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<div id="projectname">Bomberman
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<li class="navelem"><a class="el" href="namespaceBBM.html">BBM</a></li><li class="navelem"><a class="el" href="classBBM_1_1LobbySystem.html">LobbySystem</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> |
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<a href="#pub-static-methods">Static Public Member Functions</a> |
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<a href="#pub-static-attribs">Static Public Attributes</a> |
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<a href="#pri-methods">Private Member Functions</a> |
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<a href="#pri-attribs">Private Attributes</a> |
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<a href="#pri-static-attribs">Static Private Attributes</a> |
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<div class="title">BBM::LobbySystem Class Reference</div> </div>
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<p>A system to handle Health entities.
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<a href="classBBM_1_1LobbySystem.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="LobbySystem_8hpp_source.html">LobbySystem.hpp</a>></code></p>
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Inheritance diagram for BBM::LobbySystem:</div>
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Collaboration diagram for BBM::LobbySystem:</div>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a8b23479c367bb334c1c9730a9d6905d3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#a8b23479c367bb334c1c9730a9d6905d3">onUpdate</a> (<a class="el" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a>< <a class="el" href="classBBM_1_1LobbyComponent.html">LobbyComponent</a>, <a class="el" href="classBBM_1_1Drawable2DComponent.html">Drawable2DComponent</a> > &entity, std::chrono::nanoseconds dtime) override</td></tr>
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<tr class="separator:a8b23479c367bb334c1c9730a9d6905d3"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a618c56a877b6d39ff499c8f6175b7daa"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#a618c56a877b6d39ff499c8f6175b7daa">onSelfUpdate</a> (std::chrono::nanoseconds dtime) override</td></tr>
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<tr class="memdesc:a618c56a877b6d39ff499c8f6175b7daa"><td class="mdescLeft"> </td><td class="mdescRight">A method called after all entities that this system manage has been updated. <a href="classBBM_1_1LobbySystem.html#a618c56a877b6d39ff499c8f6175b7daa">More...</a><br /></td></tr>
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<tr class="separator:a618c56a877b6d39ff499c8f6175b7daa"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a634f26d96afad28e2839eaa8d49925e7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#a634f26d96afad28e2839eaa8d49925e7">unloadLobby</a> ()</td></tr>
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<tr class="memdesc:a634f26d96afad28e2839eaa8d49925e7"><td class="mdescLeft"> </td><td class="mdescRight">Reset the lobby scene to it's default state. <a href="classBBM_1_1LobbySystem.html#a634f26d96afad28e2839eaa8d49925e7">More...</a><br /></td></tr>
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<tr class="separator:a634f26d96afad28e2839eaa8d49925e7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ac58f8f5f60f29763d66e04e7cffda9b3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#ac58f8f5f60f29763d66e04e7cffda9b3">addAI</a> ()</td></tr>
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<tr class="memdesc:ac58f8f5f60f29763d66e04e7cffda9b3"><td class="mdescLeft"> </td><td class="mdescRight">Add an AI to the game. <a href="classBBM_1_1LobbySystem.html#ac58f8f5f60f29763d66e04e7cffda9b3">More...</a><br /></td></tr>
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<tr class="separator:ac58f8f5f60f29763d66e04e7cffda9b3"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa43a1c11b07bb5a635121d9f227927a1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#aa43a1c11b07bb5a635121d9f227927a1">removeAI</a> ()</td></tr>
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<tr class="memdesc:aa43a1c11b07bb5a635121d9f227927a1"><td class="mdescLeft"> </td><td class="mdescRight">Remove an AI from the game. <a href="classBBM_1_1LobbySystem.html#aa43a1c11b07bb5a635121d9f227927a1">More...</a><br /></td></tr>
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<tr class="separator:aa43a1c11b07bb5a635121d9f227927a1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:abb98745a919a7b94abe003d7a9b3749a"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#abb98745a919a7b94abe003d7a9b3749a">LobbySystem</a> (<a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &wal)</td></tr>
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<tr class="memdesc:abb98745a919a7b94abe003d7a9b3749a"><td class="mdescLeft"> </td><td class="mdescRight">A default constructor. <a href="classBBM_1_1LobbySystem.html#abb98745a919a7b94abe003d7a9b3749a">More...</a><br /></td></tr>
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<tr class="separator:abb98745a919a7b94abe003d7a9b3749a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab780e37adcdb1fe0a1184459266f78e9"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#ab780e37adcdb1fe0a1184459266f78e9">LobbySystem</a> (const <a class="el" href="classBBM_1_1LobbySystem.html">LobbySystem</a> &)=default</td></tr>
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<tr class="memdesc:ab780e37adcdb1fe0a1184459266f78e9"><td class="mdescLeft"> </td><td class="mdescRight">A Lobby system is copy constructable. <a href="classBBM_1_1LobbySystem.html#ab780e37adcdb1fe0a1184459266f78e9">More...</a><br /></td></tr>
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<tr class="separator:ab780e37adcdb1fe0a1184459266f78e9"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a6703fc776d42a8439a3bbcd303910a23"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#a6703fc776d42a8439a3bbcd303910a23">~LobbySystem</a> () override=default</td></tr>
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<tr class="memdesc:a6703fc776d42a8439a3bbcd303910a23"><td class="mdescLeft"> </td><td class="mdescRight">A default destructor. <a href="classBBM_1_1LobbySystem.html#a6703fc776d42a8439a3bbcd303910a23">More...</a><br /></td></tr>
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<tr class="separator:a6703fc776d42a8439a3bbcd303910a23"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab6ce39878fbb968a2f3073a8253359e0"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classBBM_1_1LobbySystem.html">LobbySystem</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#ab6ce39878fbb968a2f3073a8253359e0">operator=</a> (const <a class="el" href="classBBM_1_1LobbySystem.html">LobbySystem</a> &)=delete</td></tr>
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<tr class="memdesc:ab6ce39878fbb968a2f3073a8253359e0"><td class="mdescLeft"> </td><td class="mdescRight">A system is not assignable. <a href="classBBM_1_1LobbySystem.html#ab6ce39878fbb968a2f3073a8253359e0">More...</a><br /></td></tr>
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<tr class="separator:ab6ce39878fbb968a2f3073a8253359e0"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="inherit_header pub_methods_classWAL_1_1System"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classWAL_1_1System')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classWAL_1_1System.html">WAL::System< LobbyComponent, Drawable2DComponent ></a></td></tr>
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<tr class="memitem:a0d85848f1b0c0561d6f120b04d6b2149 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a0d85848f1b0c0561d6f120b04d6b2149">~System</a> () override=default</td></tr>
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<tr class="memdesc:a0d85848f1b0c0561d6f120b04d6b2149 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft"> </td><td class="mdescRight">A virtual, default, destructor. <a href="classWAL_1_1System.html#a0d85848f1b0c0561d6f120b04d6b2149">More...</a><br /></td></tr>
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<tr class="separator:a0d85848f1b0c0561d6f120b04d6b2149 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a6df60c35efd50fe389245a92c8b8a682 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a6df60c35efd50fe389245a92c8b8a682">System</a> (<a class="el" href="classWAL_1_1System.html">System</a> &&) noexcept=default</td></tr>
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<tr class="memdesc:a6df60c35efd50fe389245a92c8b8a682 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft"> </td><td class="mdescRight">A system can be moved. <a href="classWAL_1_1System.html#a6df60c35efd50fe389245a92c8b8a682">More...</a><br /></td></tr>
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<tr class="separator:a6df60c35efd50fe389245a92c8b8a682 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad9a9809572eaad4e575753797d5ebc83 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1View.html">View</a>< Dependencies... > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">getView</a> () override</td></tr>
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<tr class="memdesc:ad9a9809572eaad4e575753797d5ebc83 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft"> </td><td class="mdescRight">Get a view of all entities containing every dependencies of this system. <a href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">More...</a><br /></td></tr>
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<tr class="separator:ad9a9809572eaad4e575753797d5ebc83 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ac06ea339c14af184afb7fe59aa0c77dd inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#ac06ea339c14af184afb7fe59aa0c77dd">onUpdate</a> (<a class="el" href="classWAL_1_1ViewEntity.html">ViewEntity</a>< Dependencies... > &entity, std::chrono::nanoseconds dtime)</td></tr>
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<tr class="memdesc:ac06ea339c14af184afb7fe59aa0c77dd inherit pub_methods_classWAL_1_1System"><td class="mdescLeft"> </td><td class="mdescRight">Update the corresponding component of the given entity. <a href="classWAL_1_1System.html#ac06ea339c14af184afb7fe59aa0c77dd">More...</a><br /></td></tr>
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<tr class="separator:ac06ea339c14af184afb7fe59aa0c77dd inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa0609c8ecdbde2100827dbf9e386b0cf inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#aa0609c8ecdbde2100827dbf9e386b0cf">onFixedUpdate</a> (<a class="el" href="classWAL_1_1ViewEntity.html">ViewEntity</a>< Dependencies... > &entity)</td></tr>
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<tr class="memdesc:aa0609c8ecdbde2100827dbf9e386b0cf inherit pub_methods_classWAL_1_1System"><td class="mdescLeft"> </td><td class="mdescRight">An alternative of onUpdate that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. <a href="classWAL_1_1System.html#aa0609c8ecdbde2100827dbf9e386b0cf">More...</a><br /></td></tr>
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<tr class="separator:aa0609c8ecdbde2100827dbf9e386b0cf inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a160c40e1e9ae6b5f7a509a061f9596ff inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">update</a> (std::chrono::nanoseconds dtime) final</td></tr>
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<tr class="memdesc:a160c40e1e9ae6b5f7a509a061f9596ff inherit pub_methods_classWAL_1_1System"><td class="mdescLeft"> </td><td class="mdescRight">Update the whole system (every entities that this system is responsible can be updated. <a href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">More...</a><br /></td></tr>
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<tr class="separator:a160c40e1e9ae6b5f7a509a061f9596ff inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:af23891a01001a6fb56eb9acecc0ff9b0 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">fixedUpdate</a> () final</td></tr>
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<tr class="memdesc:af23891a01001a6fb56eb9acecc0ff9b0 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft"> </td><td class="mdescRight">An alternative of update that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. <a href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">More...</a><br /></td></tr>
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<tr class="separator:af23891a01001a6fb56eb9acecc0ff9b0 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="inherit_header pub_methods_classWAL_1_1ISystem"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classWAL_1_1ISystem')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classWAL_1_1ISystem.html">WAL::ISystem</a></td></tr>
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<tr class="memitem:a0b6e35f2112486fbfc871bcc63acb740 inherit pub_methods_classWAL_1_1ISystem"><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1ISystem.html#a0b6e35f2112486fbfc871bcc63acb740">~ISystem</a> ()=default</td></tr>
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<tr class="memdesc:a0b6e35f2112486fbfc871bcc63acb740 inherit pub_methods_classWAL_1_1ISystem"><td class="mdescLeft"> </td><td class="mdescRight">A virtual default destructor. <a href="classWAL_1_1ISystem.html#a0b6e35f2112486fbfc871bcc63acb740">More...</a><br /></td></tr>
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<tr class="separator:a0b6e35f2112486fbfc871bcc63acb740 inherit pub_methods_classWAL_1_1ISystem"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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Static Public Member Functions</h2></td></tr>
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<tr class="memitem:ac2b3c2035751509961ed776de13334b5"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#ac2b3c2035751509961ed776de13334b5">addController</a> (<a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &player, <a class="el" href="classBBM_1_1ControllableComponent.html#a050e4c8ed1f2ad177ee73b92ea7662e0">ControllableComponent::Layout</a> layout)</td></tr>
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<tr class="memdesc:ac2b3c2035751509961ed776de13334b5"><td class="mdescLeft"> </td><td class="mdescRight">Add a controller for the player. <a href="classBBM_1_1LobbySystem.html#ac2b3c2035751509961ed776de13334b5">More...</a><br /></td></tr>
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<tr class="separator:ac2b3c2035751509961ed776de13334b5"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aee1cf69b0c40c2cc82db5060c5fb242b"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#aee1cf69b0c40c2cc82db5060c5fb242b">createTile</a> (const std::shared_ptr< <a class="el" href="classWAL_1_1Scene.html">WAL::Scene</a> > &drawable, <a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &player, int color, int playerCount)</td></tr>
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<tr class="memdesc:aee1cf69b0c40c2cc82db5060c5fb242b"><td class="mdescLeft"> </td><td class="mdescRight">Create ingame tile. <a href="classBBM_1_1LobbySystem.html#aee1cf69b0c40c2cc82db5060c5fb242b">More...</a><br /></td></tr>
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<tr class="separator:aee1cf69b0c40c2cc82db5060c5fb242b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad628147ab2230d9b1421dd36c64403b9"><td class="memItemLeft" align="right" valign="top">static bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#ad628147ab2230d9b1421dd36c64403b9">playersAreReady</a> (<a class="el" href="classWAL_1_1Scene.html">WAL::Scene</a> &scene)</td></tr>
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<tr class="memdesc:ad628147ab2230d9b1421dd36c64403b9"><td class="mdescLeft"> </td><td class="mdescRight">Check if every player is ready. <a href="classBBM_1_1LobbySystem.html#ad628147ab2230d9b1421dd36c64403b9">More...</a><br /></td></tr>
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<tr class="separator:ad628147ab2230d9b1421dd36c64403b9"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab307f0732c41bf8de3ea32e3ca6302ec"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#ab307f0732c41bf8de3ea32e3ca6302ec">switchToGame</a> (<a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &wal)</td></tr>
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<tr class="memdesc:ab307f0732c41bf8de3ea32e3ca6302ec"><td class="mdescLeft"> </td><td class="mdescRight">Inform the engine that the next scene should be the game scene and load it. <a href="classBBM_1_1LobbySystem.html#ab307f0732c41bf8de3ea32e3ca6302ec">More...</a><br /></td></tr>
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<tr class="separator:ab307f0732c41bf8de3ea32e3ca6302ec"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-attribs"></a>
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Static Public Attributes</h2></td></tr>
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<tr class="memitem:af4637e3b2318d34cceb4c15c8d414438"><td class="memItemLeft" align="right" valign="top">static std::array< std::string, 4 > </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#af4637e3b2318d34cceb4c15c8d414438">colors</a></td></tr>
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<tr class="separator:af4637e3b2318d34cceb4c15c8d414438"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
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Private Member Functions</h2></td></tr>
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<tr class="memitem:aebf2652da1ba70cba1646804f2161b51"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#aebf2652da1ba70cba1646804f2161b51">_canJoin</a> ()</td></tr>
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<tr class="separator:aebf2652da1ba70cba1646804f2161b51"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab4b11ca957c69d788969eff4de687f1a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#ab4b11ca957c69d788969eff4de687f1a">_nextColor</a> (<a class="el" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a>< <a class="el" href="classBBM_1_1LobbyComponent.html">LobbyComponent</a>, <a class="el" href="classBBM_1_1Drawable2DComponent.html">Drawable2DComponent</a> > &entity)</td></tr>
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Private Attributes</h2></td></tr>
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<tr class="memitem:a054902fd49fc13e0eba4af6138a8ad6a"><td class="memItemLeft" align="right" valign="top">std::array< bool, 4 > </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#a054902fd49fc13e0eba4af6138a8ad6a">_colorTaken</a> = {}</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-static-attribs"></a>
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Static Private Attributes</h2></td></tr>
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<tr class="memitem:ae050816d043cac958c7ed7ae4ed29b01"><td class="memItemLeft" align="right" valign="top">static std::array< <a class="el" href="classRAY_1_1Color.html">RAY::Color</a>, 4 > </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html#ae050816d043cac958c7ed7ae4ed29b01">_rayColors</a></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
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Additional Inherited Members</h2></td></tr>
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<tr class="inherit_header pro_methods_classWAL_1_1System"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classWAL_1_1System')"><img src="closed.png" alt="-"/> Protected Member Functions inherited from <a class="el" href="classWAL_1_1System.html">WAL::System< LobbyComponent, Drawable2DComponent ></a></td></tr>
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<tr class="memitem:a726f3ce440c29bf07bd82d9391baf64f inherit pro_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a726f3ce440c29bf07bd82d9391baf64f">System</a> (<a class="el" href="classWAL_1_1Wal.html">Wal</a> &wal)</td></tr>
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<tr class="memdesc:a726f3ce440c29bf07bd82d9391baf64f inherit pro_methods_classWAL_1_1System"><td class="mdescLeft"> </td><td class="mdescRight">A system can't be instantiated, it should be derived. <a href="classWAL_1_1System.html#a726f3ce440c29bf07bd82d9391baf64f">More...</a><br /></td></tr>
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<tr class="separator:a726f3ce440c29bf07bd82d9391baf64f inherit pro_methods_classWAL_1_1System"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ac1a69b375a0d218803b576ae3991c996 inherit pro_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#ac1a69b375a0d218803b576ae3991c996">System</a> (const <a class="el" href="classWAL_1_1System.html">System</a> &)=default</td></tr>
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<tr class="memdesc:ac1a69b375a0d218803b576ae3991c996 inherit pro_methods_classWAL_1_1System"><td class="mdescLeft"> </td><td class="mdescRight">A system can't be instantiated, it should be derived. <a href="classWAL_1_1System.html#ac1a69b375a0d218803b576ae3991c996">More...</a><br /></td></tr>
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<tr class="separator:ac1a69b375a0d218803b576ae3991c996 inherit pro_methods_classWAL_1_1System"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a9a67e285bd1597de8dcab8889df4fa13 inherit pro_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1System.html">System</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a9a67e285bd1597de8dcab8889df4fa13">operator=</a> (const <a class="el" href="classWAL_1_1System.html">System</a> &)=default</td></tr>
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<tr class="memdesc:a9a67e285bd1597de8dcab8889df4fa13 inherit pro_methods_classWAL_1_1System"><td class="mdescLeft"> </td><td class="mdescRight">A system can't be instantiated, it should be derived. <a href="classWAL_1_1System.html#a9a67e285bd1597de8dcab8889df4fa13">More...</a><br /></td></tr>
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<tr class="separator:a9a67e285bd1597de8dcab8889df4fa13 inherit pro_methods_classWAL_1_1System"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="inherit_header pro_attribs_classWAL_1_1System"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_classWAL_1_1System')"><img src="closed.png" alt="-"/> Protected Attributes inherited from <a class="el" href="classWAL_1_1System.html">WAL::System< LobbyComponent, Drawable2DComponent ></a></td></tr>
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<tr class="memitem:a00b29f6adf3ae16541f68f36706bdac9 inherit pro_attribs_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1Wal.html">Wal</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a00b29f6adf3ae16541f68f36706bdac9">_wal</a></td></tr>
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<tr class="memdesc:a00b29f6adf3ae16541f68f36706bdac9 inherit pro_attribs_classWAL_1_1System"><td class="mdescLeft"> </td><td class="mdescRight">A reference to the ECS. <a href="classWAL_1_1System.html#a00b29f6adf3ae16541f68f36706bdac9">More...</a><br /></td></tr>
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<tr class="separator:a00b29f6adf3ae16541f68f36706bdac9 inherit pro_attribs_classWAL_1_1System"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>A system to handle Health entities. </p>
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</div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
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<a id="abb98745a919a7b94abe003d7a9b3749a"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#abb98745a919a7b94abe003d7a9b3749a">◆ </a></span>LobbySystem() <span class="overload">[1/2]</span></h2>
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<td class="memname">BBM::LobbySystem::LobbySystem </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> & </td>
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<td class="paramname"><em>wal</em></td><td>)</td>
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<span class="mlabels"><span class="mlabel">explicit</span></span> </td>
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<p>A default constructor. </p>
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<a id="ab780e37adcdb1fe0a1184459266f78e9"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ab780e37adcdb1fe0a1184459266f78e9">◆ </a></span>LobbySystem() <span class="overload">[2/2]</span></h2>
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<td>(</td>
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<td class="paramtype">const <a class="el" href="classBBM_1_1LobbySystem.html">LobbySystem</a> & </td>
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<p>A Lobby system is copy constructable. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a6703fc776d42a8439a3bbcd303910a23">◆ </a></span>~LobbySystem()</h2>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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<span class="mlabels"><span class="mlabel">override</span><span class="mlabel">default</span></span> </td>
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<p>A default destructor. </p>
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<h2 class="groupheader">Member Function Documentation</h2>
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<a id="aebf2652da1ba70cba1646804f2161b51"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#aebf2652da1ba70cba1646804f2161b51">◆ </a></span>_canJoin()</h2>
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<td class="memname">bool BBM::LobbySystem::_canJoin </td>
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<td>(</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<h2 class="memtitle"><span class="permalink"><a href="#ab4b11ca957c69d788969eff4de687f1a">◆ </a></span>_nextColor()</h2>
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<td class="memname">void BBM::LobbySystem::_nextColor </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a>< <a class="el" href="classBBM_1_1LobbyComponent.html">LobbyComponent</a>, <a class="el" href="classBBM_1_1Drawable2DComponent.html">Drawable2DComponent</a> > & </td>
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<a id="ac58f8f5f60f29763d66e04e7cffda9b3"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ac58f8f5f60f29763d66e04e7cffda9b3">◆ </a></span>addAI()</h2>
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<td>(</td>
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<p>Add an AI to the game. </p>
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<a id="ac2b3c2035751509961ed776de13334b5"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ac2b3c2035751509961ed776de13334b5">◆ </a></span>addController()</h2>
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<td class="paramtype"><a class="el" href="classBBM_1_1ControllableComponent.html#a050e4c8ed1f2ad177ee73b92ea7662e0">ControllableComponent::Layout</a> </td>
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<p>Add a controller for the player. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aee1cf69b0c40c2cc82db5060c5fb242b">◆ </a></span>createTile()</h2>
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<td class="paramkey"></td>
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<td class="paramtype">int </td>
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<td class="paramname"><em>color</em>, </td>
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<td>)</td>
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<p>Create ingame tile. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a618c56a877b6d39ff499c8f6175b7daa">◆ </a></span>onSelfUpdate()</h2>
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<td class="memname">void BBM::LobbySystem::onSelfUpdate </td>
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<td>(</td>
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<td class="paramtype">std::chrono::nanoseconds </td>
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<td class="paramname"><em>dtime</em></td><td>)</td>
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<p>A method called after all entities that this system manage has been updated. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">dtime</td><td>The delta time. </td></tr>
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<p>Reimplemented from <a class="el" href="classWAL_1_1System.html#a83c3c86e8ad1e35e94db423d512e11e5">WAL::System< LobbyComponent, Drawable2DComponent ></a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a8b23479c367bb334c1c9730a9d6905d3">◆ </a></span>onUpdate()</h2>
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<td class="memname">void BBM::LobbySystem::onUpdate </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a>< <a class="el" href="classBBM_1_1LobbyComponent.html">LobbyComponent</a>, <a class="el" href="classBBM_1_1Drawable2DComponent.html">Drawable2DComponent</a> > & </td>
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<td class="paramname"><em>entity</em>, </td>
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<td class="paramtype">std::chrono::nanoseconds </td>
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<td class="paramname"><em>dtime</em> </td>
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<td>)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#ab6ce39878fbb968a2f3073a8253359e0">◆ </a></span>operator=()</h2>
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<td class="memname"><a class="el" href="classBBM_1_1LobbySystem.html">LobbySystem</a>& BBM::LobbySystem::operator= </td>
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<td>(</td>
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<td class="paramtype">const <a class="el" href="classBBM_1_1LobbySystem.html">LobbySystem</a> & </td>
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<p>A system is not assignable. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ad628147ab2230d9b1421dd36c64403b9">◆ </a></span>playersAreReady()</h2>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classWAL_1_1Scene.html">WAL::Scene</a> & </td>
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<p>Check if every player is ready. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">scene</td><td>The lobby scene containing lobby players. </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#aa43a1c11b07bb5a635121d9f227927a1">◆ </a></span>removeAI()</h2>
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<td class="memname">void BBM::LobbySystem::removeAI </td>
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<td>(</td>
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<p>Remove an AI from the game. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ab307f0732c41bf8de3ea32e3ca6302ec">◆ </a></span>switchToGame()</h2>
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<td class="memname">void BBM::LobbySystem::switchToGame </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> & </td>
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<td class="paramname"><em>wal</em></td><td>)</td>
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<p>Inform the engine that the next scene should be the game scene and load it. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">wal</td><td>The engine. </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a634f26d96afad28e2839eaa8d49925e7">◆ </a></span>unloadLobby()</h2>
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<p>Reset the lobby scene to it's default state. </p>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a054902fd49fc13e0eba4af6138a8ad6a">◆ </a></span>_colorTaken</h2>
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<td class="memname">std::array<bool, 4> BBM::LobbySystem::_colorTaken = {}</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<h2 class="memtitle"><span class="permalink"><a href="#ae050816d043cac958c7ed7ae4ed29b01">◆ </a></span>_rayColors</h2>
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<td class="memname">std::array< <a class="el" href="classRAY_1_1Color.html">RAY::Color</a>, 4 > BBM::LobbySystem::_rayColors</td>
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<b>Initial value:</b><div class="fragment"><div class="line">= {</div>
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<div class="line"> BLUE,</div>
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<div class="line"> RED,</div>
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<div class="line"> GREEN,</div>
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<div class="line"> </div>
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<div class="line"> </div>
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<div class="line"> YELLOW</div>
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<div class="line"> }</div>
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</div><!-- fragment -->
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<h2 class="memtitle"><span class="permalink"><a href="#af4637e3b2318d34cceb4c15c8d414438">◆ </a></span>colors</h2>
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<td class="memname">std::array< std::string, 4 > BBM::LobbySystem::colors</td>
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<b>Initial value:</b><div class="fragment"><div class="line">= {</div>
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<div class="line"> <span class="stringliteral">"blue"</span>,</div>
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<div class="line"> <span class="stringliteral">"red"</span>,</div>
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<div class="line"> <span class="stringliteral">"green"</span>,</div>
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<div class="line"> </div>
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<div class="line"> </div>
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<div class="line"> <span class="stringliteral">"yellow"</span></div>
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<div class="line"> }</div>
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</div><!-- fragment -->
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<hr/>The documentation for this class was generated from the following files:<ul>
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<li>sources/System/Lobby/<a class="el" href="LobbySystem_8hpp_source.html">LobbySystem.hpp</a></li>
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<li>sources/System/Lobby/<a class="el" href="LobbySystem_8cpp.html">LobbySystem.cpp</a></li>
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</ul>
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</div><!-- contents -->
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