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Bomberman/classRAY_1_1Cache_3_1_1Shader_01_4.html
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<li class="navelem"><a class="el" href="namespaceRAY.html">RAY</a></li><li class="navelem"><a class="el" href="classRAY_1_1Cache_3_1_1Shader_01_4.html">Cache&lt;::Shader &gt;</a></li> </ul>
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<p><code>#include &lt;<a class="el" href="Cache_8hpp_source.html">Cache.hpp</a>&gt;</code></p>
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Collaboration diagram for RAY::Cache&lt;::Shader &gt;:</div>
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Public Member Functions</h2></td></tr>
<tr class="memitem:a67745d3b24fe685a135a4bc49e7a622e"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Cache_3_1_1Shader_01_4.html#a67745d3b24fe685a135a4bc49e7a622e">Cache</a> (std::function&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a>(const char *, const char *)&gt; dataLoader, std::function&lt; void(::<a class="el" href="classRAY_1_1Shader.html">Shader</a>)&gt; dataUnloader)</td></tr>
<tr class="separator:a67745d3b24fe685a135a4bc49e7a622e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa3091ab5a78e30ec28f226a1f0488e3c"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Cache_3_1_1Shader_01_4.html#aa3091ab5a78e30ec28f226a1f0488e3c">fetch</a> (const std::string &amp;vertexFile, const std::string &amp;fragmentFile, bool lonely=false)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr class="memitem:a93b9cf54f1d49b8530c3c789195c11d1"><td class="memItemLeft" align="right" valign="top">std::function&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a>(const char *, const char *)&gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Cache_3_1_1Shader_01_4.html#a93b9cf54f1d49b8530c3c789195c11d1">_dataLoader</a></td></tr>
<tr class="memdesc:a93b9cf54f1d49b8530c3c789195c11d1"><td class="mdescLeft">&#160;</td><td class="mdescRight">function to call to load data <a href="classRAY_1_1Cache_3_1_1Shader_01_4.html#a93b9cf54f1d49b8530c3c789195c11d1">More...</a><br /></td></tr>
<tr class="separator:a93b9cf54f1d49b8530c3c789195c11d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a91debb3c857cb837bbc75134143ff249"><td class="memItemLeft" align="right" valign="top">std::function&lt; void(::<a class="el" href="classRAY_1_1Shader.html">Shader</a>)&gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Cache_3_1_1Shader_01_4.html#a91debb3c857cb837bbc75134143ff249">_dataUnloader</a></td></tr>
<tr class="memdesc:a91debb3c857cb837bbc75134143ff249"><td class="mdescLeft">&#160;</td><td class="mdescRight">function to call when the ray data will be unloaded <a href="classRAY_1_1Cache_3_1_1Shader_01_4.html#a91debb3c857cb837bbc75134143ff249">More...</a><br /></td></tr>
<tr class="separator:a91debb3c857cb837bbc75134143ff249"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a381170b32e0ccdb27c4b88d743e961d8"><td class="memItemLeft" align="right" valign="top">std::unordered_map&lt; std::string, std::vector&lt; std::shared_ptr&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a> &gt; &gt; &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Cache_3_1_1Shader_01_4.html#a381170b32e0ccdb27c4b88d743e961d8">_cache</a></td></tr>
<tr class="memdesc:a381170b32e0ccdb27c4b88d743e961d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">map storing shared ptr of caches <a href="classRAY_1_1Cache_3_1_1Shader_01_4.html#a381170b32e0ccdb27c4b88d743e961d8">More...</a><br /></td></tr>
<tr class="separator:a381170b32e0ccdb27c4b88d743e961d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a67745d3b24fe685a135a4bc49e7a622e">&#9670;&nbsp;</a></span>Cache()</h2>
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<td class="memname"><a class="el" href="classRAY_1_1Cache.html">RAY::Cache</a>&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a> &gt;::<a class="el" href="classRAY_1_1Cache.html">Cache</a> </td>
<td>(</td>
<td class="paramtype">std::function&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a>(const char *, const char *)&gt;&#160;</td>
<td class="paramname"><em>dataLoader</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">std::function&lt; void(::<a class="el" href="classRAY_1_1Shader.html">Shader</a>)&gt;&#160;</td>
<td class="paramname"><em>dataUnloader</em>&#160;</td>
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<td>)</td>
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<h2 class="groupheader">Member Function Documentation</h2>
<a id="aa3091ab5a78e30ec28f226a1f0488e3c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa3091ab5a78e30ec28f226a1f0488e3c">&#9670;&nbsp;</a></span>fetch()</h2>
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<td class="memname">std::shared_ptr&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a>&gt; <a class="el" href="classRAY_1_1Cache.html">RAY::Cache</a>&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a> &gt;::fetch </td>
<td>(</td>
<td class="paramtype">const std::string &amp;&#160;</td>
<td class="paramname"><em>vertexFile</em>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">const std::string &amp;&#160;</td>
<td class="paramname"><em>fragmentFile</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">bool&#160;</td>
<td class="paramname"><em>lonely</em> = <code>false</code>&#160;</td>
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<td></td>
<td>)</td>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a381170b32e0ccdb27c4b88d743e961d8">&#9670;&nbsp;</a></span>_cache</h2>
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<td class="memname">std::unordered_map&lt;std::string, std::vector&lt;std::shared_ptr&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a>&gt; &gt; &gt; <a class="el" href="classRAY_1_1Cache.html">RAY::Cache</a>&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a> &gt;::_cache</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<p>map storing shared ptr of caches </p>
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<a id="a93b9cf54f1d49b8530c3c789195c11d1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a93b9cf54f1d49b8530c3c789195c11d1">&#9670;&nbsp;</a></span>_dataLoader</h2>
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<td class="memname">std::function&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a>(const char *, const char *)&gt; <a class="el" href="classRAY_1_1Cache.html">RAY::Cache</a>&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a> &gt;::_dataLoader</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<p>function to call to load data </p>
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</div>
<a id="a91debb3c857cb837bbc75134143ff249"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a91debb3c857cb837bbc75134143ff249">&#9670;&nbsp;</a></span>_dataUnloader</h2>
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<td class="memname">std::function&lt;void(::<a class="el" href="classRAY_1_1Shader.html">Shader</a>)&gt; <a class="el" href="classRAY_1_1Cache.html">RAY::Cache</a>&lt;::<a class="el" href="classRAY_1_1Shader.html">Shader</a> &gt;::_dataUnloader</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<p>function to call when the ray data will be unloaded </p>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>lib/Ray/sources/Utils/<a class="el" href="Cache_8hpp_source.html">Cache.hpp</a></li>
</ul>
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