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<li class="navelem"><a class="el" href="namespaceBBM.html">BBM</a></li><li class="navelem"><a class="el" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="title">BBM::ShaderComponentModel Class Reference</div> </div>
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<p><code>#include &lt;<a class="el" href="ShaderComponent_8hpp_source.html">ShaderComponent.hpp</a>&gt;</code></p>
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Inheritance diagram for BBM::ShaderComponentModel:</div>
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Collaboration diagram for BBM::ShaderComponentModel:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aea74da9b0564d071fae2bdc3b77a0ac1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponentModel.html#aea74da9b0564d071fae2bdc3b77a0ac1">onStart</a> () override</td></tr>
<tr class="memdesc:aea74da9b0564d071fae2bdc3b77a0ac1"><td class="mdescLeft">&#160;</td><td class="mdescRight">The entity or this component has just been enabled. <a href="classBBM_1_1ShaderComponentModel.html#aea74da9b0564d071fae2bdc3b77a0ac1">More...</a><br /></td></tr>
<tr class="separator:aea74da9b0564d071fae2bdc3b77a0ac1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8f5fb2c09f6dc13aff03c51e977b3977"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponentModel.html#a8f5fb2c09f6dc13aff03c51e977b3977">ShaderComponentModel</a> (<a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;entity, const std::string &amp;<a class="el" href="classBBM_1_1ShaderComponent.html#a842312e55924028f54007029411e1613">fragmentFilePath</a>, const std::string &amp;<a class="el" href="classBBM_1_1ShaderComponent.html#ab765936c9fa28a50af096dcf680ebe20">vertexFilePath</a>=&quot;&quot;, const <a class="el" href="classWAL_1_1Callback.html">WAL::Callback</a>&lt; <a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;, <a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;, std::chrono::nanoseconds &gt; &amp;onFixedUpdate=<a class="el" href="classWAL_1_1Callback.html">WAL::Callback</a>&lt; <a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;, <a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;, std::chrono::nanoseconds &gt;(), bool lonely=false)</td></tr>
<tr class="memdesc:a8f5fb2c09f6dc13aff03c51e977b3977"><td class="mdescLeft">&#160;</td><td class="mdescRight">ctor <a href="classBBM_1_1ShaderComponentModel.html#a8f5fb2c09f6dc13aff03c51e977b3977">More...</a><br /></td></tr>
<tr class="separator:a8f5fb2c09f6dc13aff03c51e977b3977"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab20992e71d3c293f79e9f42db2e1774a"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponentModel.html#ab20992e71d3c293f79e9f42db2e1774a">ShaderComponentModel</a> (const <a class="el" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a> &amp;)=default</td></tr>
<tr class="memdesc:ab20992e71d3c293f79e9f42db2e1774a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default copy ctor. <a href="classBBM_1_1ShaderComponentModel.html#ab20992e71d3c293f79e9f42db2e1774a">More...</a><br /></td></tr>
<tr class="separator:ab20992e71d3c293f79e9f42db2e1774a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab16520998d15de305038909f98b48342"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponentModel.html#ab16520998d15de305038909f98b48342">~ShaderComponentModel</a> () override=default</td></tr>
<tr class="memdesc:ab16520998d15de305038909f98b48342"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default dtor. <a href="classBBM_1_1ShaderComponentModel.html#ab16520998d15de305038909f98b48342">More...</a><br /></td></tr>
<tr class="separator:ab16520998d15de305038909f98b48342"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abb2d17a0b410d82182b3876c352da172"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponentModel.html#abb2d17a0b410d82182b3876c352da172">operator=</a> (const <a class="el" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a> &amp;)=delete</td></tr>
<tr class="memdesc:abb2d17a0b410d82182b3876c352da172"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default assignment operator. <a href="classBBM_1_1ShaderComponentModel.html#abb2d17a0b410d82182b3876c352da172">More...</a><br /></td></tr>
<tr class="separator:abb2d17a0b410d82182b3876c352da172"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classBBM_1_1ShaderComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classBBM_1_1ShaderComponent')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td></tr>
<tr class="memitem:ab939f44c27f513fe272597f7af16b2ec inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#ab939f44c27f513fe272597f7af16b2ec">getShader</a> ()</td></tr>
<tr class="memdesc:ab939f44c27f513fe272597f7af16b2ec inherit pub_methods_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">getter for _shader <a href="classBBM_1_1ShaderComponent.html#ab939f44c27f513fe272597f7af16b2ec">More...</a><br /></td></tr>
<tr class="separator:ab939f44c27f513fe272597f7af16b2ec inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a36c2d21cae2834f505aad8801fcf01ae inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1Component.html">WAL::Component</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#a36c2d21cae2834f505aad8801fcf01ae">clone</a> (<a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;entity) const override</td></tr>
<tr class="memdesc:a36c2d21cae2834f505aad8801fcf01ae inherit pub_methods_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">Clone a component for another or the same entity. <a href="classBBM_1_1ShaderComponent.html#a36c2d21cae2834f505aad8801fcf01ae">More...</a><br /></td></tr>
<tr class="separator:a36c2d21cae2834f505aad8801fcf01ae inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4ca4489675dddb242a1847961330a37e inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top">std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#a4ca4489675dddb242a1847961330a37e">getFragmentFilePath</a> () const</td></tr>
<tr class="memdesc:a4ca4489675dddb242a1847961330a37e inherit pub_methods_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">get the fragment file path <a href="classBBM_1_1ShaderComponent.html#a4ca4489675dddb242a1847961330a37e">More...</a><br /></td></tr>
<tr class="separator:a4ca4489675dddb242a1847961330a37e inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a81eed4d152215e41b5a6f66fec2e2122 inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top">std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#a81eed4d152215e41b5a6f66fec2e2122">getVertexFilePath</a> () const</td></tr>
<tr class="memdesc:a81eed4d152215e41b5a6f66fec2e2122 inherit pub_methods_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">get the fragment file path <a href="classBBM_1_1ShaderComponent.html#a81eed4d152215e41b5a6f66fec2e2122">More...</a><br /></td></tr>
<tr class="separator:a81eed4d152215e41b5a6f66fec2e2122 inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab6f0b36e5073c1bc6ab10cb79de7431c inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#ab6f0b36e5073c1bc6ab10cb79de7431c">ShaderComponent</a> (<a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;entity, const std::string &amp;<a class="el" href="classBBM_1_1ShaderComponent.html#a842312e55924028f54007029411e1613">fragmentFilePath</a>, const std::string &amp;<a class="el" href="classBBM_1_1ShaderComponent.html#ab765936c9fa28a50af096dcf680ebe20">vertexFilePath</a>=&quot;&quot;, const <a class="el" href="classWAL_1_1Callback.html">WAL::Callback</a>&lt; <a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;, <a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;, std::chrono::nanoseconds &gt; &amp;onFixedUpdate=<a class="el" href="classWAL_1_1Callback.html">WAL::Callback</a>&lt; <a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;, <a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;, std::chrono::nanoseconds &gt;(), bool lonely=false)</td></tr>
<tr class="memdesc:ab6f0b36e5073c1bc6ab10cb79de7431c inherit pub_methods_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">ctor <a href="classBBM_1_1ShaderComponent.html#ab6f0b36e5073c1bc6ab10cb79de7431c">More...</a><br /></td></tr>
<tr class="separator:ab6f0b36e5073c1bc6ab10cb79de7431c inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac08a115b701011db3e9fbba02541e778 inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#ac08a115b701011db3e9fbba02541e778">ShaderComponent</a> (const <a class="el" href="classBBM_1_1ShaderComponent.html">ShaderComponent</a> &amp;)=default</td></tr>
<tr class="memdesc:ac08a115b701011db3e9fbba02541e778 inherit pub_methods_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default copy ctor. <a href="classBBM_1_1ShaderComponent.html#ac08a115b701011db3e9fbba02541e778">More...</a><br /></td></tr>
<tr class="separator:ac08a115b701011db3e9fbba02541e778 inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a521692196752b271edbaad68c66b737a inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#a521692196752b271edbaad68c66b737a">~ShaderComponent</a> () override=default</td></tr>
<tr class="memdesc:a521692196752b271edbaad68c66b737a inherit pub_methods_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default dtor. <a href="classBBM_1_1ShaderComponent.html#a521692196752b271edbaad68c66b737a">More...</a><br /></td></tr>
<tr class="separator:a521692196752b271edbaad68c66b737a inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ababe490d5a8bef57cbc548d7707ec66c inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classBBM_1_1ShaderComponent.html">ShaderComponent</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#ababe490d5a8bef57cbc548d7707ec66c">operator=</a> (const <a class="el" href="classBBM_1_1ShaderComponent.html">ShaderComponent</a> &amp;)=delete</td></tr>
<tr class="memdesc:ababe490d5a8bef57cbc548d7707ec66c inherit pub_methods_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default assignment operator. <a href="classBBM_1_1ShaderComponent.html#ababe490d5a8bef57cbc548d7707ec66c">More...</a><br /></td></tr>
<tr class="separator:ababe490d5a8bef57cbc548d7707ec66c inherit pub_methods_classBBM_1_1ShaderComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classWAL_1_1Component"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classWAL_1_1Component')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classWAL_1_1Component.html">WAL::Component</a></td></tr>
<tr class="memitem:a155fb97f22714a0f489af7442d7d3253 inherit pub_methods_classWAL_1_1Component"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1Component.html">Component</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1Component.html#a155fb97f22714a0f489af7442d7d3253">operator=</a> (const <a class="el" href="classWAL_1_1Component.html">Component</a> &amp;)=delete</td></tr>
<tr class="memdesc:a155fb97f22714a0f489af7442d7d3253 inherit pub_methods_classWAL_1_1Component"><td class="mdescLeft">&#160;</td><td class="mdescRight">A component can't be assigned. <a href="classWAL_1_1Component.html#a155fb97f22714a0f489af7442d7d3253">More...</a><br /></td></tr>
<tr class="separator:a155fb97f22714a0f489af7442d7d3253 inherit pub_methods_classWAL_1_1Component"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3d8e13fdc53a63b0b1f8d15576f98cf8 inherit pub_methods_classWAL_1_1Component"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1Component.html#a3d8e13fdc53a63b0b1f8d15576f98cf8">~Component</a> ()=default</td></tr>
<tr class="memdesc:a3d8e13fdc53a63b0b1f8d15576f98cf8 inherit pub_methods_classWAL_1_1Component"><td class="mdescLeft">&#160;</td><td class="mdescRight">A virtual destructor. <a href="classWAL_1_1Component.html#a3d8e13fdc53a63b0b1f8d15576f98cf8">More...</a><br /></td></tr>
<tr class="separator:a3d8e13fdc53a63b0b1f8d15576f98cf8 inherit pub_methods_classWAL_1_1Component"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0f3f4fe54fd06de1e685835977fef050 inherit pub_methods_classWAL_1_1Component"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1Component.html#a0f3f4fe54fd06de1e685835977fef050">onStop</a> ()</td></tr>
<tr class="memdesc:a0f3f4fe54fd06de1e685835977fef050 inherit pub_methods_classWAL_1_1Component"><td class="mdescLeft">&#160;</td><td class="mdescRight">The entity or this component has just been disable. <a href="classWAL_1_1Component.html#a0f3f4fe54fd06de1e685835977fef050">More...</a><br /></td></tr>
<tr class="separator:a0f3f4fe54fd06de1e685835977fef050 inherit pub_methods_classWAL_1_1Component"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:ab17da0e8b56526ead3abdd0d199377d0"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html">RAY::Drawables::Drawables3D::Model</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponentModel.html#ab17da0e8b56526ead3abdd0d199377d0">model</a> = nullptr</td></tr>
<tr class="separator:ab17da0e8b56526ead3abdd0d199377d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_attribs_classBBM_1_1ShaderComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classBBM_1_1ShaderComponent')"><img src="closed.png" alt="-"/>&#160;Public Attributes inherited from <a class="el" href="classBBM_1_1ShaderComponent.html">BBM::ShaderComponent</a></td></tr>
<tr class="memitem:a3cdb1098bd37ca5e32c03ff3bf7badb1 inherit pub_attribs_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#a3cdb1098bd37ca5e32c03ff3bf7badb1">shader</a></td></tr>
<tr class="memdesc:a3cdb1098bd37ca5e32c03ff3bf7badb1 inherit pub_attribs_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">The shader to be applied. <a href="classBBM_1_1ShaderComponent.html#a3cdb1098bd37ca5e32c03ff3bf7badb1">More...</a><br /></td></tr>
<tr class="separator:a3cdb1098bd37ca5e32c03ff3bf7badb1 inherit pub_attribs_classBBM_1_1ShaderComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a842312e55924028f54007029411e1613 inherit pub_attribs_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top">std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#a842312e55924028f54007029411e1613">fragmentFilePath</a></td></tr>
<tr class="memdesc:a842312e55924028f54007029411e1613 inherit pub_attribs_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">The path to the fragment file. <a href="classBBM_1_1ShaderComponent.html#a842312e55924028f54007029411e1613">More...</a><br /></td></tr>
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<tr class="memitem:ab765936c9fa28a50af096dcf680ebe20 inherit pub_attribs_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top">std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#ab765936c9fa28a50af096dcf680ebe20">vertexFilePath</a></td></tr>
<tr class="memdesc:ab765936c9fa28a50af096dcf680ebe20 inherit pub_attribs_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">The path to the vertex file. <a href="classBBM_1_1ShaderComponent.html#ab765936c9fa28a50af096dcf680ebe20">More...</a><br /></td></tr>
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<tr class="memitem:a9fcca2506d57026e20e68d2d53ba06cb inherit pub_attribs_classBBM_1_1ShaderComponent"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1Callback.html">WAL::Callback</a>&lt; <a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;, <a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;, std::chrono::nanoseconds &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html#a9fcca2506d57026e20e68d2d53ba06cb">update</a></td></tr>
<tr class="memdesc:a9fcca2506d57026e20e68d2d53ba06cb inherit pub_attribs_classBBM_1_1ShaderComponent"><td class="mdescLeft">&#160;</td><td class="mdescRight">the function called to update shaders vars <a href="classBBM_1_1ShaderComponent.html#a9fcca2506d57026e20e68d2d53ba06cb">More...</a><br /></td></tr>
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Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pro_methods_classWAL_1_1Component"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classWAL_1_1Component')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classWAL_1_1Component.html">WAL::Component</a></td></tr>
<tr class="memitem:ad27cb4b0bdc95b6245f6b5a8c56cc78a inherit pro_methods_classWAL_1_1Component"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1Component.html#ad27cb4b0bdc95b6245f6b5a8c56cc78a">Component</a> (<a class="el" href="classWAL_1_1Entity.html">Entity</a> &amp;entity)</td></tr>
<tr class="memdesc:ad27cb4b0bdc95b6245f6b5a8c56cc78a inherit pro_methods_classWAL_1_1Component"><td class="mdescLeft">&#160;</td><td class="mdescRight">A component can't be instantiated, it should be derived. <a href="classWAL_1_1Component.html#ad27cb4b0bdc95b6245f6b5a8c56cc78a">More...</a><br /></td></tr>
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<tr class="memitem:a3a3306df3733bfa77c70d789b650984b inherit pro_methods_classWAL_1_1Component"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1Component.html#a3a3306df3733bfa77c70d789b650984b">Component</a> (const <a class="el" href="classWAL_1_1Component.html">Component</a> &amp;)=default</td></tr>
<tr class="memdesc:a3a3306df3733bfa77c70d789b650984b inherit pro_methods_classWAL_1_1Component"><td class="mdescLeft">&#160;</td><td class="mdescRight">A component can't be instantiated, it should be derived. <a href="classWAL_1_1Component.html#a3a3306df3733bfa77c70d789b650984b">More...</a><br /></td></tr>
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<tr class="inherit_header pro_attribs_classWAL_1_1Component"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_classWAL_1_1Component')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="classWAL_1_1Component.html">WAL::Component</a></td></tr>
<tr class="memitem:a3841f7c8cc4eeb9d1e97b3182976d89f inherit pro_attribs_classWAL_1_1Component"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1Entity.html">Entity</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1Component.html#a3841f7c8cc4eeb9d1e97b3182976d89f">_entity</a></td></tr>
<tr class="memdesc:a3841f7c8cc4eeb9d1e97b3182976d89f inherit pro_attribs_classWAL_1_1Component"><td class="mdescLeft">&#160;</td><td class="mdescRight">The entity that own this component. <a href="classWAL_1_1Component.html#a3841f7c8cc4eeb9d1e97b3182976d89f">More...</a><br /></td></tr>
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<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a8f5fb2c09f6dc13aff03c51e977b3977">&#9670;&nbsp;</a></span>ShaderComponentModel() <span class="overload">[1/2]</span></h2>
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<td class="memname">BBM::ShaderComponentModel::ShaderComponentModel </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;&#160;</td>
<td class="paramname"><em>entity</em>, </td>
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<td class="paramtype">const std::string &amp;&#160;</td>
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<td class="paramtype">const std::string &amp;&#160;</td>
<td class="paramname"><em>vertexFilePath</em> = <code>&quot;&quot;</code>, </td>
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<td class="paramtype">const <a class="el" href="classWAL_1_1Callback.html">WAL::Callback</a>&lt; <a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a> &amp;, <a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;, std::chrono::nanoseconds &gt; &amp;&#160;</td>
<td class="paramname"><em>onFixedUpdate</em> = <code><a class="el" href="classWAL_1_1Callback.html">WAL::Callback</a>&lt;<a class="el" href="classWAL_1_1Entity.html">WAL::Entity</a>&#160;&amp;,&#160;<a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a>&#160;&amp;,&#160;std::chrono::nanoseconds&gt;()</code>, </td>
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<td class="paramtype">bool&#160;</td>
<td class="paramname"><em>lonely</em> = <code>false</code>&#160;</td>
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<td>)</td>
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<p>ctor </p>
<dl class="section note"><dt>Note</dt><dd>use empty string to omit a file </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ab20992e71d3c293f79e9f42db2e1774a">&#9670;&nbsp;</a></span>ShaderComponentModel() <span class="overload">[2/2]</span></h2>
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<td class="memname">BBM::ShaderComponentModel::ShaderComponentModel </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a> &amp;&#160;</td>
<td class="paramname"></td><td>)</td>
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<span class="mlabels"><span class="mlabel">default</span></span> </td>
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<p>Default copy ctor. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ab16520998d15de305038909f98b48342">&#9670;&nbsp;</a></span>~ShaderComponentModel()</h2>
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<td class="memname">BBM::ShaderComponentModel::~ShaderComponentModel </td>
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<span class="mlabels"><span class="mlabel">override</span><span class="mlabel">default</span></span> </td>
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<p>Default dtor. </p>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aea74da9b0564d071fae2bdc3b77a0ac1">&#9670;&nbsp;</a></span>onStart()</h2>
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<td class="memname">void BBM::ShaderComponentModel::onStart </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
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<span class="mlabels"><span class="mlabel">override</span><span class="mlabel">virtual</span></span> </td>
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<p>The entity or this component has just been enabled. </p>
<p>Reimplemented from <a class="el" href="classWAL_1_1Component.html#a4acae0960f4232caf8395b2465dde8cc">WAL::Component</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#abb2d17a0b410d82182b3876c352da172">&#9670;&nbsp;</a></span>operator=()</h2>
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<td class="memname"><a class="el" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a>&amp; BBM::ShaderComponentModel::operator= </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a> &amp;&#160;</td>
<td class="paramname"></td><td>)</td>
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<span class="mlabels"><span class="mlabel">delete</span></span> </td>
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<p>Default assignment operator. </p>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ab17da0e8b56526ead3abdd0d199377d0">&#9670;&nbsp;</a></span>model</h2>
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<td class="memname"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html">RAY::Drawables::Drawables3D::Model</a>* BBM::ShaderComponentModel::model = nullptr</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>sources/Component/Shaders/<a class="el" href="ShaderComponent_8hpp_source.html">ShaderComponent.hpp</a></li>
<li>sources/Component/Shaders/<a class="el" href="ShaderComponent_8cpp.html">ShaderComponent.cpp</a></li>
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