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<li class="navelem"><a class="el" href="namespaceBBM.html">BBM</a></li><li class="navelem"><a class="el" href="classBBM_1_1RenderSystem.html">RenderSystem</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-attribs">Private Attributes</a> &#124;
<a href="#pri-static-attribs">Static Private Attributes</a> &#124;
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<div class="title">BBM::RenderSystem Class Reference</div> </div>
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<p><code>#include &lt;<a class="el" href="RenderSystem_8hpp_source.html">RenderSystem.hpp</a>&gt;</code></p>
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Inheritance diagram for BBM::RenderSystem:</div>
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Collaboration diagram for BBM::RenderSystem:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aad0df3e33bae4bc5364c9b7398c0eab6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#aad0df3e33bae4bc5364c9b7398c0eab6">onSelfUpdate</a> (std::chrono::nanoseconds dtime) override</td></tr>
<tr class="memdesc:aad0df3e33bae4bc5364c9b7398c0eab6"><td class="mdescLeft">&#160;</td><td class="mdescRight">A method called after all entities that this system manage has been updated. <a href="classBBM_1_1RenderSystem.html#aad0df3e33bae4bc5364c9b7398c0eab6">More...</a><br /></td></tr>
<tr class="separator:aad0df3e33bae4bc5364c9b7398c0eab6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a94013e853543c250ab3195e84e519bf4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#a94013e853543c250ab3195e84e519bf4">onUpdate</a> (<a class="el" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a>&lt; <a class="el" href="classBBM_1_1CameraComponent.html">CameraComponent</a>, <a class="el" href="classBBM_1_1PositionComponent.html">PositionComponent</a> &gt; &amp;entity, std::chrono::nanoseconds dtime) override</td></tr>
<tr class="separator:a94013e853543c250ab3195e84e519bf4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af17cbc1b3f7de038e9f8589ae00719f5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#af17cbc1b3f7de038e9f8589ae00719f5">setDebug</a> (bool debug)</td></tr>
<tr class="separator:af17cbc1b3f7de038e9f8589ae00719f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3259b4c047113ed035fecbc1ea4cc308"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#a3259b4c047113ed035fecbc1ea4cc308">drawBoundingBox</a> (const <a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;entity, const <a class="el" href="classBBM_1_1PositionComponent.html">PositionComponent</a> &amp;posComponent, const <a class="el" href="classBBM_1_1Drawable3DComponent.html">Drawable3DComponent</a> &amp;drawable) const</td></tr>
<tr class="separator:a3259b4c047113ed035fecbc1ea4cc308"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af0a993a3cc0dc631f62fd7e8c58efd2e"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#af0a993a3cc0dc631f62fd7e8c58efd2e">RenderSystem</a> (<a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;wal, <a class="el" href="classRAY_1_1Window.html">RAY::Window</a> &amp;window, bool debugMode=false)</td></tr>
<tr class="memdesc:af0a993a3cc0dc631f62fd7e8c58efd2e"><td class="mdescLeft">&#160;</td><td class="mdescRight">ctor <a href="classBBM_1_1RenderSystem.html#af0a993a3cc0dc631f62fd7e8c58efd2e">More...</a><br /></td></tr>
<tr class="separator:af0a993a3cc0dc631f62fd7e8c58efd2e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a60d1cd310f0d571d50ffcf06e81ec6d5"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#a60d1cd310f0d571d50ffcf06e81ec6d5">RenderSystem</a> (const <a class="el" href="classBBM_1_1RenderSystem.html">RenderSystem</a> &amp;)=default</td></tr>
<tr class="memdesc:a60d1cd310f0d571d50ffcf06e81ec6d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default copy ctor. <a href="classBBM_1_1RenderSystem.html#a60d1cd310f0d571d50ffcf06e81ec6d5">More...</a><br /></td></tr>
<tr class="separator:a60d1cd310f0d571d50ffcf06e81ec6d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad01b3245ffa26e219d0a901e63e87ef4"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#ad01b3245ffa26e219d0a901e63e87ef4">~RenderSystem</a> () override=default</td></tr>
<tr class="memdesc:ad01b3245ffa26e219d0a901e63e87ef4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default dtor. <a href="classBBM_1_1RenderSystem.html#ad01b3245ffa26e219d0a901e63e87ef4">More...</a><br /></td></tr>
<tr class="separator:ad01b3245ffa26e219d0a901e63e87ef4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2028ece8405fa511967dfa8f315824c4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classBBM_1_1RenderSystem.html">RenderSystem</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#a2028ece8405fa511967dfa8f315824c4">operator=</a> (const <a class="el" href="classBBM_1_1RenderSystem.html">RenderSystem</a> &amp;)=delete</td></tr>
<tr class="memdesc:a2028ece8405fa511967dfa8f315824c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">A render screen system can't be assigned. <a href="classBBM_1_1RenderSystem.html#a2028ece8405fa511967dfa8f315824c4">More...</a><br /></td></tr>
<tr class="separator:a2028ece8405fa511967dfa8f315824c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classWAL_1_1System"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classWAL_1_1System')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classWAL_1_1System.html">WAL::System&lt; CameraComponent, PositionComponent &gt;</a></td></tr>
<tr class="memitem:a0d85848f1b0c0561d6f120b04d6b2149 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a0d85848f1b0c0561d6f120b04d6b2149">~System</a> () override=default</td></tr>
<tr class="memdesc:a0d85848f1b0c0561d6f120b04d6b2149 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A virtual, default, destructor. <a href="classWAL_1_1System.html#a0d85848f1b0c0561d6f120b04d6b2149">More...</a><br /></td></tr>
<tr class="separator:a0d85848f1b0c0561d6f120b04d6b2149 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6df60c35efd50fe389245a92c8b8a682 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a6df60c35efd50fe389245a92c8b8a682">System</a> (<a class="el" href="classWAL_1_1System.html">System</a> &amp;&amp;) noexcept=default</td></tr>
<tr class="memdesc:a6df60c35efd50fe389245a92c8b8a682 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system can be moved. <a href="classWAL_1_1System.html#a6df60c35efd50fe389245a92c8b8a682">More...</a><br /></td></tr>
<tr class="separator:a6df60c35efd50fe389245a92c8b8a682 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad9a9809572eaad4e575753797d5ebc83 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1View.html">View</a>&lt; Dependencies... &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">getView</a> () override</td></tr>
<tr class="memdesc:ad9a9809572eaad4e575753797d5ebc83 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a view of all entities containing every dependencies of this system. <a href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">More...</a><br /></td></tr>
<tr class="separator:ad9a9809572eaad4e575753797d5ebc83 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac06ea339c14af184afb7fe59aa0c77dd inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#ac06ea339c14af184afb7fe59aa0c77dd">onUpdate</a> (<a class="el" href="classWAL_1_1ViewEntity.html">ViewEntity</a>&lt; Dependencies... &gt; &amp;entity, std::chrono::nanoseconds dtime)</td></tr>
<tr class="memdesc:ac06ea339c14af184afb7fe59aa0c77dd inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update the corresponding component of the given entity. <a href="classWAL_1_1System.html#ac06ea339c14af184afb7fe59aa0c77dd">More...</a><br /></td></tr>
<tr class="separator:ac06ea339c14af184afb7fe59aa0c77dd inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa0609c8ecdbde2100827dbf9e386b0cf inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#aa0609c8ecdbde2100827dbf9e386b0cf">onFixedUpdate</a> (<a class="el" href="classWAL_1_1ViewEntity.html">ViewEntity</a>&lt; Dependencies... &gt; &amp;entity)</td></tr>
<tr class="memdesc:aa0609c8ecdbde2100827dbf9e386b0cf inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">An alternative of onUpdate that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. <a href="classWAL_1_1System.html#aa0609c8ecdbde2100827dbf9e386b0cf">More...</a><br /></td></tr>
<tr class="separator:aa0609c8ecdbde2100827dbf9e386b0cf inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a160c40e1e9ae6b5f7a509a061f9596ff inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">update</a> (std::chrono::nanoseconds dtime) final</td></tr>
<tr class="memdesc:a160c40e1e9ae6b5f7a509a061f9596ff inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update the whole system (every entities that this system is responsible can be updated. <a href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">More...</a><br /></td></tr>
<tr class="separator:a160c40e1e9ae6b5f7a509a061f9596ff inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af23891a01001a6fb56eb9acecc0ff9b0 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">fixedUpdate</a> () final</td></tr>
<tr class="memdesc:af23891a01001a6fb56eb9acecc0ff9b0 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">An alternative of update that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. <a href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">More...</a><br /></td></tr>
<tr class="separator:af23891a01001a6fb56eb9acecc0ff9b0 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classWAL_1_1ISystem"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classWAL_1_1ISystem')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classWAL_1_1ISystem.html">WAL::ISystem</a></td></tr>
<tr class="memitem:a0b6e35f2112486fbfc871bcc63acb740 inherit pub_methods_classWAL_1_1ISystem"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1ISystem.html#a0b6e35f2112486fbfc871bcc63acb740">~ISystem</a> ()=default</td></tr>
<tr class="memdesc:a0b6e35f2112486fbfc871bcc63acb740 inherit pub_methods_classWAL_1_1ISystem"><td class="mdescLeft">&#160;</td><td class="mdescRight">A virtual default destructor. <a href="classWAL_1_1ISystem.html#a0b6e35f2112486fbfc871bcc63acb740">More...</a><br /></td></tr>
<tr class="separator:a0b6e35f2112486fbfc871bcc63acb740 inherit pub_methods_classWAL_1_1ISystem"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:a65035c2275ea970028ec30ee6dc7af3e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#a65035c2275ea970028ec30ee6dc7af3e">drawRescaledDrawable</a> (<a class="el" href="classRAY_1_1Drawables_1_1ADrawable2D.html">RAY::Drawables::ADrawable2D</a> &amp;drawable, const <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> &amp;newDims)</td></tr>
<tr class="memdesc:a65035c2275ea970028ec30ee6dc7af3e"><td class="mdescLeft">&#160;</td><td class="mdescRight">rescale the drawables dimensions according to new window dimensions <a href="classBBM_1_1RenderSystem.html#a65035c2275ea970028ec30ee6dc7af3e">More...</a><br /></td></tr>
<tr class="separator:a65035c2275ea970028ec30ee6dc7af3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a89a1e9b8086d5ea3592d79dae96b2429"><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#a89a1e9b8086d5ea3592d79dae96b2429">getRescaledPosition</a> (<a class="el" href="namespaceBBM.html#ad0b7cbe1d35a6c8ac75e31df6e1357a5">Vector3f</a> &amp;position, const <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> &amp;newWinDims)</td></tr>
<tr class="memdesc:a89a1e9b8086d5ea3592d79dae96b2429"><td class="mdescLeft">&#160;</td><td class="mdescRight">rescale the drawables position according to new window dimensions <a href="classBBM_1_1RenderSystem.html#a89a1e9b8086d5ea3592d79dae96b2429">More...</a><br /></td></tr>
<tr class="separator:a89a1e9b8086d5ea3592d79dae96b2429"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab0c65f44f91514ab522bbf2895be8223"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#ab0c65f44f91514ab522bbf2895be8223">resizeWindow</a> (<a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> &amp;newDims)</td></tr>
<tr class="separator:ab0c65f44f91514ab522bbf2895be8223"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr class="memitem:a75c9f28d9f56ef9e4c44077507bec931"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classRAY_1_1Window.html">RAY::Window</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#a75c9f28d9f56ef9e4c44077507bec931">_window</a></td></tr>
<tr class="memdesc:a75c9f28d9f56ef9e4c44077507bec931"><td class="mdescLeft">&#160;</td><td class="mdescRight">The window to render on. <a href="classBBM_1_1RenderSystem.html#a75c9f28d9f56ef9e4c44077507bec931">More...</a><br /></td></tr>
<tr class="separator:a75c9f28d9f56ef9e4c44077507bec931"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afcfd644df5330cf823bb8e93d4806746"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">RAY::Camera::Camera3D</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#afcfd644df5330cf823bb8e93d4806746">_camera</a></td></tr>
<tr class="memdesc:afcfd644df5330cf823bb8e93d4806746"><td class="mdescLeft">&#160;</td><td class="mdescRight">The camera used to render. <a href="classBBM_1_1RenderSystem.html#afcfd644df5330cf823bb8e93d4806746">More...</a><br /></td></tr>
<tr class="separator:afcfd644df5330cf823bb8e93d4806746"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9aa32a17d4756361e6f8ce043d1d3d85"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#a9aa32a17d4756361e6f8ce043d1d3d85">_debugMode</a></td></tr>
<tr class="memdesc:a9aa32a17d4756361e6f8ce043d1d3d85"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines if the debug informations must be displayed or not. <a href="classBBM_1_1RenderSystem.html#a9aa32a17d4756361e6f8ce043d1d3d85">More...</a><br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-static-attribs"></a>
Static Private Attributes</h2></td></tr>
<tr class="memitem:a07611ee0c87e251598236f35df9a46eb"><td class="memItemLeft" align="right" valign="top">static constexpr short&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html#a07611ee0c87e251598236f35df9a46eb">FPS</a> = 60</td></tr>
<tr class="memdesc:a07611ee0c87e251598236f35df9a46eb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window framerate limit. <a href="classBBM_1_1RenderSystem.html#a07611ee0c87e251598236f35df9a46eb">More...</a><br /></td></tr>
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Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pro_methods_classWAL_1_1System"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classWAL_1_1System')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classWAL_1_1System.html">WAL::System&lt; CameraComponent, PositionComponent &gt;</a></td></tr>
<tr class="memitem:a726f3ce440c29bf07bd82d9391baf64f inherit pro_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a726f3ce440c29bf07bd82d9391baf64f">System</a> (<a class="el" href="classWAL_1_1Wal.html">Wal</a> &amp;wal)</td></tr>
<tr class="memdesc:a726f3ce440c29bf07bd82d9391baf64f inherit pro_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system can't be instantiated, it should be derived. <a href="classWAL_1_1System.html#a726f3ce440c29bf07bd82d9391baf64f">More...</a><br /></td></tr>
<tr class="separator:a726f3ce440c29bf07bd82d9391baf64f inherit pro_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac1a69b375a0d218803b576ae3991c996 inherit pro_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#ac1a69b375a0d218803b576ae3991c996">System</a> (const <a class="el" href="classWAL_1_1System.html">System</a> &amp;)=default</td></tr>
<tr class="memdesc:ac1a69b375a0d218803b576ae3991c996 inherit pro_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system can't be instantiated, it should be derived. <a href="classWAL_1_1System.html#ac1a69b375a0d218803b576ae3991c996">More...</a><br /></td></tr>
<tr class="separator:ac1a69b375a0d218803b576ae3991c996 inherit pro_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9a67e285bd1597de8dcab8889df4fa13 inherit pro_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1System.html">System</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a9a67e285bd1597de8dcab8889df4fa13">operator=</a> (const <a class="el" href="classWAL_1_1System.html">System</a> &amp;)=default</td></tr>
<tr class="memdesc:a9a67e285bd1597de8dcab8889df4fa13 inherit pro_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system can't be instantiated, it should be derived. <a href="classWAL_1_1System.html#a9a67e285bd1597de8dcab8889df4fa13">More...</a><br /></td></tr>
<tr class="separator:a9a67e285bd1597de8dcab8889df4fa13 inherit pro_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pro_attribs_classWAL_1_1System"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_classWAL_1_1System')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="classWAL_1_1System.html">WAL::System&lt; CameraComponent, PositionComponent &gt;</a></td></tr>
<tr class="memitem:a00b29f6adf3ae16541f68f36706bdac9 inherit pro_attribs_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1Wal.html">Wal</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a00b29f6adf3ae16541f68f36706bdac9">_wal</a></td></tr>
<tr class="memdesc:a00b29f6adf3ae16541f68f36706bdac9 inherit pro_attribs_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A reference to the ECS. <a href="classWAL_1_1System.html#a00b29f6adf3ae16541f68f36706bdac9">More...</a><br /></td></tr>
<tr class="separator:a00b29f6adf3ae16541f68f36706bdac9 inherit pro_attribs_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="af0a993a3cc0dc631f62fd7e8c58efd2e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af0a993a3cc0dc631f62fd7e8c58efd2e">&#9670;&nbsp;</a></span>RenderSystem() <span class="overload">[1/2]</span></h2>
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<td class="memname">BBM::RenderSystem::RenderSystem </td>
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<td class="paramtype"><a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;&#160;</td>
<td class="paramname"><em>wal</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classRAY_1_1Window.html">RAY::Window</a> &amp;&#160;</td>
<td class="paramname"><em>window</em>, </td>
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<td class="paramtype">bool&#160;</td>
<td class="paramname"><em>debugMode</em> = <code>false</code>&#160;</td>
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<td></td>
<td>)</td>
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<p>ctor </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a60d1cd310f0d571d50ffcf06e81ec6d5">&#9670;&nbsp;</a></span>RenderSystem() <span class="overload">[2/2]</span></h2>
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<td class="memname">BBM::RenderSystem::RenderSystem </td>
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<td class="paramtype">const <a class="el" href="classBBM_1_1RenderSystem.html">RenderSystem</a> &amp;&#160;</td>
<td class="paramname"></td><td>)</td>
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<p>Default copy ctor. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ad01b3245ffa26e219d0a901e63e87ef4">&#9670;&nbsp;</a></span>~RenderSystem()</h2>
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<td class="memname">BBM::RenderSystem::~RenderSystem </td>
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<p>Default dtor. </p>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a3259b4c047113ed035fecbc1ea4cc308">&#9670;&nbsp;</a></span>drawBoundingBox()</h2>
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<td class="memname">void BBM::RenderSystem::drawBoundingBox </td>
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<td class="paramtype">const <a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;&#160;</td>
<td class="paramname"><em>entity</em>, </td>
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<td class="paramtype">const <a class="el" href="classBBM_1_1PositionComponent.html">PositionComponent</a> &amp;&#160;</td>
<td class="paramname"><em>posComponent</em>, </td>
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<td class="paramtype">const <a class="el" href="classBBM_1_1Drawable3DComponent.html">Drawable3DComponent</a> &amp;&#160;</td>
<td class="paramname"><em>drawable</em>&#160;</td>
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<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">entity</td><td>entity to draw bounding box of </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a65035c2275ea970028ec30ee6dc7af3e">&#9670;&nbsp;</a></span>drawRescaledDrawable()</h2>
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<td class="memname">void BBM::RenderSystem::drawRescaledDrawable </td>
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<td class="paramtype"><a class="el" href="classRAY_1_1Drawables_1_1ADrawable2D.html">RAY::Drawables::ADrawable2D</a> &amp;&#160;</td>
<td class="paramname"><em>drawable</em>, </td>
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<td class="paramtype">const <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> &amp;&#160;</td>
<td class="paramname"><em>newDims</em>&#160;</td>
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<p>rescale the drawables dimensions according to new window dimensions </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">drawable</td><td>the drawable to rescale </td></tr>
<tr><td class="paramname">newDims</td><td>the new window's dimensions </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a89a1e9b8086d5ea3592d79dae96b2429">&#9670;&nbsp;</a></span>getRescaledPosition()</h2>
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<td class="memname"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> BBM::RenderSystem::getRescaledPosition </td>
<td>(</td>
<td class="paramtype"><a class="el" href="namespaceBBM.html#ad0b7cbe1d35a6c8ac75e31df6e1357a5">Vector3f</a> &amp;&#160;</td>
<td class="paramname"><em>position</em>, </td>
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<td></td>
<td class="paramtype">const <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> &amp;&#160;</td>
<td class="paramname"><em>newWinDims</em>&#160;</td>
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<p>rescale the drawables position according to new window dimensions </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">position</td><td>a reference to position </td></tr>
<tr><td class="paramname">newDims</td><td>the new window's dimensions </td></tr>
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</dd>
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<h2 class="memtitle"><span class="permalink"><a href="#aad0df3e33bae4bc5364c9b7398c0eab6">&#9670;&nbsp;</a></span>onSelfUpdate()</h2>
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<td class="memname">void BBM::RenderSystem::onSelfUpdate </td>
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<td class="paramtype">std::chrono::nanoseconds&#160;</td>
<td class="paramname"><em>dtime</em></td><td>)</td>
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<p>A method called after all entities that this system manage has been updated. </p>
<dl class="section note"><dt>Note</dt><dd>render on screen here </dd></dl>
<p>Reimplemented from <a class="el" href="classWAL_1_1System.html#a83c3c86e8ad1e35e94db423d512e11e5">WAL::System&lt; CameraComponent, PositionComponent &gt;</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a94013e853543c250ab3195e84e519bf4">&#9670;&nbsp;</a></span>onUpdate()</h2>
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<td class="memname">void BBM::RenderSystem::onUpdate </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a>&lt; <a class="el" href="classBBM_1_1CameraComponent.html">CameraComponent</a>, <a class="el" href="classBBM_1_1PositionComponent.html">PositionComponent</a> &gt; &amp;&#160;</td>
<td class="paramname"><em>entity</em>, </td>
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<td class="paramtype">std::chrono::nanoseconds&#160;</td>
<td class="paramname"><em>dtime</em>&#160;</td>
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<span class="mlabels"><span class="mlabel">override</span></span> </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a2028ece8405fa511967dfa8f315824c4">&#9670;&nbsp;</a></span>operator=()</h2>
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<td class="memname"><a class="el" href="classBBM_1_1RenderSystem.html">RenderSystem</a>&amp; BBM::RenderSystem::operator= </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classBBM_1_1RenderSystem.html">RenderSystem</a> &amp;&#160;</td>
<td class="paramname"></td><td>)</td>
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<span class="mlabels"><span class="mlabel">delete</span></span> </td>
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<p>A render screen system can't be assigned. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ab0c65f44f91514ab522bbf2895be8223">&#9670;&nbsp;</a></span>resizeWindow()</h2>
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<td class="memname">void BBM::RenderSystem::resizeWindow </td>
<td>(</td>
<td class="paramtype"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> &amp;&#160;</td>
<td class="paramname"><em>newDims</em></td><td>)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#af17cbc1b3f7de038e9f8589ae00719f5">&#9670;&nbsp;</a></span>setDebug()</h2>
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<td class="memname">void BBM::RenderSystem::setDebug </td>
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<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">debug</td><td>true if debug mode should be enabled </td></tr>
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</dd>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#afcfd644df5330cf823bb8e93d4806746">&#9670;&nbsp;</a></span>_camera</h2>
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<td class="memname"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">RAY::Camera::Camera3D</a> BBM::RenderSystem::_camera</td>
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<p>The camera used to render. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a9aa32a17d4756361e6f8ce043d1d3d85">&#9670;&nbsp;</a></span>_debugMode</h2>
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<p>Defines if the debug informations must be displayed or not. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a75c9f28d9f56ef9e4c44077507bec931">&#9670;&nbsp;</a></span>_window</h2>
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<td class="memname"><a class="el" href="classRAY_1_1Window.html">RAY::Window</a>&amp; BBM::RenderSystem::_window</td>
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<p>The window to render on. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a07611ee0c87e251598236f35df9a46eb">&#9670;&nbsp;</a></span>FPS</h2>
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<td class="memname">constexpr short BBM::RenderSystem::FPS = 60</td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">constexpr</span><span class="mlabel">private</span></span> </td>
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<p>Window framerate limit. </p>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>sources/System/Renderer/<a class="el" href="RenderSystem_8hpp_source.html">RenderSystem.hpp</a></li>
<li>sources/System/Renderer/<a class="el" href="RenderSystem_8cpp.html">RenderSystem.cpp</a></li>
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