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<div id="projectname">Bomberman
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<div class="header">
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<div class="title">Class Index</div> </div>
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</div><!--header-->
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<div class="contents">
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<div class="qindex"><a class="qindex" href="#letter_a">a</a> | <a class="qindex" href="#letter_b">b</a> | <a class="qindex" href="#letter_c">c</a> | <a class="qindex" href="#letter_d">d</a> | <a class="qindex" href="#letter_e">e</a> | <a class="qindex" href="#letter_f">f</a> | <a class="qindex" href="#letter_g">g</a> | <a class="qindex" href="#letter_h">h</a> | <a class="qindex" href="#letter_i">i</a> | <a class="qindex" href="#letter_k">k</a> | <a class="qindex" href="#letter_l">l</a> | <a class="qindex" href="#letter_m">m</a> | <a class="qindex" href="#letter_n">n</a> | <a class="qindex" href="#letter_p">p</a> | <a class="qindex" href="#letter_r">r</a> | <a class="qindex" href="#letter_s">s</a> | <a class="qindex" href="#letter_t">t</a> | <a class="qindex" href="#letter_u">u</a> | <a class="qindex" href="#letter_v">v</a> | <a class="qindex" href="#letter_w">w</a></div>
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<table class="classindex">
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<tr><td rowspan="2" valign="bottom"><a name="letter_a"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  a  </div></td></tr></table>
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</td>
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<td valign="top"><a class="el" href="classBBM_1_1ControllableComponent.html">ControllableComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1IDrawable.html">IDrawable</a> (<a class="el" href="namespaceRAY_1_1Drawables.html">RAY::Drawables</a>)   </td>
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<td valign="top"><a class="el" href="classWAL_1_1NotFoundError.html">NotFoundError</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1StatComponent.html">StatComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1ControllableSystem.html">ControllableSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Image.html">Image</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Exception_1_1NotSupportedError.html">NotSupportedError</a> (<a class="el" href="namespaceRAY_1_1Exception.html">RAY::Exception</a>)   </td>
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<td valign="top"><a class="el" href="classLuaG_1_1State.html">State</a> (<a class="el" href="namespaceLuaG.html">LuaG</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1ADrawable2D.html">ADrawable2D</a> (<a class="el" href="namespaceRAY_1_1Drawables.html">RAY::Drawables</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Cube.html">Cube</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html">RAY::Drawables::Drawables3D</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1IntroAnimationComponent.html">IntroAnimationComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td rowspan="2" valign="bottom"><a name="letter_p"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  p  </div></td></tr></table>
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</td>
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<td valign="top"><a class="el" href="structBBM_1_1StringLiteral.html">StringLiteral</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1ADrawable3D.html">ADrawable3D</a> (<a class="el" href="namespaceRAY_1_1Drawables.html">RAY::Drawables</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Cylinder.html">Cylinder</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html">RAY::Drawables::Drawables3D</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1IntroAnimationSystem.html">IntroAnimationSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classWAL_1_1System.html">System</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1AlphaVarShaderComponent.html">AlphaVarShaderComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td rowspan="2" valign="bottom"><a name="letter_d"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  d  </div></td></tr></table>
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</td>
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<td valign="top"><a class="el" href="classWAL_1_1ISystem.html">ISystem</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1ParserError.html">ParserError</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td rowspan="2" valign="bottom"><a name="letter_t"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  t  </div></td></tr></table>
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</td>
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</tr>
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<tr><td valign="top"><a class="el" href="classRAY_1_1Mesh_1_1AMesh.html">AMesh</a> (<a class="el" href="namespaceRAY_1_1Mesh.html">RAY::Mesh</a>)   </td>
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<td valign="top"><a class="el" href="classWAL_1_1IView.html">IView</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1ParserYAML.html">ParserYAML</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1AnimationsComponent.html">AnimationsComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1Drawable2DComponent.html">Drawable2DComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td rowspan="2" valign="bottom"><a name="letter_k"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  k  </div></td></tr></table>
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</td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Plane.html">Plane</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html">RAY::Drawables::Drawables3D</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1TagComponent.html">TagComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="structRAY_1_1Cache_3_1_1ModelAnimation_01_4_1_1AnimationsHolder.html">Cache<::ModelAnimation >::AnimationsHolder</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1Drawable3DComponent.html">Drawable3DComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1PlayerBonusComponent.html">PlayerBonusComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Text.html">Text</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables2D.html">RAY::Drawables::Drawables2D</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1AnimationsSystem.html">AnimationsSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classWAL_1_1DuplicateError.html">DuplicateError</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Controller_1_1Keyboard.html">Keyboard</a> (<a class="el" href="namespaceRAY_1_1Controller.html">RAY::Controller</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1PlayerBonusSystem.html">PlayerBonusSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Texture.html">Texture</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1AnimatorComponent.html">AnimatorComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td rowspan="2" valign="bottom"><a name="letter_e"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  e  </div></td></tr></table>
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</td>
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<td valign="top"><a class="el" href="classBBM_1_1KeyboardComponent.html">KeyboardComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="structBBM_1_1ParserYAML_1_1PlayerInfos.html">ParserYAML::PlayerInfos</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1TimerComponent.html">TimerComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1AnimatorSystem.html">AnimatorSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1KeyboardSystem.html">KeyboardSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1PlayerSoundManagerSystem.html">PlayerSoundManagerSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1TimerSystem.html">TimerSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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</tr>
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<tr><td rowspan="2" valign="bottom"><a name="letter_b"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  b  </div></td></tr></table>
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</td>
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<td valign="top"><a class="el" href="classBBM_1_1EndConditionSystem.html">EndConditionSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td rowspan="2" valign="bottom"><a name="letter_l"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  l  </div></td></tr></table>
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</td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Point.html">Point</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html">RAY::Drawables::Drawables3D</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1TimerUISystem.html">TimerUISystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classWAL_1_1Entity.html">Entity</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Point.html">Point</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables2D.html">RAY::Drawables::Drawables2D</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1TraceLog.html">TraceLog</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1BasicBombComponent.html">BasicBombComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1Error.html">Error</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1LevitateComponent.html">LevitateComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1PositionComponent.html">PositionComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Triangle.html">Triangle</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables2D.html">RAY::Drawables::Drawables2D</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1BombExplosionShaderComponent.html">BombExplosionShaderComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1EventSystem.html">EventSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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|
<td valign="top"><a class="el" href="classBBM_1_1LevitateSystem.html">LevitateSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td rowspan="2" valign="bottom"><a name="letter_r"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  r  </div></td></tr></table>
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</td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Triangle.html">Triangle</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html">RAY::Drawables::Drawables3D</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1BombHolderComponent.html">BombHolderComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td rowspan="2" valign="bottom"><a name="letter_f"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  f  </div></td></tr></table>
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</td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Line.html">Line</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html">RAY::Drawables::Drawables3D</a>)   </td>
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<td valign="top"><a class="el" href="structstd_1_1tuple__element_3_010_00_01_1_1WAL_1_1ViewEntity_3_01Components_8_8_8_01_4_01_4.html">tuple_element< 0, ::WAL::ViewEntity< Components... > ></a> (<a class="el" href="namespacestd.html">std</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1BombHolderSystem.html">BombHolderSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Line.html">Line</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables2D.html">RAY::Drawables::Drawables2D</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Ray.html">Ray</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html">RAY::Drawables::Drawables3D</a>)   </td>
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<td valign="top"><a class="el" href="structstd_1_1tuple__element_3_01N_00_01_1_1WAL_1_1ViewEntity_3_01Components_8_8_8_01_4_01_4.html">tuple_element< N, ::WAL::ViewEntity< Components... > ></a> (<a class="el" href="namespacestd.html">std</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1BombSystem.html">BombSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Font.html">Font</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
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<td valign="top"><a class="el" href="classBBM_1_1LobbyComponent.html">LobbyComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Exception_1_1RayError.html">RayError</a> (<a class="el" href="namespaceRAY_1_1Exception.html">RAY::Exception</a>)   </td>
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<td valign="top"><a class="el" href="structstd_1_1tuple__size_3_1_1WAL_1_1ViewEntity_3_01Components_8_8_8_01_4_01_4.html">tuple_size<::WAL::ViewEntity< Components... > ></a> (<a class="el" href="namespacestd.html">std</a>)   </td>
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</tr>
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<tr><td valign="top"><a class="el" href="classBBM_1_1Bonus.html">Bonus</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td rowspan="2" valign="bottom"><a name="letter_g"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  g  </div></td></tr></table>
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</td>
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<td valign="top"><a class="el" href="classBBM_1_1LobbySystem.html">LobbySystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
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<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Rectangle.html">Rectangle</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables2D.html">RAY::Drawables::Drawables2D</a>)   </td>
|
|
<td valign="top"><a class="el" href="classWAL_1_1TypeHolder.html">TypeHolder</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classBBM_1_1BonusUISystem.html">BonusUISystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1LuaMap.html">LuaMap</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1RenderSystem.html">RenderSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td rowspan="2" valign="bottom"><a name="letter_u"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  u  </div></td></tr></table>
|
|
</td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classBBM_1_1BumperTimerComponent.html">BumperTimerComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Controller_1_1GamePad.html">GamePad</a> (<a class="el" href="namespaceRAY_1_1Controller.html">RAY::Controller</a>)   </td>
|
|
<td rowspan="2" valign="bottom"><a name="letter_m"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  m  </div></td></tr></table>
|
|
</td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Exception_1_1ResourceNotFound.html">ResourceNotFound</a> (<a class="el" href="namespaceRAY_1_1Exception.html">RAY::Exception</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classBBM_1_1BumperTimerSystem.html">BumperTimerSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1GamepadComponent.html">GamepadComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1ResumeLobbyComponent.html">ResumeLobbyComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="structBBM_1_1Utils.html">Utils</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classBBM_1_1ButtonComponent.html">ButtonComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1GamepadSystem.html">GamepadSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1MapGenerator.html">MapGenerator</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1ResumeLobbySystem.html">ResumeLobbySystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td rowspan="2" valign="bottom"><a name="letter_v"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  v  </div></td></tr></table>
|
|
</td>
|
|
</tr>
|
|
<tr><td rowspan="2" valign="bottom"><a name="letter_c"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  c  </div></td></tr></table>
|
|
</td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1GameState.html">GameState</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1MapInfo.html">MapInfo</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1Runner.html">Runner</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classBBM_1_1GravityComponent.html">GravityComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1MenuControllableSystem.html">MenuControllableSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td rowspan="2" valign="bottom"><a name="letter_s"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  s  </div></td></tr></table>
|
|
</td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1Vector2.html">Vector2</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classRAY_1_1Cache.html">Cache</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1GravitySystem.html">GravitySystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1MenuSoundManagerSystem.html">MenuSoundManagerSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Vector2.html">Vector2</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classRAY_1_1Cache_3_1_1ModelAnimation_01_4.html">Cache<::ModelAnimation ></a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Grid.html">Grid</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html">RAY::Drawables::Drawables3D</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Mesh_1_1MeshSphere.html">MeshSphere</a> (<a class="el" href="namespaceRAY_1_1Mesh.html">RAY::Mesh</a>)   </td>
|
|
<td valign="top"><a class="el" href="classWAL_1_1Scene.html">Scene</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Vector3.html">Vector3</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classRAY_1_1Cache_3_1_1Shader_01_4.html">Cache<::Shader ></a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1GridCenteredComponent.html">GridCenteredComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html">Model</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html">RAY::Drawables::Drawables3D</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1ScoreComponent.html">ScoreComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1Vector3.html">Vector3</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classWAL_1_1Callback.html">Callback</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1GridCenteredSystem.html">GridCenteredSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1ModelAnimation.html">ModelAnimation</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1ScoreSystem.html">ScoreSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classWAL_1_1View.html">View</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classRAY_1_1Camera_1_1Camera2D.html">Camera2D</a> (<a class="el" href="namespaceRAY_1_1Camera.html">RAY::Camera</a>)   </td>
|
|
<td rowspan="2" valign="bottom"><a name="letter_h"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  h  </div></td></tr></table>
|
|
</td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1ModelAnimations.html">ModelAnimations</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Shader.html">Shader</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
|
|
<td valign="top"><a class="el" href="classWAL_1_1ViewEntity.html">ViewEntity</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classRAY_1_1Camera_1_1Camera3D.html">Camera3D</a> (<a class="el" href="namespaceRAY_1_1Camera.html">RAY::Camera</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Controller_1_1Mouse.html">Mouse</a> (<a class="el" href="namespaceRAY_1_1Controller.html">RAY::Controller</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1ShaderComponent.html">ShaderComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classWAL_1_1ViewIterator.html">ViewIterator</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classBBM_1_1CameraComponent.html">CameraComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html">hash< BBM::Vector2f ></a> (<a class="el" href="namespacestd.html">std</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1MovableComponent.html">MovableComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html">ShaderComponentDrawable2D</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td rowspan="2" valign="bottom"><a name="letter_w"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  w  </div></td></tr></table>
|
|
</td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classBBM_1_1CameraSystem.html">CameraSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1HealthComponent.html">HealthComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1MovableSystem.html">MovableSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Circle.html">Circle</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html">RAY::Drawables::Drawables3D</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1HealthSystem.html">HealthSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Audio_1_1Music.html">Music</a> (<a class="el" href="namespaceRAY_1_1Audio.html">RAY::Audio</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1ShaderDrawable2DSystem.html">ShaderDrawable2DSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classWAL_1_1Wal.html">Wal</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Circle.html">Circle</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables2D.html">RAY::Drawables::Drawables2D</a>)   </td>
|
|
<td rowspan="2" valign="bottom"><a name="letter_i"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  i  </div></td></tr></table>
|
|
</td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1MusicComponent.html">MusicComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1ShaderModelSystem.html">ShaderModelSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classWAL_1_1WalError.html">WalError</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classBBM_1_1CollisionComponent.html">CollisionComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1MusicSystem.html">MusicSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1ShaderSystem.html">ShaderSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1WhiteShaderComponent.html">WhiteShaderComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classBBM_1_1CollisionSystem.html">CollisionSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1IAControllableComponent.html">IAControllableComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td rowspan="2" valign="bottom"><a name="letter_n"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  n  </div></td></tr></table>
|
|
</td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Audio_1_1Sound.html">Sound</a> (<a class="el" href="namespaceRAY_1_1Audio.html">RAY::Audio</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Window.html">Window</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classRAY_1_1Color.html">Color</a> (<a class="el" href="namespaceRAY.html">RAY</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1IAControllableSystem.html">IAControllableSystem</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1SoundComponent.html">SoundComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Exception_1_1WrongInputError.html">WrongInputError</a> (<a class="el" href="namespaceRAY_1_1Exception.html">RAY::Exception</a>)   </td>
|
|
</tr>
|
|
<tr><td valign="top"><a class="el" href="classBBM_1_1ColorComponent.html">ColorComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Audio_1_1IAudio.html">IAudio</a> (<a class="el" href="namespaceRAY_1_1Audio.html">RAY::Audio</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1Node.html">Node</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td valign="top"><a class="el" href="classBBM_1_1SpeedComponent.html">SpeedComponent</a> (<a class="el" href="namespaceBBM.html">BBM</a>)   </td>
|
|
<td></td></tr>
|
|
<tr><td valign="top"><a class="el" href="classWAL_1_1Component.html">Component</a> (<a class="el" href="namespaceWAL.html">WAL</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Camera_1_1ICamera.html">ICamera</a> (<a class="el" href="namespaceRAY_1_1Camera.html">RAY::Camera</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Exception_1_1NotCompatibleError.html">NotCompatibleError</a> (<a class="el" href="namespaceRAY_1_1Exception.html">RAY::Exception</a>)   </td>
|
|
<td valign="top"><a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Sphere.html">Sphere</a> (<a class="el" href="namespaceRAY_1_1Drawables_1_1Drawables3D.html">RAY::Drawables::Drawables3D</a>)   </td>
|
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<td></td></tr>
|
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<tr><td></td><td></td><td></td><td></td><td></td></tr>
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