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<li class="navelem"><a class="el" href="namespaceRAY.html">RAY</a></li><li class="navelem"><a class="el" href="namespaceRAY_1_1Camera.html">Camera</a></li><li class="navelem"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">Camera3D</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-attribs">Private Attributes</a> &#124;
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<div class="title">RAY::Camera::Camera3D Class Reference</div> </div>
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<p>Entity representing a <a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> in 3D space.
<a href="classRAY_1_1Camera_1_1Camera3D.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="Camera3D_8hpp_source.html">Camera3D.hpp</a>&gt;</code></p>
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Inheritance diagram for RAY::Camera::Camera3D:</div>
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Collaboration diagram for RAY::Camera::Camera3D:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a3e0c250010cb35b1081d72c7ebbe2b67"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a3e0c250010cb35b1081d72c7ebbe2b67">Camera3D</a> (const <a class="el" href="classRAY_1_1Vector3.html">Vector3</a> &amp;position, const <a class="el" href="classRAY_1_1Vector3.html">Vector3</a> &amp;target, const <a class="el" href="classRAY_1_1Vector3.html">Vector3</a> &amp;up, float fovy, <a class="el" href="namespaceRAY_1_1Camera.html#aa3b67f2d0c827178f407ffb0bf5d259e">Projection</a> projection)</td></tr>
<tr class="memdesc:a3e0c250010cb35b1081d72c7ebbe2b67"><td class="mdescLeft">&#160;</td><td class="mdescRight">3D <a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> constructor <a href="classRAY_1_1Camera_1_1Camera3D.html#a3e0c250010cb35b1081d72c7ebbe2b67">More...</a><br /></td></tr>
<tr class="separator:a3e0c250010cb35b1081d72c7ebbe2b67"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a67b784c4cfde1a17b2f3960a08c69052"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a67b784c4cfde1a17b2f3960a08c69052">Camera3D</a> (const <a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">Camera3D</a> &amp;)=default</td></tr>
<tr class="memdesc:a67b784c4cfde1a17b2f3960a08c69052"><td class="mdescLeft">&#160;</td><td class="mdescRight">A copy constructor. <a href="classRAY_1_1Camera_1_1Camera3D.html#a67b784c4cfde1a17b2f3960a08c69052">More...</a><br /></td></tr>
<tr class="separator:a67b784c4cfde1a17b2f3960a08c69052"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8fc595c16538719c2ef25ba091e4838a"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a8fc595c16538719c2ef25ba091e4838a">~Camera3D</a> () override=default</td></tr>
<tr class="separator:a8fc595c16538719c2ef25ba091e4838a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4526a6b3887673905392916e3c7dcd9d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">Camera3D</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a4526a6b3887673905392916e3c7dcd9d">operator=</a> (const <a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">Camera3D</a> &amp;)=default</td></tr>
<tr class="memdesc:a4526a6b3887673905392916e3c7dcd9d"><td class="mdescLeft">&#160;</td><td class="mdescRight">A <a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> is assignable. <a href="classRAY_1_1Camera_1_1Camera3D.html#a4526a6b3887673905392916e3c7dcd9d">More...</a><br /></td></tr>
<tr class="separator:a4526a6b3887673905392916e3c7dcd9d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a025802964edad6fb9c902cc73c8ec84b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a025802964edad6fb9c902cc73c8ec84b">setPosition</a> (const <a class="el" href="classRAY_1_1Vector3.html">Vector3</a> &amp;Position)</td></tr>
<tr class="memdesc:a025802964edad6fb9c902cc73c8ec84b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set Position. <a href="classRAY_1_1Camera_1_1Camera3D.html#a025802964edad6fb9c902cc73c8ec84b">More...</a><br /></td></tr>
<tr class="separator:a025802964edad6fb9c902cc73c8ec84b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a64970d55cbb41bc00cb1b9a8fb641478"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a64970d55cbb41bc00cb1b9a8fb641478">setTarget</a> (const <a class="el" href="classRAY_1_1Vector3.html">Vector3</a> &amp;target)</td></tr>
<tr class="memdesc:a64970d55cbb41bc00cb1b9a8fb641478"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set target. <a href="classRAY_1_1Camera_1_1Camera3D.html#a64970d55cbb41bc00cb1b9a8fb641478">More...</a><br /></td></tr>
<tr class="separator:a64970d55cbb41bc00cb1b9a8fb641478"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae2f584eb06ab4a2eb7c8621a34cf18f0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#ae2f584eb06ab4a2eb7c8621a34cf18f0">setUp</a> (const <a class="el" href="classRAY_1_1Vector3.html">Vector3</a> &amp;up)</td></tr>
<tr class="memdesc:ae2f584eb06ab4a2eb7c8621a34cf18f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set up. <a href="classRAY_1_1Camera_1_1Camera3D.html#ae2f584eb06ab4a2eb7c8621a34cf18f0">More...</a><br /></td></tr>
<tr class="separator:ae2f584eb06ab4a2eb7c8621a34cf18f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac136f95842f2e0246fd7f8853b59ac32"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#ac136f95842f2e0246fd7f8853b59ac32">setFovy</a> (float fovy)</td></tr>
<tr class="memdesc:ac136f95842f2e0246fd7f8853b59ac32"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set fovy. <a href="classRAY_1_1Camera_1_1Camera3D.html#ac136f95842f2e0246fd7f8853b59ac32">More...</a><br /></td></tr>
<tr class="separator:ac136f95842f2e0246fd7f8853b59ac32"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0edc0462788a91d3c6e3f5352062f150"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a0edc0462788a91d3c6e3f5352062f150">setProjection</a> (<a class="el" href="namespaceRAY_1_1Camera.html#aa3b67f2d0c827178f407ffb0bf5d259e">Projection</a> projection)</td></tr>
<tr class="memdesc:a0edc0462788a91d3c6e3f5352062f150"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set Projection. <a href="classRAY_1_1Camera_1_1Camera3D.html#a0edc0462788a91d3c6e3f5352062f150">More...</a><br /></td></tr>
<tr class="separator:a0edc0462788a91d3c6e3f5352062f150"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab098ab1ea364ae947c76eeecdd8ba138"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classRAY_1_1Vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#ab098ab1ea364ae947c76eeecdd8ba138">getPosition</a> (void) const</td></tr>
<tr class="memdesc:ab098ab1ea364ae947c76eeecdd8ba138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get Position. <a href="classRAY_1_1Camera_1_1Camera3D.html#ab098ab1ea364ae947c76eeecdd8ba138">More...</a><br /></td></tr>
<tr class="separator:ab098ab1ea364ae947c76eeecdd8ba138"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0947409249ed4320d7f803df3616c51f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classRAY_1_1Vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a0947409249ed4320d7f803df3616c51f">getTarget</a> (void) const</td></tr>
<tr class="memdesc:a0947409249ed4320d7f803df3616c51f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get target. <a href="classRAY_1_1Camera_1_1Camera3D.html#a0947409249ed4320d7f803df3616c51f">More...</a><br /></td></tr>
<tr class="separator:a0947409249ed4320d7f803df3616c51f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af2470cd2d0dc6fe657fb1992be992cea"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classRAY_1_1Vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#af2470cd2d0dc6fe657fb1992be992cea">getUp</a> (void) const</td></tr>
<tr class="memdesc:af2470cd2d0dc6fe657fb1992be992cea"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get up. <a href="classRAY_1_1Camera_1_1Camera3D.html#af2470cd2d0dc6fe657fb1992be992cea">More...</a><br /></td></tr>
<tr class="separator:af2470cd2d0dc6fe657fb1992be992cea"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad8ddd0de6920a3022647184483f3c080"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#ad8ddd0de6920a3022647184483f3c080">getFovy</a> (void) const</td></tr>
<tr class="memdesc:ad8ddd0de6920a3022647184483f3c080"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get Fovy. <a href="classRAY_1_1Camera_1_1Camera3D.html#ad8ddd0de6920a3022647184483f3c080">More...</a><br /></td></tr>
<tr class="separator:ad8ddd0de6920a3022647184483f3c080"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac32f60954dcf58c2803b9c817615c874"><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceRAY_1_1Camera.html#aa3b67f2d0c827178f407ffb0bf5d259e">Projection</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#ac32f60954dcf58c2803b9c817615c874">getProjection</a> (void) const</td></tr>
<tr class="memdesc:ac32f60954dcf58c2803b9c817615c874"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get projection. <a href="classRAY_1_1Camera_1_1Camera3D.html#ac32f60954dcf58c2803b9c817615c874">More...</a><br /></td></tr>
<tr class="separator:ac32f60954dcf58c2803b9c817615c874"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae8d9c2f08cc44172b15de6d1c6d8f99d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceRAY.html#afe19e487e05a704e44e5457d818c9039">Matrix</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#ae8d9c2f08cc44172b15de6d1c6d8f99d">getMatrix</a> (void) const override</td></tr>
<tr class="memdesc:ae8d9c2f08cc44172b15de6d1c6d8f99d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns camera 3d transform matrix. <a href="classRAY_1_1Camera_1_1Camera3D.html#ae8d9c2f08cc44172b15de6d1c6d8f99d">More...</a><br /></td></tr>
<tr class="separator:ae8d9c2f08cc44172b15de6d1c6d8f99d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a55e6d8f3291a5338d1c732d1ac0a123f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a55e6d8f3291a5338d1c732d1ac0a123f">setMode</a> (<a class="el" href="namespaceRAY_1_1Camera.html#a1b12ed3a71f23e5977ac48641a15fbba">Mode</a> mode)</td></tr>
<tr class="memdesc:a55e6d8f3291a5338d1c732d1ac0a123f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set camera mode (multiple camera modes available) <a href="classRAY_1_1Camera_1_1Camera3D.html#a55e6d8f3291a5338d1c732d1ac0a123f">More...</a><br /></td></tr>
<tr class="separator:a55e6d8f3291a5338d1c732d1ac0a123f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2843e6bf4cab1ae43e4e5815762b3403"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a2843e6bf4cab1ae43e4e5815762b3403">update</a> (void)</td></tr>
<tr class="memdesc:a2843e6bf4cab1ae43e4e5815762b3403"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update camera position for selected mode. <a href="classRAY_1_1Camera_1_1Camera3D.html#a2843e6bf4cab1ae43e4e5815762b3403">More...</a><br /></td></tr>
<tr class="separator:a2843e6bf4cab1ae43e4e5815762b3403"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classRAY_1_1Camera_1_1ICamera"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classRAY_1_1Camera_1_1ICamera')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classRAY_1_1Camera_1_1ICamera.html">RAY::Camera::ICamera</a></td></tr>
<tr class="memitem:a87fd5d847ad7a5344d007b741de753e4 inherit pub_methods_classRAY_1_1Camera_1_1ICamera"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1ICamera.html#a87fd5d847ad7a5344d007b741de753e4">~ICamera</a> ()=default</td></tr>
<tr class="separator:a87fd5d847ad7a5344d007b741de753e4 inherit pub_methods_classRAY_1_1Camera_1_1ICamera"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr class="memitem:a59731cf8dcbc2def24e868059a3aa447"><td class="memItemLeft" align="right" valign="top">::<a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">Camera3D</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a59731cf8dcbc2def24e868059a3aa447">_camera</a></td></tr>
<tr class="separator:a59731cf8dcbc2def24e868059a3aa447"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad4881ab0d5a70969d28956f01f0a23e4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceRAY_1_1Camera.html#a1b12ed3a71f23e5977ac48641a15fbba">Mode</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#ad4881ab0d5a70969d28956f01f0a23e4">_mode</a></td></tr>
<tr class="separator:ad4881ab0d5a70969d28956f01f0a23e4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a88adff613ce5b7c9fe8e4c2aa182410b"><td class="memItemLeft" align="right" valign="top">INTERNAL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a88adff613ce5b7c9fe8e4c2aa182410b">__pad0__</a>: operator ::<a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">Camera3D</a>() const</td></tr>
<tr class="separator:a88adff613ce5b7c9fe8e4c2aa182410b"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Entity representing a <a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> in 3D space. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="a3e0c250010cb35b1081d72c7ebbe2b67"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3e0c250010cb35b1081d72c7ebbe2b67">&#9670;&nbsp;</a></span>Camera3D() <span class="overload">[1/2]</span></h2>
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<td class="memname">RAY::Camera::Camera3D::Camera3D </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classRAY_1_1Vector3.html">Vector3</a> &amp;&#160;</td>
<td class="paramname"><em>position</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="classRAY_1_1Vector3.html">Vector3</a> &amp;&#160;</td>
<td class="paramname"><em>target</em>, </td>
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<td class="paramtype"><a class="el" href="namespaceRAY_1_1Camera.html#aa3b67f2d0c827178f407ffb0bf5d259e">Projection</a>&#160;</td>
<td class="paramname"><em>projection</em>&#160;</td>
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<p>3D <a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> constructor </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">position</td><td><a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> position </td></tr>
<tr><td class="paramname">target</td><td><a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> target it looks-at </td></tr>
<tr><td class="paramname">up</td><td><a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> up vector (rotation over its axis) </td></tr>
<tr><td class="paramname">fovy</td><td><a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic </td></tr>
<tr><td class="paramname">projection</td><td><a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a67b784c4cfde1a17b2f3960a08c69052">&#9670;&nbsp;</a></span>Camera3D() <span class="overload">[2/2]</span></h2>
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<td class="memname">RAY::Camera::Camera3D::Camera3D </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">Camera3D</a> &amp;&#160;</td>
<td class="paramname"></td><td>)</td>
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<p>A copy constructor. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a8fc595c16538719c2ef25ba091e4838a">&#9670;&nbsp;</a></span>~Camera3D()</h2>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ad8ddd0de6920a3022647184483f3c080">&#9670;&nbsp;</a></span>getFovy()</h2>
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<td class="memname">float RAY::Camera::Camera3D::getFovy </td>
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<td> const</td>
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<p>Get Fovy. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ae8d9c2f08cc44172b15de6d1c6d8f99d">&#9670;&nbsp;</a></span>getMatrix()</h2>
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<td class="memname"><a class="el" href="namespaceRAY.html#afe19e487e05a704e44e5457d818c9039">Matrix</a> RAY::Camera::Camera3D::getMatrix </td>
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<p>Returns camera 3d transform matrix. </p>
<p>Implements <a class="el" href="classRAY_1_1Camera_1_1ICamera.html#a08a56fb1cd94c7b7e3946388105f03f6">RAY::Camera::ICamera</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ab098ab1ea364ae947c76eeecdd8ba138">&#9670;&nbsp;</a></span>getPosition()</h2>
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<td class="memname"><a class="el" href="classRAY_1_1Vector3.html">RAY::Vector3</a> RAY::Camera::Camera3D::getPosition </td>
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<td class="paramtype">void&#160;</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
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<p>Get Position. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ac32f60954dcf58c2803b9c817615c874">&#9670;&nbsp;</a></span>getProjection()</h2>
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<td class="memname"><a class="el" href="namespaceRAY_1_1Camera.html#aa3b67f2d0c827178f407ffb0bf5d259e">RAY::Camera::Projection</a> RAY::Camera::Camera3D::getProjection </td>
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<td class="paramtype">void&#160;</td>
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<p>Get projection. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a0947409249ed4320d7f803df3616c51f">&#9670;&nbsp;</a></span>getTarget()</h2>
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<td class="memname"><a class="el" href="classRAY_1_1Vector3.html">RAY::Vector3</a> RAY::Camera::Camera3D::getTarget </td>
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<p>Get target. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#af2470cd2d0dc6fe657fb1992be992cea">&#9670;&nbsp;</a></span>getUp()</h2>
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<td class="memname"><a class="el" href="classRAY_1_1Vector3.html">RAY::Vector3</a> RAY::Camera::Camera3D::getUp </td>
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<td class="paramtype">void&#160;</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
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<p>Get up. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a4526a6b3887673905392916e3c7dcd9d">&#9670;&nbsp;</a></span>operator=()</h2>
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<td class="memname"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">Camera3D</a>&amp; RAY::Camera::Camera3D::operator= </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">Camera3D</a> &amp;&#160;</td>
<td class="paramname"></td><td>)</td>
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<p>A <a class="el" href="namespaceRAY_1_1Camera.html">Camera</a> is assignable. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ac136f95842f2e0246fd7f8853b59ac32">&#9670;&nbsp;</a></span>setFovy()</h2>
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<td class="memname">void RAY::Camera::Camera3D::setFovy </td>
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<td class="paramname"><em>fovy</em></td><td>)</td>
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<p>Set fovy. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a55e6d8f3291a5338d1c732d1ac0a123f">&#9670;&nbsp;</a></span>setMode()</h2>
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<td class="memname">void RAY::Camera::Camera3D::setMode </td>
<td>(</td>
<td class="paramtype"><a class="el" href="namespaceRAY_1_1Camera.html#a1b12ed3a71f23e5977ac48641a15fbba">Mode</a>&#160;</td>
<td class="paramname"><em>mode</em></td><td>)</td>
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<p>Set camera mode (multiple camera modes available) </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a025802964edad6fb9c902cc73c8ec84b">&#9670;&nbsp;</a></span>setPosition()</h2>
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<td class="memname">void RAY::Camera::Camera3D::setPosition </td>
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<td class="paramtype">const <a class="el" href="classRAY_1_1Vector3.html">Vector3</a> &amp;&#160;</td>
<td class="paramname"><em>Position</em></td><td>)</td>
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<p>Set Position. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a0edc0462788a91d3c6e3f5352062f150">&#9670;&nbsp;</a></span>setProjection()</h2>
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<td class="memname">void RAY::Camera::Camera3D::setProjection </td>
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<td class="paramtype"><a class="el" href="namespaceRAY_1_1Camera.html#aa3b67f2d0c827178f407ffb0bf5d259e">Projection</a>&#160;</td>
<td class="paramname"><em>projection</em></td><td>)</td>
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<p>Set Projection. </p>
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<a id="a64970d55cbb41bc00cb1b9a8fb641478"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a64970d55cbb41bc00cb1b9a8fb641478">&#9670;&nbsp;</a></span>setTarget()</h2>
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<td class="memname">void RAY::Camera::Camera3D::setTarget </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classRAY_1_1Vector3.html">Vector3</a> &amp;&#160;</td>
<td class="paramname"><em>target</em></td><td>)</td>
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<p>Set target. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ae2f584eb06ab4a2eb7c8621a34cf18f0">&#9670;&nbsp;</a></span>setUp()</h2>
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<td class="memname">void RAY::Camera::Camera3D::setUp </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classRAY_1_1Vector3.html">Vector3</a> &amp;&#160;</td>
<td class="paramname"><em>up</em></td><td>)</td>
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<p>Set up. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a2843e6bf4cab1ae43e4e5815762b3403">&#9670;&nbsp;</a></span>update()</h2>
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<td class="memname">void RAY::Camera::Camera3D::update </td>
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<p>Update camera position for selected mode. </p>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a88adff613ce5b7c9fe8e4c2aa182410b">&#9670;&nbsp;</a></span>__pad0__</h2>
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<td class="memname">INTERNAL RAY::Camera::Camera3D::__pad0__</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a59731cf8dcbc2def24e868059a3aa447">&#9670;&nbsp;</a></span>_camera</h2>
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<td class="memname">::<a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">Camera3D</a> RAY::Camera::Camera3D::_camera</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<h2 class="memtitle"><span class="permalink"><a href="#ad4881ab0d5a70969d28956f01f0a23e4">&#9670;&nbsp;</a></span>_mode</h2>
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<td class="memname"><a class="el" href="namespaceRAY_1_1Camera.html#a1b12ed3a71f23e5977ac48641a15fbba">Mode</a> RAY::Camera::Camera3D::_mode</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>lib/Ray/sources/Camera/<a class="el" href="Camera3D_8hpp_source.html">Camera3D.hpp</a></li>
<li>lib/Ray/sources/Camera/<a class="el" href="Camera3D_8cpp.html">Camera3D.cpp</a></li>
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