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Bomberman/classRAY_1_1Shader-members.html
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<ul>
<li class="navelem"><a class="el" href="namespaceRAY.html">RAY</a></li><li class="navelem"><a class="el" href="classRAY_1_1Shader.html">Shader</a></li> </ul>
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<div class="title">RAY::Shader Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classRAY_1_1Shader.html#af2ceed26e6fcdc96759cec48cf304e14">_fragmentFile</a></td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr><td class="entry"><a class="el" href="classRAY_1_1Shader.html#a9b01e8d8837312703b38869c3396c833">_rayLibShader</a></td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classRAY_1_1Shader.html#a023b4c1d25cea70d80f1153207eb2d2a">_shaderIndexVars</a></td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr><td class="entry"><a class="el" href="classRAY_1_1Shader.html#abd1ac7a925cee5e1b8a3d5b25d6d3200">_shadersCache</a></td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classRAY_1_1Shader.html#afed28b9754ffcc85579834b9f0502104">_vertexFile</a></td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr><td class="entry"><a class="el" href="classRAY_1_1Shader.html#a24133f6b01081b2174a21a829d351bce">BeginUsingCustomShader</a>(RAY::Shader &amp;shader)</td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classRAY_1_1Shader.html#a5242aa720eee1373d298aa9cf821b399">EndUsingCustomShader</a>()</td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classRAY_1_1Shader.html#a8a1fb66cc733ffd0dc1595fd948d90b4">getShaderPtr</a>() const</td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classRAY_1_1Shader.html#aaafaeb70d7a14103b160f5a7cb2faab8">operator=</a>(const Shader &amp;)=default</td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classRAY_1_1Shader.html#ac7d5f742cb3f4f52a22018fdc0120f9d">setLocation</a>(::ShaderLocationIndex, const std::string &amp;name)</td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classRAY_1_1Shader.html#a6a29c6930f9239e8faa6c53c8656f258">setShaderUniformVar</a>(const std::string &amp;varName, float value)</td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classRAY_1_1Shader.html#a15489a03cfd17fb4c0779d95c9309af2">setShaderUniformVar</a>(const std::string &amp;varName, int value)</td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classRAY_1_1Shader.html#a61bad10f5eac0c683a437589570dfdf7">setShaderUniformVar</a>(const std::string &amp;varName, const RAY::Vector3 &amp;vector)</td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classRAY_1_1Shader.html#a8fb919a4b2de6fc4cfc0acd7117e9283">Shader</a>(const std::string &amp;vertexFile, const std::string &amp;fragmentFile, bool lonely=false)</td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classRAY_1_1Shader.html#a6a8c9ea1d884f29b7c0122ec3bb2afe6">Shader</a>(const Shader &amp;)=default</td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classRAY_1_1Shader.html#a23bca233b3ce2bfacfb5efe6fb8527a7">~Shader</a>()=default</td><td class="entry"><a class="el" href="classRAY_1_1Shader.html">RAY::Shader</a></td><td class="entry"></td></tr>
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