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<li class="navelem"><a class="el" href="namespaceBBM.html">BBM</a></li><li class="navelem"><a class="el" href="classBBM_1_1GameState.html">GameState</a></li> </ul>
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<a href="#pub-types">Public Types</a> |
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<a href="classBBM_1_1GameState-members.html">List of all members</a> </div>
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<div class="title">BBM::GameState Class Reference</div> </div>
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<p>A class representing the current game state. This allow one to retain information between update calls.
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<a href="classBBM_1_1GameState.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="GameState_8hpp_source.html">GameState.hpp</a>></code></p>
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Collaboration diagram for BBM::GameState:</div>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
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Public Types</h2></td></tr>
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<tr class="memitem:a64335f0af42a70823a830e51bbdecb28"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28">SceneID</a> { <br />
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  <a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28ae84caa63e6386f111d98661ec2374341">SplashScreen</a>,
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<a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28a5f66b510d6f02fdda3619f1680e42fd0">MainMenuScene</a>,
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<a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28af7ae93606114da6460fe08f015b7b469">GameScene</a>,
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<a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28a3b41e40fee40729830680210c41de19a">SettingsScene</a>,
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<br />
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  <a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28ac2aa7b52305fc6f8caf072011516841d">PauseMenuScene</a>,
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<a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28a0b5df90907709f429c69de14d43a01dd">LobbyScene</a>,
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<a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28a4b7319d9537455ecd196dcc8f66a42ee">ResumeLobbyScene</a>,
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<a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28aa35a071454dd66638e69981bd94b7b1c">TitleScreenScene</a>,
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<br />
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  <a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28ad739846ff1d7422cdad4ea186c3a0720">CreditScene</a>,
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<a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28a6c5e9d1f03cdd583e56fafc3c9c7f002">HowToPlayScene</a>,
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<a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28a13dd26451a5eef9002b2b770030a3ac8">ScoreScene</a>
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<br />
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}</td></tr>
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<tr class="memdesc:a64335f0af42a70823a830e51bbdecb28"><td class="mdescLeft"> </td><td class="mdescRight">The list of scenes available. <a href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28">More...</a><br /></td></tr>
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<tr class="separator:a64335f0af42a70823a830e51bbdecb28"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
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Public Attributes</h2></td></tr>
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<tr class="memitem:a8eebd79febb715bd7ff70ccb7aa41878"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28">SceneID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GameState.html#a8eebd79febb715bd7ff70ccb7aa41878">previousScene</a> = <a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28ae84caa63e6386f111d98661ec2374341">SplashScreen</a></td></tr>
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<tr class="memdesc:a8eebd79febb715bd7ff70ccb7aa41878"><td class="mdescLeft"> </td><td class="mdescRight">The scene before the actual one. Used for back buttons. <a href="classBBM_1_1GameState.html#a8eebd79febb715bd7ff70ccb7aa41878">More...</a><br /></td></tr>
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<tr class="separator:a8eebd79febb715bd7ff70ccb7aa41878"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a7025911c13d343ff05be6b1f7e65ba8a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28">SceneID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GameState.html#a7025911c13d343ff05be6b1f7e65ba8a">currentScene</a> = <a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28ae84caa63e6386f111d98661ec2374341">SplashScreen</a></td></tr>
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<tr class="memdesc:a7025911c13d343ff05be6b1f7e65ba8a"><td class="mdescLeft"> </td><td class="mdescRight">The currently loaded scene. <a href="classBBM_1_1GameState.html#a7025911c13d343ff05be6b1f7e65ba8a">More...</a><br /></td></tr>
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<tr class="separator:a7025911c13d343ff05be6b1f7e65ba8a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a8769f856b80581ff13c325892035e809"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28">SceneID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GameState.html#a8769f856b80581ff13c325892035e809">nextScene</a> = <a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28ae84caa63e6386f111d98661ec2374341">SplashScreen</a></td></tr>
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<tr class="memdesc:a8769f856b80581ff13c325892035e809"><td class="mdescLeft"> </td><td class="mdescRight">The next scene to load (if smae as currentScene, nothing to do) <a href="classBBM_1_1GameState.html#a8769f856b80581ff13c325892035e809">More...</a><br /></td></tr>
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<tr class="separator:a8769f856b80581ff13c325892035e809"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a56853be347229f66fa2b7d80cbf8a2b1"><td class="memItemLeft" align="right" valign="top">std::unordered_map< <a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28">SceneID</a>, std::shared_ptr< <a class="el" href="classWAL_1_1Scene.html">WAL::Scene</a> > > </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GameState.html#a56853be347229f66fa2b7d80cbf8a2b1">loadedScenes</a> = {}</td></tr>
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<tr class="memdesc:a56853be347229f66fa2b7d80cbf8a2b1"><td class="mdescLeft"> </td><td class="mdescRight">The list of loaded scenes. <a href="classBBM_1_1GameState.html#a56853be347229f66fa2b7d80cbf8a2b1">More...</a><br /></td></tr>
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<tr class="separator:a56853be347229f66fa2b7d80cbf8a2b1"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>A class representing the current game state. This allow one to retain information between update calls. </p>
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</div><h2 class="groupheader">Member Enumeration Documentation</h2>
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<a id="a64335f0af42a70823a830e51bbdecb28"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a64335f0af42a70823a830e51bbdecb28">◆ </a></span>SceneID</h2>
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<td class="memname">enum <a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28">BBM::GameState::SceneID</a></td>
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</table>
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</div><div class="memdoc">
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<p>The list of scenes available. </p>
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<table class="fieldtable">
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<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a64335f0af42a70823a830e51bbdecb28ae84caa63e6386f111d98661ec2374341"></a>SplashScreen </td><td class="fielddoc"></td></tr>
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<tr><td class="fieldname"><a id="a64335f0af42a70823a830e51bbdecb28a5f66b510d6f02fdda3619f1680e42fd0"></a>MainMenuScene </td><td class="fielddoc"></td></tr>
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<tr><td class="fieldname"><a id="a64335f0af42a70823a830e51bbdecb28af7ae93606114da6460fe08f015b7b469"></a>GameScene </td><td class="fielddoc"></td></tr>
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<tr><td class="fieldname"><a id="a64335f0af42a70823a830e51bbdecb28a3b41e40fee40729830680210c41de19a"></a>SettingsScene </td><td class="fielddoc"></td></tr>
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<tr><td class="fieldname"><a id="a64335f0af42a70823a830e51bbdecb28ac2aa7b52305fc6f8caf072011516841d"></a>PauseMenuScene </td><td class="fielddoc"></td></tr>
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<tr><td class="fieldname"><a id="a64335f0af42a70823a830e51bbdecb28a0b5df90907709f429c69de14d43a01dd"></a>LobbyScene </td><td class="fielddoc"></td></tr>
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<tr><td class="fieldname"><a id="a64335f0af42a70823a830e51bbdecb28a4b7319d9537455ecd196dcc8f66a42ee"></a>ResumeLobbyScene </td><td class="fielddoc"></td></tr>
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<tr><td class="fieldname"><a id="a64335f0af42a70823a830e51bbdecb28aa35a071454dd66638e69981bd94b7b1c"></a>TitleScreenScene </td><td class="fielddoc"></td></tr>
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<tr><td class="fieldname"><a id="a64335f0af42a70823a830e51bbdecb28ad739846ff1d7422cdad4ea186c3a0720"></a>CreditScene </td><td class="fielddoc"></td></tr>
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<tr><td class="fieldname"><a id="a64335f0af42a70823a830e51bbdecb28a6c5e9d1f03cdd583e56fafc3c9c7f002"></a>HowToPlayScene </td><td class="fielddoc"></td></tr>
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<tr><td class="fieldname"><a id="a64335f0af42a70823a830e51bbdecb28a13dd26451a5eef9002b2b770030a3ac8"></a>ScoreScene </td><td class="fielddoc"></td></tr>
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</table>
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</div>
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</div>
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<h2 class="groupheader">Member Data Documentation</h2>
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<a id="a7025911c13d343ff05be6b1f7e65ba8a"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a7025911c13d343ff05be6b1f7e65ba8a">◆ </a></span>currentScene</h2>
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<td class="memname"><a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28">SceneID</a> BBM::GameState::currentScene = <a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28ae84caa63e6386f111d98661ec2374341">SplashScreen</a></td>
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</div><div class="memdoc">
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<p>The currently loaded scene. </p>
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</div>
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<a id="a56853be347229f66fa2b7d80cbf8a2b1"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a56853be347229f66fa2b7d80cbf8a2b1">◆ </a></span>loadedScenes</h2>
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<td class="memname">std::unordered_map<<a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28">SceneID</a>, std::shared_ptr<<a class="el" href="classWAL_1_1Scene.html">WAL::Scene</a>> > BBM::GameState::loadedScenes = {}</td>
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</tr>
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</div><div class="memdoc">
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<p>The list of loaded scenes. </p>
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</div>
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</div>
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<a id="a8769f856b80581ff13c325892035e809"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a8769f856b80581ff13c325892035e809">◆ </a></span>nextScene</h2>
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<td class="memname"><a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28">SceneID</a> BBM::GameState::nextScene = <a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28ae84caa63e6386f111d98661ec2374341">SplashScreen</a></td>
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<p>The next scene to load (if smae as currentScene, nothing to do) </p>
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<a id="a8eebd79febb715bd7ff70ccb7aa41878"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a8eebd79febb715bd7ff70ccb7aa41878">◆ </a></span>previousScene</h2>
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<td class="memname"><a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28">SceneID</a> BBM::GameState::previousScene = <a class="el" href="classBBM_1_1GameState.html#a64335f0af42a70823a830e51bbdecb28ae84caa63e6386f111d98661ec2374341">SplashScreen</a></td>
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<p>The scene before the actual one. Used for back buttons. </p>
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</div>
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</div>
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<hr/>The documentation for this class was generated from the following file:<ul>
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<li>sources/Models/<a class="el" href="GameState_8hpp_source.html">GameState.hpp</a></li>
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</ul>
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