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Bomberman/classBBM_1_1LuaMap-members.html
2021-06-26 11:31:13 +00:00

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<div id="projectname">Bomberman
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<ul>
<li class="navelem"><a class="el" href="namespaceBBM.html">BBM</a></li><li class="navelem"><a class="el" href="classBBM_1_1LuaMap.html">LuaMap</a></li> </ul>
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<div class="title">BBM::LuaMap Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#adc69d7da9c592a97b35efae1f1b39cf2">_danger</a></td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#ad840278a27291b9b4672f40ff7e8ae18">_dirs</a></td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a8deddcc71bfcf5b76423957c6b82807d">_enemies</a></td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a94d2a6c7a0cefe20df042e05e80ce802">_map</a></td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#ab3f5cf77644cc9badece185f1242174e">_player</a></td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a34085645e0ec2eacf768b638cadb8bbc">_roundedPlayer</a></td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a749ad05926b7579c0f36db1680619734">canPutBomb</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#ae2336d685ea8d6220aeef1bd0ce74a8b">clearDanger</a>(void)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#ad92a46db1fd2d0a732f64f719182f48c">currRadius</a></td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#ace3eb260b1bf17d4a0a85e4670365d62">fillPath</a>(std::vector&lt; Vector2f &gt; &amp;path, std::unordered_map&lt; Vector2f, Vector2f &gt; &amp;cameFrom, Vector2f node) const</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#ae56f040c6f6fca667016db45798a1f7e">findSafeSpace</a>(const std::vector&lt; std::vector&lt; int &gt;&gt; &amp;dangerMap) const</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a9f2a76a76b3f04e936555a5b40b9d759">getBlockType</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a981a12e268db68d511e2df039116b3ec">getClosestSafeSpace</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#abb34908f40e849b264eb46e1e66366a6">getDanger</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a5dd7a2084db45f508d5f2e89abb1c577">getDangerLevel</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#ab359a1f74f4cf6830b90c1254dc3b38a">getDangerLevelPlayer</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a54fee7c21ee87de9e1c5caac355506e5">getEnemies</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#ad54bf72f42d7753467ba286c71cfcee8">getEnemiesRound</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a8306be56eb1672913b232fcf4dcd62da">getMap</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a50f58d571919ee1233c57d1d71f10767">getNeighbors</a>(Vector2f node, bool throughBreakable) const</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a1b221f0ccc091bf9054b5e28b7616018">getPath</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a70d15a20d16c00e75195888c9ecbc647">getPlayer</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a83c510a554359314a720c62000b4bcdc">getPlayerRound</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a1b65e87b7c79695b168a5fc31c2f51a8">getRadius</a>(lua_State *L)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#ade8465bb6704b2ded6a0401ab1d35c90">LuaMap</a>()</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#ab60f7d1865c1e91274375770c904fad7">pathfind</a>(Vector2f root, Vector2f target, bool throughBreakable) const</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a0bcf3c454943948970ee96eac299080c">setDanger</a>(int xpos, int ypos, int dangerLevel)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a08b35d129d2d985b69bcb8cdddccb6f1">setPlayer</a>(Vector3f pos)</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html#a674ec187c0771d74210e75185044785e">~LuaMap</a>()</td><td class="entry"><a class="el" href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></td><td class="entry"></td></tr>
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