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Bomberman/classBBM_1_1ScoreSystem-members.html
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<ul>
<li class="navelem"><a class="el" href="namespaceBBM.html">BBM</a></li><li class="navelem"><a class="el" href="classBBM_1_1ScoreSystem.html">ScoreSystem</a></li> </ul>
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<div class="title">BBM::ScoreSystem Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classBBM_1_1ScoreSystem.html">BBM::ScoreSystem</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#a00b29f6adf3ae16541f68f36706bdac9">_wal</a></td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">fixedUpdate</a>() final</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">getView</a>() override</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1System.html#aa0609c8ecdbde2100827dbf9e386b0cf">onFixedUpdate</a>(ViewEntity&lt; Dependencies... &gt; &amp;entity)</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#a83c3c86e8ad1e35e94db423d512e11e5">onSelfUpdate</a>(std::chrono::nanoseconds dtime)</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ScoreSystem.html#a513d81be0c6347f12ae776a146b64a35">onUpdate</a>(WAL::ViewEntity&lt; ScoreComponent, HealthComponent &gt; &amp;entity, std::chrono::nanoseconds dtime) override</td><td class="entry"><a class="el" href="classBBM_1_1ScoreSystem.html">BBM::ScoreSystem</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#ac06ea339c14af184afb7fe59aa0c77dd">System&lt; ScoreComponent, HealthComponent &gt;::onUpdate</a>(ViewEntity&lt; Dependencies... &gt; &amp;entity, std::chrono::nanoseconds dtime)</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ScoreSystem.html#ad74520e28a6a29d5a350d6e411b13a04">operator=</a>(const ScoreSystem &amp;)=delete</td><td class="entry"><a class="el" href="classBBM_1_1ScoreSystem.html">BBM::ScoreSystem</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#a9a67e285bd1597de8dcab8889df4fa13">System&lt; ScoreComponent, HealthComponent &gt;::operator=</a>(const System &amp;)=default</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ScoreSystem.html#a3d43cd9c1a5c635effd7d0e59d6e8d2a">ScoreSystem</a>(WAL::Wal &amp;wal)</td><td class="entry"><a class="el" href="classBBM_1_1ScoreSystem.html">BBM::ScoreSystem</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1ScoreSystem.html#ab90efbb7b10f0d3afd13bdcc86044d5a">ScoreSystem</a>(const ScoreSystem &amp;)=default</td><td class="entry"><a class="el" href="classBBM_1_1ScoreSystem.html">BBM::ScoreSystem</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1System.html#a6df60c35efd50fe389245a92c8b8a682">System</a>(System &amp;&amp;) noexcept=default</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#a726f3ce440c29bf07bd82d9391baf64f">System</a>(Wal &amp;wal)</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">explicit</span><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1System.html#ac1a69b375a0d218803b576ae3991c996">System</a>(const System &amp;)=default</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">update</a>(std::chrono::nanoseconds dtime) final</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1ISystem.html#a0b6e35f2112486fbfc871bcc63acb740">~ISystem</a>()=default</td><td class="entry"><a class="el" href="classWAL_1_1ISystem.html">WAL::ISystem</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1ScoreSystem.html#a2e57ba256292d8b29245a2335cd2fa7c">~ScoreSystem</a>() override=default</td><td class="entry"><a class="el" href="classBBM_1_1ScoreSystem.html">BBM::ScoreSystem</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1System.html#a0d85848f1b0c0561d6f120b04d6b2149">~System</a>() override=default</td><td class="entry"><a class="el" href="classWAL_1_1System.html">WAL::System&lt; ScoreComponent, HealthComponent &gt;</a></td><td class="entry"></td></tr>
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