a510e539829f58c806f4281f163488998">_bombExplosion</a>(WAL::Entity &amp;bomb, WAL::Wal &amp;)</td><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html">BBM::BombHolderSystem</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html#a9453397262d3316042c67246992e83f4">_dispatchExplosion</a>(const Vector3f &amp;position, WAL::Wal &amp;wal, int size, ExpansionDirection expansionDirections=ExpansionDirection::DOWN|ExpansionDirection::UP|ExpansionDirection::FRONT|ExpansionDirection::BACK|ExpansionDirection::LEFT|ExpansionDirection::RIGHT)</td><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html">BBM::BombHolderSystem</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html#aafe72ba32d3405f3ab8c294a6100c587">_spawnBomb</a>(Vector3f position, BombHolderComponent &amp;holder)</td><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html">BBM::BombHolderSystem</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#a00b29f6adf3ae16541f68f36706bdac9">_wal</a></td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html#adb3f9baeee70624ad3db80f5effb6f1b">BombHolderSystem</a>(WAL::Wal &amp;wal)</td><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html">BBM::BombHolderSystem</a></td><td class="entry"><span class="mlabel">explicit</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html#a2ab6fdc0af122f9b479ec39e4cda9409">BombHolderSystem</a>(const BombHolderSystem &amp;)=default</td><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html">BBM::BombHolderSystem</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html#a6ab3eb62eb5b681f5655efa57b0b3530">explosionTimer</a></td><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html">BBM::BombHolderSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">fixedUpdate</a>() final</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">getView</a>() override</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#aa0609c8ecdbde2100827dbf9e386b0cf">onFixedUpdate</a>(ViewEntity&lt; Dependencies... &gt; &amp;entity)</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1System.html#a83c3c86e8ad1e35e94db423d512e11e5">onSelfUpdate</a>(std::chrono::nanoseconds dtime)</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html#abe359dc5eca943f294097896d1f91880">onUpdate</a>(WAL::ViewEntity&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt; &amp;entity, std::chrono::nanoseconds dtime) override</td><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html">BBM::BombHolderSystem</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1System.html#ac06ea339c14af184afb7fe59aa0c77dd">System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;::onUpdate</a>(ViewEntity&lt; Dependencies... &gt; &amp;entity, std::chrono::nanoseconds dtime)</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html#a48848f3bfbb4335823e2a53c78c0b3ab">operator=</a>(const BombHolderSystem &amp;)=delete</td><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html">BBM::BombHolderSystem</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1System.html#a9a67e285bd1597de8dcab8889df4fa13">System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;::operator=</a>(const System &amp;)=default</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#a6df60c35efd50fe389245a92c8b8a682">System</a>(System &amp;&amp;) noexcept=default</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1System.html#a726f3ce440c29bf07bd82d9391baf64f">System</a>(Wal &amp;wal)</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">explicit</span><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#ac1a69b375a0d218803b576ae3991c996">System</a>(const System &amp;)=default</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">update</a>(std::chrono::nanoseconds dtime) final</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html#aee49340d6691177ab45e5a813dcbb561">~BombHolderSystem</a>() override=default</td><td class="entry"><a class="el" href="classBBM_1_1BombHolderSystem.html">BBM::BombHolderSystem</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1ISystem.html#a0b6e35f2112486fbfc871bcc63acb740">~ISystem</a>()=default</td><td class="entry"><a class="el" href="classWAL_1_1ISystem.html">WAL::ISystem</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#a0d85848f1b0c0561d6f120b04d6b2149">~System</a>() override=default</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, BombHolderComponent, ControllableComponent &gt;</a></td><td class="entry"></td></tr>
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