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Bomberman/functions_func_s.html
2021-06-26 11:31:13 +00:00

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<title>Bomberman: Class Members - Functions</title>
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<div id="projectname">Bomberman
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<div class="contents">
&#160;
<h3><a id="index_s"></a>- s -</h3><ul>
<li>save()
: <a class="el" href="classBBM_1_1ParserYAML.html#abd0a7f5d18b2dcd65245b8605ab42fd5">BBM::ParserYAML</a>
</li>
<li>Scene()
: <a class="el" href="classWAL_1_1Scene.html#a610bb0f15dab288df4cb69c0749c2f74">WAL::Scene</a>
</li>
<li>scheduleDeletion()
: <a class="el" href="classWAL_1_1Entity.html#a0e6d560b27c42e5f78553997dda3fb58">WAL::Entity</a>
</li>
<li>scheduleNewEntity()
: <a class="el" href="classWAL_1_1Scene.html#a0b9c53d77c3af1e90fde27cacde817ec">WAL::Scene</a>
</li>
<li>ScoreComponent()
: <a class="el" href="classBBM_1_1ScoreComponent.html#aeec8adb5d0d8fad0d45ca43e585670bc">BBM::ScoreComponent</a>
</li>
<li>ScoreSystem()
: <a class="el" href="classBBM_1_1ScoreSystem.html#a3d43cd9c1a5c635effd7d0e59d6e8d2a">BBM::ScoreSystem</a>
</li>
<li>setA()
: <a class="el" href="classRAY_1_1Color.html#aa27bceb6062318f929ce9e2b675530b0">RAY::Color</a>
</li>
<li>setAnimation()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html#a3e4530245a30cb09b2ec4f724b70451b">RAY::Drawables::Drawables3D::Model</a>
</li>
<li>setAnimDisabled()
: <a class="el" href="classBBM_1_1AnimationsComponent.html#a84309d66583fbf29a346a2cc64b5b228">BBM::AnimationsComponent</a>
</li>
<li>setAnimIndex()
: <a class="el" href="classBBM_1_1AnimationsComponent.html#aa3e39c1ba0e3dfbcd2b00fbd05bd6be1">BBM::AnimationsComponent</a>
</li>
<li>setB()
: <a class="el" href="classRAY_1_1Color.html#adbfe14499dd72807690a4faf410f5df6">RAY::Color</a>
</li>
<li>setBottomRadius()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Cylinder.html#a40af53bdc9db6cbf27df694fc620d595">RAY::Drawables::Drawables3D::Cylinder</a>
</li>
<li>setButtonLinks()
: <a class="el" href="classBBM_1_1ButtonComponent.html#a7f315d03b16272028a30c5a4f71b1e44">BBM::ButtonComponent&lt; T &gt;</a>
</li>
<li>setColor()
: <a class="el" href="classRAY_1_1Drawables_1_1ADrawable2D.html#a12f6b77e31c349ebce0b90a7452bcfbc">RAY::Drawables::ADrawable2D</a>
, <a class="el" href="classRAY_1_1Drawables_1_1ADrawable3D.html#a9745ed641518e175c6ac65e4374c0705">RAY::Drawables::ADrawable3D</a>
</li>
<li>setConfigFlags()
: <a class="el" href="classRAY_1_1Window.html#abb1470bc7a02dc86d8b396ad8d9392cc">RAY::Window</a>
</li>
<li>setCurrentAnimFrameCounter()
: <a class="el" href="classBBM_1_1AnimationsComponent.html#a7b63a50a3966cfe21eeb68eb7bab8a4b">BBM::AnimationsComponent</a>
</li>
<li>setDanger()
: <a class="el" href="classBBM_1_1LuaMap.html#a0bcf3c454943948970ee96eac299080c">BBM::LuaMap</a>
</li>
<li>setDebug()
: <a class="el" href="classBBM_1_1RenderSystem.html#af17cbc1b3f7de038e9f8589ae00719f5">BBM::RenderSystem</a>
</li>
<li>setDebugColor()
: <a class="el" href="classRAY_1_1Drawables_1_1ADrawable3D.html#ace26a320569fd3c61ff031b71ccc9831">RAY::Drawables::ADrawable3D</a>
</li>
<li>setDimensions()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Rectangle.html#a47a8b1cc16deb32cbfea1dc17ceeb2c3">RAY::Drawables::Drawables2D::Rectangle</a>
, <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Cube.html#ad33c1b2e07fbc505e667744e89d8804f">RAY::Drawables::Drawables3D::Cube</a>
, <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Plane.html#afdcbf386afc035e65ae537cc1b6384bb">RAY::Drawables::Drawables3D::Plane</a>
, <a class="el" href="classRAY_1_1Window.html#a6b0fc36e2c0a444ba0ba260592c1ea4b">RAY::Window</a>
</li>
<li>setDirection()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Ray.html#af1b5f903c7d7956624aa435556a3af8a">RAY::Drawables::Drawables3D::Ray</a>
</li>
<li>setDisable()
: <a class="el" href="classWAL_1_1Entity.html#a61ff93de21f8c45ed251d907ada37943">WAL::Entity</a>
</li>
<li>setEndPosition()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Line.html#af649dfef958d8973729dabfd3c8f890a">RAY::Drawables::Drawables2D::Line</a>
, <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Line.html#a9da2d30f557cd9bcb9011083457310a2">RAY::Drawables::Drawables3D::Line</a>
</li>
<li>setExitKey()
: <a class="el" href="classRAY_1_1Window.html#a7ff8be8e95b25184af54753319b0a78a">RAY::Window</a>
</li>
<li>setFont()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Text.html#a5f1918013dea030ea5fd63285ef5d1c0">RAY::Drawables::Drawables2D::Text</a>
</li>
<li>setFontSize()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Text.html#a7a4182e81855495589ddf4d2ea3ff4d1">RAY::Drawables::Drawables2D::Text</a>
</li>
<li>setFovy()
: <a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#ac136f95842f2e0246fd7f8853b59ac32">RAY::Camera::Camera3D</a>
</li>
<li>setFPS()
: <a class="el" href="classRAY_1_1Window.html#a3969b01d42db0dd534a5a80fdda6f3c8">RAY::Window</a>
</li>
<li>setFrameCounter()
: <a class="el" href="classRAY_1_1ModelAnimation.html#a318e345dd16cea46197dd54787b45e97">RAY::ModelAnimation</a>
</li>
<li>setG()
: <a class="el" href="classRAY_1_1Color.html#ad96491594782bd4acc9a5edddf57b85c">RAY::Color</a>
</li>
<li>setHeight()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Rectangle.html#a5f97937fb3818b9ff110fccf08491093">RAY::Drawables::Drawables2D::Rectangle</a>
, <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Cylinder.html#a8eb6f1d62cfc92e005735e5cf4e9013e">RAY::Drawables::Drawables3D::Cylinder</a>
</li>
<li>setIcon()
: <a class="el" href="classRAY_1_1Window.html#ac3bada4d069160275b1636ba1a1a3cae">RAY::Window</a>
</li>
<li>setID()
: <a class="el" href="classBBM_1_1GamepadComponent.html#a0449760f81aecb7f5f9324d2ac7ca1ab">BBM::GamepadComponent</a>
, <a class="el" href="classRAY_1_1Controller_1_1GamePad.html#aa4f5f60437daed15414d45898b99ea9f">RAY::Controller::GamePad</a>
</li>
<li>setIndex()
: <a class="el" href="classBBM_1_1SoundComponent.html#a8a5e700a82f2b306d469d9b319de81d0">BBM::SoundComponent</a>
</li>
<li>setLetterSpacing()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Text.html#a9e53b46fcb428af12dd676025f2671ce">RAY::Drawables::Drawables2D::Text</a>
</li>
<li>setLevel()
: <a class="el" href="classRAY_1_1TraceLog.html#ad565bc4087568858fc547e67bc8892f5">RAY::TraceLog</a>
</li>
<li>setLocation()
: <a class="el" href="classRAY_1_1Shader.html#ac7d5f742cb3f4f52a22018fdc0120f9d">RAY::Shader</a>
</li>
<li>setMode()
: <a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a55e6d8f3291a5338d1c732d1ac0a123f">RAY::Camera::Camera3D</a>
</li>
<li>setName()
: <a class="el" href="classBBM_1_1Node.html#a8a82d72b38c907eec8d8ec2e9c03a646">BBM::Node</a>
, <a class="el" href="classWAL_1_1Entity.html#a064a265e84654a8f2705baec45b704d4">WAL::Entity</a>
</li>
<li>setOffset()
: <a class="el" href="classRAY_1_1Camera_1_1Camera2D.html#a76d01c22327524a485fcc0b7fdc0454f">RAY::Camera::Camera2D</a>
</li>
<li>setPitch()
: <a class="el" href="classBBM_1_1MusicComponent.html#ae7917a9e515f44d857152dc304cdba6c">BBM::MusicComponent</a>
, <a class="el" href="classBBM_1_1SoundComponent.html#a1bfc07b0b9fdd24a6c54bee8881ce9ba">BBM::SoundComponent</a>
, <a class="el" href="classRAY_1_1Audio_1_1IAudio.html#a39d97be467eb0a7ae8f9ec7561674bd5">RAY::Audio::IAudio</a>
, <a class="el" href="classRAY_1_1Audio_1_1Music.html#a46a855c4b1c384094751f0703ba29b58">RAY::Audio::Music</a>
, <a class="el" href="classRAY_1_1Audio_1_1Sound.html#a6c707e5bd05936315eea10dccf8c1707">RAY::Audio::Sound</a>
</li>
<li>setPlayer()
: <a class="el" href="classBBM_1_1LuaMap.html#a08b35d129d2d985b69bcb8cdddccb6f1">BBM::LuaMap</a>
</li>
<li>setPosition()
: <a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a025802964edad6fb9c902cc73c8ec84b">RAY::Camera::Camera3D</a>
, <a class="el" href="classRAY_1_1Drawables_1_1ADrawable2D.html#adc24a9c309831af1109507c03b8c3ae0">RAY::Drawables::ADrawable2D</a>
, <a class="el" href="classRAY_1_1Drawables_1_1ADrawable3D.html#a2562a10daa36d400946a92085aaf6434">RAY::Drawables::ADrawable3D</a>
, <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Grid.html#a9cb66148c9fe0ab070c6d97295b3b16a">RAY::Drawables::Drawables3D::Grid</a>
</li>
<li>setPositionA()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Triangle.html#a7d31d45facead9ebf16f57f1b130fd2d">RAY::Drawables::Drawables2D::Triangle</a>
, <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Triangle.html#a5cfa8022eecd14b3d4f4c5fe1c2815b9">RAY::Drawables::Drawables3D::Triangle</a>
</li>
<li>setPositionB()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Triangle.html#a151efcf49f4bde5ae9df9229d8eea353">RAY::Drawables::Drawables2D::Triangle</a>
, <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Triangle.html#a7764f0beb00c19a3613e691f8a3f1f93">RAY::Drawables::Drawables3D::Triangle</a>
</li>
<li>setPositionC()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Triangle.html#a855ec200059b61b8bd95578c8950eff0">RAY::Drawables::Drawables2D::Triangle</a>
, <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Triangle.html#ab8f305b227b770b05b7295136007804a">RAY::Drawables::Drawables3D::Triangle</a>
</li>
<li>setProjection()
: <a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a0edc0462788a91d3c6e3f5352062f150">RAY::Camera::Camera3D</a>
</li>
<li>setProperty()
: <a class="el" href="classBBM_1_1Node.html#a0d9ec7a3297b08e60ca1fcc8718930ca">BBM::Node</a>
</li>
<li>setR()
: <a class="el" href="classRAY_1_1Color.html#a0601b43c85b68746d5481261bf6f76fc">RAY::Color</a>
</li>
<li>setRadius()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Circle.html#a6f48559285e4bc595e789ca7901eb584">RAY::Drawables::Drawables2D::Circle</a>
, <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Circle.html#a0ea3d6135c890ce339f275739cd08c3c">RAY::Drawables::Drawables3D::Circle</a>
, <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Sphere.html#ac82665fc37a9eb2ff72dedaed9dd4f92">RAY::Drawables::Drawables3D::Sphere</a>
</li>
<li>setRotation()
: <a class="el" href="classRAY_1_1Camera_1_1Camera2D.html#af924d9eb8c8ebb014d6d5ebb14e5ffe1">RAY::Camera::Camera2D</a>
</li>
<li>setRotationAngle()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html#a4f58b7d2c0a5709c2afa311966adbf04">RAY::Drawables::Drawables3D::Model</a>
</li>
<li>setRotationAxis()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html#a18c20c76ba3c2b31f0b7dcb2a5af55d2">RAY::Drawables::Drawables3D::Model</a>
</li>
<li>setScale()
: <a class="el" href="classRAY_1_1Drawables_1_1ADrawable2D.html#a5cf52e9081d414002e0cfb43d9e8d19b">RAY::Drawables::ADrawable2D</a>
, <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html#ad73398f7ac2707bb118c164f889386c8">RAY::Drawables::Drawables3D::Model</a>
</li>
<li>setShader()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html#aa93182e649ad1c331245cab3746e1c97">RAY::Drawables::Drawables3D::Model</a>
</li>
<li>setShaderUniformVar()
: <a class="el" href="classRAY_1_1Shader.html#a6a29c6930f9239e8faa6c53c8656f258">RAY::Shader</a>
</li>
<li>setSlices()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Grid.html#a361fa7c93e20ceae648c5841e04df755">RAY::Drawables::Drawables3D::Grid</a>
</li>
<li>setSpacing()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Grid.html#a3456e6a1d7a5dbc902ea1cbb241c4d7e">RAY::Drawables::Drawables3D::Grid</a>
</li>
<li>setStartPosition()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Line.html#a2209806fe56285c28bd8e9ca854b32ee">RAY::Drawables::Drawables3D::Line</a>
</li>
<li>setTable()
: <a class="el" href="classLuaG_1_1State.html#ab9b7d415fead885799cca46a75bedd03">LuaG::State</a>
</li>
<li>setTarget()
: <a class="el" href="classRAY_1_1Camera_1_1Camera2D.html#a3f1f28cee457d976f70542dd062101f6">RAY::Camera::Camera2D</a>
, <a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#a64970d55cbb41bc00cb1b9a8fb641478">RAY::Camera::Camera3D</a>
</li>
<li>setText()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Text.html#a8af44dbc35262d7fff8b245a551d756f">RAY::Drawables::Drawables2D::Text</a>
</li>
<li>setTextureToMaterial()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Model.html#a2b515d826eecffa17978aae69061a98d">RAY::Drawables::Drawables3D::Model</a>
</li>
<li>setTitle()
: <a class="el" href="classRAY_1_1Window.html#ad8fe14e5aa9525706cc8634a7e29eda7">RAY::Window</a>
</li>
<li>setTopRadius()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Cylinder.html#a06222e0f3556b0ac727f38672e069618">RAY::Drawables::Drawables3D::Cylinder</a>
</li>
<li>setUp()
: <a class="el" href="classRAY_1_1Camera_1_1Camera3D.html#ae2f584eb06ab4a2eb7c8621a34cf18f0">RAY::Camera::Camera3D</a>
</li>
<li>setVisibleCursor()
: <a class="el" href="classRAY_1_1Window.html#a61472da135223d38b3e26aef7e65e7c2">RAY::Window</a>
</li>
<li>setVolume()
: <a class="el" href="classBBM_1_1MusicComponent.html#a4b5c0010e15ec51a672d3aec2f6eb025">BBM::MusicComponent</a>
, <a class="el" href="classBBM_1_1SoundComponent.html#a2f29e953609ab5edfeb89106d09128d4">BBM::SoundComponent</a>
, <a class="el" href="classRAY_1_1Audio_1_1IAudio.html#a621c3e5a5fac70734350a605cba8922c">RAY::Audio::IAudio</a>
, <a class="el" href="classRAY_1_1Audio_1_1Music.html#aeb62dadcee0f9b180f612330ce6ce666">RAY::Audio::Music</a>
, <a class="el" href="classRAY_1_1Audio_1_1Sound.html#a5d432db0e3d9cefda0ba3b6f3b465f5c">RAY::Audio::Sound</a>
</li>
<li>setWidth()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables2D_1_1Rectangle.html#abd7298daa15be1dac67003b1ce7292a0">RAY::Drawables::Drawables2D::Rectangle</a>
</li>
<li>setZoom()
: <a class="el" href="classRAY_1_1Camera_1_1Camera2D.html#a9d890ddff0c8bf966e9e2e0277aaf31e">RAY::Camera::Camera2D</a>
</li>
<li>Shader()
: <a class="el" href="classRAY_1_1Shader.html#a8fb919a4b2de6fc4cfc0acd7117e9283">RAY::Shader</a>
</li>
<li>ShaderComponent()
: <a class="el" href="classBBM_1_1ShaderComponent.html#ac08a115b701011db3e9fbba02541e778">BBM::ShaderComponent</a>
</li>
<li>ShaderComponentDrawable2D()
: <a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html#ad6e1ca086d2d3cee61561be7c6e243fd">BBM::ShaderComponentDrawable2D</a>
</li>
<li>ShaderComponentModel()
: <a class="el" href="classBBM_1_1ShaderComponentModel.html#a8f5fb2c09f6dc13aff03c51e977b3977">BBM::ShaderComponentModel</a>
</li>
<li>ShaderDrawable2DSystem()
: <a class="el" href="classBBM_1_1ShaderDrawable2DSystem.html#a078fbdbdd4c55eb2675ff4c13916f646">BBM::ShaderDrawable2DSystem</a>
</li>
<li>ShaderModelSystem()
: <a class="el" href="classBBM_1_1ShaderModelSystem.html#a54cebdc3630da078fbf93433f8095054">BBM::ShaderModelSystem</a>
</li>
<li>ShaderSystem()
: <a class="el" href="classBBM_1_1ShaderSystem.html#af0afca9bf0398d1ab391ea39f86cab92">BBM::ShaderSystem</a>
</li>
<li>shouldClose()
: <a class="el" href="classRAY_1_1Window.html#a54cd071aa8062288686a901d7e332123">RAY::Window</a>
</li>
<li>shouldDelete()
: <a class="el" href="classWAL_1_1Entity.html#a5694cee7a83bf348ceb4b734e32eec41">WAL::Entity</a>
</li>
<li>size()
: <a class="el" href="classWAL_1_1View.html#aadcef813f577a0ff8e0aecf3a9242bf2">WAL::View&lt; Components &gt;</a>
</li>
<li>Sound()
: <a class="el" href="classRAY_1_1Audio_1_1Sound.html#ae6268b03aa0600e14d628f40a9c85ac1">RAY::Audio::Sound</a>
</li>
<li>SoundComponent()
: <a class="el" href="classBBM_1_1SoundComponent.html#a85b7b8cae2d7690cad465eec00804966">BBM::SoundComponent</a>
</li>
<li>SpeedComponent()
: <a class="el" href="classBBM_1_1SpeedComponent.html#aa9422a8f912ade9c9d9f8655da210f45">BBM::SpeedComponent</a>
</li>
<li>SpeedUpBonus()
: <a class="el" href="classBBM_1_1Bonus.html#a2bd21c79db1d02be084d825803e7093a">BBM::Bonus</a>
</li>
<li>Sphere()
: <a class="el" href="classRAY_1_1Drawables_1_1Drawables3D_1_1Sphere.html#a6efd85a43b6964e0c242f7c036ef1df4">RAY::Drawables::Drawables3D::Sphere</a>
</li>
<li>splitStr()
: <a class="el" href="structBBM_1_1Utils.html#a159453a2b58a377e3ae63f9750595e7e">BBM::Utils</a>
</li>
<li>StatComponent()
: <a class="el" href="classBBM_1_1StatComponent.html#a8dc6569907f4cb4dd4ae6996f883f7a6">BBM::StatComponent</a>
</li>
<li>State()
: <a class="el" href="classLuaG_1_1State.html#a4102b284b47b7c1ccb0f19c7db644f06">LuaG::State</a>
</li>
<li>stop()
: <a class="el" href="classRAY_1_1Audio_1_1IAudio.html#ad3a22a8539e33e68a241470b78cc3d96">RAY::Audio::IAudio</a>
, <a class="el" href="classRAY_1_1Audio_1_1Music.html#a0347213bdcfd6d276a8b89aefc36b64b">RAY::Audio::Music</a>
, <a class="el" href="classRAY_1_1Audio_1_1Sound.html#a72120f19cb114573a15e85adb4b7aa16">RAY::Audio::Sound</a>
</li>
<li>stopMusic()
: <a class="el" href="classBBM_1_1MusicComponent.html#aa67408ffd6176d010f213f996fce5bba">BBM::MusicComponent</a>
</li>
<li>stopSound()
: <a class="el" href="classBBM_1_1SoundComponent.html#ab7ed10a26d8ff5e967877b81ac49644a">BBM::SoundComponent</a>
</li>
<li>StringLiteral()
: <a class="el" href="structBBM_1_1StringLiteral.html#aa776caa95c84f82115ea67a7bd52eb07">BBM::StringLiteral&lt; I &gt;</a>
</li>
<li>switchToGame()
: <a class="el" href="classBBM_1_1LobbySystem.html#ab307f0732c41bf8de3ea32e3ca6302ec">BBM::LobbySystem</a>
</li>
<li>System()
: <a class="el" href="classWAL_1_1System.html#a726f3ce440c29bf07bd82d9391baf64f">WAL::System&lt; Dependencies &gt;</a>
</li>
</ul>
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