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Bomberman/classBBM_1_1ShaderComponentDrawable2D-members.html
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<li class="navelem"><a class="el" href="namespaceBBM.html">BBM</a></li><li class="navelem"><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html">ShaderComponentDrawable2D</a></li> </ul>
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<div class="title">BBM::ShaderComponentDrawable2D Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html">BBM::ShaderComponentDrawable2D</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1Component.html#a3841f7c8cc4eeb9d1e97b3182976d89f">_entity</a></td><td class="entry"><a class="el" href="classWAL_1_1Component.html">WAL::Component</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#a36c2d21cae2834f505aad8801fcf01ae">clone</a>(WAL::Entity &amp;entity) const override</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1Component.html#ad27cb4b0bdc95b6245f6b5a8c56cc78a">Component</a>(Entity &amp;entity)</td><td class="entry"><a class="el" href="classWAL_1_1Component.html">WAL::Component</a></td><td class="entry"><span class="mlabel">explicit</span><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1Component.html#a3a3306df3733bfa77c70d789b650984b">Component</a>(const Component &amp;)=default</td><td class="entry"><a class="el" href="classWAL_1_1Component.html">WAL::Component</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#a842312e55924028f54007029411e1613">fragmentFilePath</a></td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#a4ca4489675dddb242a1847961330a37e">getFragmentFilePath</a>() const</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#ab939f44c27f513fe272597f7af16b2ec">getShader</a>()</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#a81eed4d152215e41b5a6f66fec2e2122">getVertexFilePath</a>() const</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1Component.html#a4acae0960f4232caf8395b2465dde8cc">onStart</a>()</td><td class="entry"><a class="el" href="classWAL_1_1Component.html">WAL::Component</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classWAL_1_1Component.html#a0f3f4fe54fd06de1e685835977fef050">onStop</a>()</td><td class="entry"><a class="el" href="classWAL_1_1Component.html">WAL::Component</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html#af2aeb33099ab96bdb962a6cf1391ade9">operator=</a>(const ShaderComponentDrawable2D &amp;)=delete</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html">BBM::ShaderComponentDrawable2D</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#ababe490d5a8bef57cbc548d7707ec66c">BBM::ShaderComponent::operator=</a>(const ShaderComponent &amp;)=delete</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1Component.html#a155fb97f22714a0f489af7442d7d3253">WAL::Component::operator=</a>(const Component &amp;)=delete</td><td class="entry"><a class="el" href="classWAL_1_1Component.html">WAL::Component</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#a3cdb1098bd37ca5e32c03ff3bf7badb1">shader</a></td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#ab6f0b36e5073c1bc6ab10cb79de7431c">ShaderComponent</a>(WAL::Entity &amp;entity, const std::string &amp;fragmentFilePath, const std::string &amp;vertexFilePath=&quot;&quot;, const WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt; &amp;onFixedUpdate=WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt;(), bool lonely=false)</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#ac08a115b701011db3e9fbba02541e778">ShaderComponent</a>(const ShaderComponent &amp;)=default</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html#a43e5a3da2acfb2dce0fa7538fc47a1da">ShaderComponentDrawable2D</a>(WAL::Entity &amp;entity, const std::string &amp;fragmentFilePath, const std::string &amp;vertexFilePath=&quot;&quot;, const WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt; &amp;onFixedUpdate=WAL::Callback&lt; WAL::Entity &amp;, WAL::Wal &amp;, std::chrono::nanoseconds &gt;(), bool lonely=false)</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html">BBM::ShaderComponentDrawable2D</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html#ad6e1ca086d2d3cee61561be7c6e243fd">ShaderComponentDrawable2D</a>(const ShaderComponentDrawable2D &amp;)=default</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html">BBM::ShaderComponentDrawable2D</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#a9fcca2506d57026e20e68d2d53ba06cb">update</a></td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#ab765936c9fa28a50af096dcf680ebe20">vertexFilePath</a></td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classWAL_1_1Component.html#a3d8e13fdc53a63b0b1f8d15576f98cf8">~Component</a>()=default</td><td class="entry"><a class="el" href="classWAL_1_1Component.html">WAL::Component</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html#a521692196752b271edbaad68c66b737a">~ShaderComponent</a>() override=default</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html#a06103367bed49d1c7c5dfb3f2892bec1">~ShaderComponentDrawable2D</a>() override=default</td><td class="entry"><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html">BBM::ShaderComponentDrawable2D</a></td><td class="entry"></td></tr>
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