Files
Bomberman/namespaceBBM.html
2021-06-26 11:31:13 +00:00

896 lines
67 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.17"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Bomberman: BBM Namespace Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">Bomberman
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.17 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
</div><!-- top -->
<div class="header">
<div class="summary">
<a href="#nested-classes">Classes</a> &#124;
<a href="#typedef-members">Typedefs</a> &#124;
<a href="#enum-members">Enumerations</a> &#124;
<a href="#func-members">Functions</a> &#124;
<a href="#var-members">Variables</a> </div>
<div class="headertitle">
<div class="title">BBM Namespace Reference</div> </div>
</div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1AlphaVarShaderComponent.html">AlphaVarShaderComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1AnimationsComponent.html">AnimationsComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1AnimationsSystem.html">AnimationsSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1AnimatorComponent.html">AnimatorComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1AnimatorSystem.html">AnimatorSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle Animator entities. <a href="classBBM_1_1AnimatorSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1BasicBombComponent.html">BasicBombComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1BombExplosionShaderComponent.html">BombExplosionShaderComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1BombHolderComponent.html">BombHolderComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1BombHolderSystem.html">BombHolderSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The system that allow one to place bombs. <a href="classBBM_1_1BombHolderSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1BombSystem.html">BombSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1Bonus.html">Bonus</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1BonusUISystem.html">BonusUISystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The system that allow the text of the ui to display current values. <a href="classBBM_1_1BonusUISystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1BumperTimerComponent.html">BumperTimerComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1BumperTimerSystem.html">BumperTimerSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle BumperTimer entities. <a href="classBBM_1_1BumperTimerSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ButtonComponent.html">ButtonComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1CameraComponent.html">CameraComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A class allowing one to place the camera in the scene. <a href="classBBM_1_1CameraComponent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1CameraSystem.html">CameraSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1CollisionComponent.html">CollisionComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1CollisionSystem.html">CollisionSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle collisions. <a href="classBBM_1_1CollisionSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ColorComponent.html">ColorComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A basic color component. <a href="classBBM_1_1ColorComponent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ControllableComponent.html">ControllableComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ControllableSystem.html">ControllableSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle Controllable entities. <a href="classBBM_1_1ControllableSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1Drawable2DComponent.html">Drawable2DComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1Drawable3DComponent.html">Drawable3DComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1EndConditionSystem.html">EndConditionSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1Error.html">Error</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1EventSystem.html">EventSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GamepadComponent.html">GamepadComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GamepadSystem.html">GamepadSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle Gamepad entities. <a href="classBBM_1_1GamepadSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GameState.html">GameState</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A class representing the current game state. This allow one to retain information between update calls. <a href="classBBM_1_1GameState.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GravityComponent.html">GravityComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GravitySystem.html">GravitySystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle Gravity entities. <a href="classBBM_1_1GravitySystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GridCenteredComponent.html">GridCenteredComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A component to slowly center entities to the middle of their current block. This allow flexibility in their movement will preventing them from getting stuck at every corner. <a href="classBBM_1_1GridCenteredComponent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1GridCenteredSystem.html">GridCenteredSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The system handling <a class="el" href="classBBM_1_1GridCenteredComponent.html" title="A component to slowly center entities to the middle of their current block. This allow flexibility in...">GridCenteredComponent</a>. <a href="classBBM_1_1GridCenteredSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1HealthComponent.html">HealthComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1HealthSystem.html">HealthSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle Health entities. <a href="classBBM_1_1HealthSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableComponent.html">IAControllableComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html">IAControllableSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle keyboard entities. <a href="classBBM_1_1IAControllableSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IntroAnimationComponent.html">IntroAnimationComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A component to slowly center entities to the middle of their current block. This allow flexibility in their movement will preventing them from getting stuck at every corner. <a href="classBBM_1_1IntroAnimationComponent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IntroAnimationSystem.html">IntroAnimationSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle Controllable entities in a menu. <a href="classBBM_1_1IntroAnimationSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1KeyboardComponent.html">KeyboardComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1KeyboardSystem.html">KeyboardSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle keyboard entities. <a href="classBBM_1_1KeyboardSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LevitateComponent.html">LevitateComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LevitateSystem.html">LevitateSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbyComponent.html">LobbyComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LobbySystem.html">LobbySystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle Health entities. <a href="classBBM_1_1LobbySystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html">LuaMap</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1MapGenerator.html">MapGenerator</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1MapInfo.html">MapInfo</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1MenuControllableSystem.html">MenuControllableSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle Controllable entities in a menu. <a href="classBBM_1_1MenuControllableSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1MenuSoundManagerSystem.html">MenuSoundManagerSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1MovableComponent.html">MovableComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A component to place on entities that can move or be moved. <a href="classBBM_1_1MovableComponent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1MovableSystem.html">MovableSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle movable entities. This system update velocity based on accelerations and positions based on velocity. <a href="classBBM_1_1MovableSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1MusicComponent.html">MusicComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A basic Music component. <a href="classBBM_1_1MusicComponent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1MusicSystem.html">MusicSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1Node.html">Node</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ParserError.html">ParserError</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ParserYAML.html">ParserYAML</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1PlayerBonusComponent.html">PlayerBonusComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1PlayerBonusSystem.html">PlayerBonusSystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">The system that allow one to place bombs. <a href="classBBM_1_1PlayerBonusSystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1PlayerSoundManagerSystem.html">PlayerSoundManagerSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1PositionComponent.html">PositionComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A basic position component. <a href="classBBM_1_1PositionComponent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1RenderSystem.html">RenderSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ResumeLobbyComponent.html">ResumeLobbyComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ResumeLobbySystem.html">ResumeLobbySystem</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system to handle Health entities. <a href="classBBM_1_1ResumeLobbySystem.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1Runner.html">Runner</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ScoreComponent.html">ScoreComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A basic position component. <a href="classBBM_1_1ScoreComponent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ScoreSystem.html">ScoreSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponent.html">ShaderComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponentDrawable2D.html">ShaderComponentDrawable2D</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderComponentModel.html">ShaderComponentModel</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderDrawable2DSystem.html">ShaderDrawable2DSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderModelSystem.html">ShaderModelSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1ShaderSystem.html">ShaderSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1SoundComponent.html">SoundComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A basic Sound component. <a href="classBBM_1_1SoundComponent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1SpeedComponent.html">SpeedComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1StatComponent.html">StatComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A Stat component which contains a text and a callback. <a href="classBBM_1_1StatComponent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structBBM_1_1StringLiteral.html">StringLiteral</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1TagComponent.html">TagComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1TimerComponent.html">TimerComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1TimerSystem.html">TimerSystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1TimerUISystem.html">TimerUISystem</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structBBM_1_1Utils.html">Utils</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1Vector2.html">Vector2</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A <a class="el" href="classBBM_1_1Vector2.html" title="A Vector2 data type. (templated to allow any kind of vector2)">Vector2</a> data type. (templated to allow any kind of vector2) <a href="classBBM_1_1Vector2.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1Vector3.html">Vector3</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A <a class="el" href="classBBM_1_1Vector3.html" title="A Vector3 data type. (templated to allow any kind of vector3)">Vector3</a> data type. (templated to allow any kind of vector3) <a href="classBBM_1_1Vector3.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1WhiteShaderComponent.html">WhiteShaderComponent</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:aecb4bb5625265e417e278093521b98d2"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classBBM_1_1ButtonComponent.html">ButtonComponent</a>&lt; <a class="el" href="namespaceBBM.html#a4514ff1687bdf3aaba7f614fa08502aea47760fa5ff35e86899c99837b613a1c3">IDLE</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#aecb4bb5625265e417e278093521b98d2">OnIdleComponent</a></td></tr>
<tr class="separator:aecb4bb5625265e417e278093521b98d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af62efbebb322717b623e1a0a8c67bcbc"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classBBM_1_1ButtonComponent.html">ButtonComponent</a>&lt; <a class="el" href="namespaceBBM.html#a4514ff1687bdf3aaba7f614fa08502aea09bb66fd09a983c8c0aa87b965e21dd7">CLICK</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#af62efbebb322717b623e1a0a8c67bcbc">OnClickComponent</a></td></tr>
<tr class="separator:af62efbebb322717b623e1a0a8c67bcbc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af6049eb6c6291d42e2d99edc2df38103"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classBBM_1_1ButtonComponent.html">ButtonComponent</a>&lt; <a class="el" href="namespaceBBM.html#a4514ff1687bdf3aaba7f614fa08502aea73a8f6e11c21113298baee8895f0625a">HOVER</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#af6049eb6c6291d42e2d99edc2df38103">OnHoverComponent</a></td></tr>
<tr class="separator:af6049eb6c6291d42e2d99edc2df38103"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a79007a31ef669b678afe50846367d7e8"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classBBM_1_1Vector2.html">Vector2</a>&lt; float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a></td></tr>
<tr class="separator:a79007a31ef669b678afe50846367d7e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9e8b2d9b7329ae49ecedabf6becb9ff0"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classBBM_1_1Vector2.html">Vector2</a>&lt; unsigned &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a9e8b2d9b7329ae49ecedabf6becb9ff0">Vector2u</a></td></tr>
<tr class="separator:a9e8b2d9b7329ae49ecedabf6becb9ff0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aceafd6209808c34fbaa8face6f939be6"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classBBM_1_1Vector2.html">Vector2</a>&lt; int &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#aceafd6209808c34fbaa8face6f939be6">Vector2i</a></td></tr>
<tr class="separator:aceafd6209808c34fbaa8face6f939be6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad0b7cbe1d35a6c8ac75e31df6e1357a5"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classBBM_1_1Vector3.html">Vector3</a>&lt; float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#ad0b7cbe1d35a6c8ac75e31df6e1357a5">Vector3f</a></td></tr>
<tr class="separator:ad0b7cbe1d35a6c8ac75e31df6e1357a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a119feea8f798701cd8a1b852d9502218"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classBBM_1_1Vector3.html">Vector3</a>&lt; unsigned &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a119feea8f798701cd8a1b852d9502218">Vector3u</a></td></tr>
<tr class="separator:a119feea8f798701cd8a1b852d9502218"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3d9c486ee817cdef876faaa67e1c82a8"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classBBM_1_1Vector3.html">Vector3</a>&lt; int &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a3d9c486ee817cdef876faaa67e1c82a8">Vector3i</a></td></tr>
<tr class="separator:a3d9c486ee817cdef876faaa67e1c82a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:a4514ff1687bdf3aaba7f614fa08502ae"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a4514ff1687bdf3aaba7f614fa08502ae">ButtonComponentType</a> { <a class="el" href="namespaceBBM.html#a4514ff1687bdf3aaba7f614fa08502aea47760fa5ff35e86899c99837b613a1c3">IDLE</a>,
<a class="el" href="namespaceBBM.html#a4514ff1687bdf3aaba7f614fa08502aea09bb66fd09a983c8c0aa87b965e21dd7">CLICK</a>,
<a class="el" href="namespaceBBM.html#a4514ff1687bdf3aaba7f614fa08502aea73a8f6e11c21113298baee8895f0625a">HOVER</a>
}</td></tr>
<tr class="separator:a4514ff1687bdf3aaba7f614fa08502ae"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0a8b3d5f5f14ee3b6115058c8275cc56"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56">ExpansionDirection</a> { <br />
&#160;&#160;<a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56acb0bba0b3532c0d1e5fd3c6685be4c2c">UP</a> = 1,
<a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56ac97bd237e92e7c10d342ff1d1f3f61da">DOWN</a> = 2,
<a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56ac6b4781827e65fe20aa73ec3e89ab7b8">LEFT</a> = 4,
<a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56a55646b7f396d44ea6416c100bc3d44ab">RIGHT</a> = 8,
<br />
&#160;&#160;<a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56a4998de15cdd94e7aefefc9907d465668">FRONT</a> = 16,
<a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56ae4ddd1fa0f64f3b5322fa9a71a0af157">BACK</a> = 32
<br />
}</td></tr>
<tr class="separator:a0a8b3d5f5f14ee3b6115058c8275cc56"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:a7021f39f8861067a7704f7b7d0c1de37"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a7021f39f8861067a7704f7b7d0c1de37">operator|</a> (<a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a> first, <a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a> second)</td></tr>
<tr class="separator:a7021f39f8861067a7704f7b7d0c1de37"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a20448634200bc6aee9e27c7240a2a98e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a20448634200bc6aee9e27c7240a2a98e">operator|=</a> (<a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a> &amp;self, <a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a> other)</td></tr>
<tr class="separator:a20448634200bc6aee9e27c7240a2a98e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4d94dfcfbffbb935377781b63e3625a9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56">ExpansionDirection</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a4d94dfcfbffbb935377781b63e3625a9">operator|</a> (<a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56">ExpansionDirection</a> a, <a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56">ExpansionDirection</a> b)</td></tr>
<tr class="memdesc:a4d94dfcfbffbb935377781b63e3625a9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ta avoid explicit casting. <a href="namespaceBBM.html#a4d94dfcfbffbb935377781b63e3625a9">More...</a><br /></td></tr>
<tr class="separator:a4d94dfcfbffbb935377781b63e3625a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="var-members"></a>
Variables</h2></td></tr>
<tr class="memitem:a808d2d5326ef7f6dfb058f1434d89ed1"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a808d2d5326ef7f6dfb058f1434d89ed1">Blowable</a> [] = &quot;Blowable&quot;</td></tr>
<tr class="separator:a808d2d5326ef7f6dfb058f1434d89ed1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac0186031def602a09738f9b73f126374"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#ac0186031def602a09738f9b73f126374">Player</a> [] = &quot;Player&quot;</td></tr>
<tr class="separator:ac0186031def602a09738f9b73f126374"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a84eee046370a011aede1492334dd2677"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a84eee046370a011aede1492334dd2677">Background</a> [] = &quot;Background&quot;</td></tr>
<tr class="separator:a84eee046370a011aede1492334dd2677"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a16a2caa459602495ba437413dfe4189d"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a16a2caa459602495ba437413dfe4189d">Unbreakable</a> [] = &quot;Unbreakable&quot;</td></tr>
<tr class="separator:a16a2caa459602495ba437413dfe4189d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acd2953cb5cc8579dadb7b5bd287cbd4f"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#acd2953cb5cc8579dadb7b5bd287cbd4f">Breakable</a> [] = &quot;Breakable&quot;</td></tr>
<tr class="separator:acd2953cb5cc8579dadb7b5bd287cbd4f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac4b0a6253b6304cdc1987f5446e25f3a"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#ac4b0a6253b6304cdc1987f5446e25f3a">Hole</a> [] = &quot;Hole&quot;</td></tr>
<tr class="separator:ac4b0a6253b6304cdc1987f5446e25f3a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a41f34bf7d67a1772669ef3c377bfeef7"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a41f34bf7d67a1772669ef3c377bfeef7">Bumper</a> [] = &quot;Bumper&quot;</td></tr>
<tr class="separator:a41f34bf7d67a1772669ef3c377bfeef7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a88bf895261f5e44326dddceb8a1ae6aa"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#a88bf895261f5e44326dddceb8a1ae6aa">BlowablePass</a> [] = &quot;BlowablePass&quot;</td></tr>
<tr class="separator:a88bf895261f5e44326dddceb8a1ae6aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaec8d544d7cc3ce94c71660b2c4dfa49"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#aaec8d544d7cc3ce94c71660b2c4dfa49">Timer</a> [] = &quot;Timer&quot;</td></tr>
<tr class="separator:aaec8d544d7cc3ce94c71660b2c4dfa49"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeda0dce24d78d8f947000615cb4cfc3f"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#aeda0dce24d78d8f947000615cb4cfc3f">RestartTimer</a> [] = &quot;RestartTimer&quot;</td></tr>
<tr class="separator:aeda0dce24d78d8f947000615cb4cfc3f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ace729af426ba19e2bba3fa0397b272fa"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#ace729af426ba19e2bba3fa0397b272fa">ResumeButton</a> [] = &quot;ResumeButton&quot;</td></tr>
<tr class="separator:ace729af426ba19e2bba3fa0397b272fa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ade1e47b16ba30cfacf14e37cc31352e2"><td class="memItemLeft" align="right" valign="top">constexpr const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceBBM.html#ade1e47b16ba30cfacf14e37cc31352e2">PlayButton</a> [] = &quot;PlayButton&quot;</td></tr>
<tr class="separator:ade1e47b16ba30cfacf14e37cc31352e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<h2 class="groupheader">Typedef Documentation</h2>
<a id="af62efbebb322717b623e1a0a8c67bcbc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af62efbebb322717b623e1a0a8c67bcbc">&#9670;&nbsp;</a></span>OnClickComponent</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classBBM_1_1ButtonComponent.html">ButtonComponent</a>&lt;<a class="el" href="namespaceBBM.html#a4514ff1687bdf3aaba7f614fa08502aea09bb66fd09a983c8c0aa87b965e21dd7">CLICK</a>&gt; <a class="el" href="namespaceBBM.html#af62efbebb322717b623e1a0a8c67bcbc">BBM::OnClickComponent</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="af6049eb6c6291d42e2d99edc2df38103"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af6049eb6c6291d42e2d99edc2df38103">&#9670;&nbsp;</a></span>OnHoverComponent</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classBBM_1_1ButtonComponent.html">ButtonComponent</a>&lt;<a class="el" href="namespaceBBM.html#a4514ff1687bdf3aaba7f614fa08502aea73a8f6e11c21113298baee8895f0625a">HOVER</a>&gt; <a class="el" href="namespaceBBM.html#af6049eb6c6291d42e2d99edc2df38103">BBM::OnHoverComponent</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="aecb4bb5625265e417e278093521b98d2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aecb4bb5625265e417e278093521b98d2">&#9670;&nbsp;</a></span>OnIdleComponent</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classBBM_1_1ButtonComponent.html">ButtonComponent</a>&lt;<a class="el" href="namespaceBBM.html#a4514ff1687bdf3aaba7f614fa08502aea47760fa5ff35e86899c99837b613a1c3">IDLE</a>&gt; <a class="el" href="namespaceBBM.html#aecb4bb5625265e417e278093521b98d2">BBM::OnIdleComponent</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a79007a31ef669b678afe50846367d7e8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a79007a31ef669b678afe50846367d7e8">&#9670;&nbsp;</a></span>Vector2f</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classBBM_1_1Vector2.html">Vector2</a>&lt;float&gt; <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">BBM::Vector2f</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="aceafd6209808c34fbaa8face6f939be6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aceafd6209808c34fbaa8face6f939be6">&#9670;&nbsp;</a></span>Vector2i</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classBBM_1_1Vector2.html">Vector2</a>&lt;int&gt; <a class="el" href="namespaceBBM.html#aceafd6209808c34fbaa8face6f939be6">BBM::Vector2i</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a9e8b2d9b7329ae49ecedabf6becb9ff0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9e8b2d9b7329ae49ecedabf6becb9ff0">&#9670;&nbsp;</a></span>Vector2u</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classBBM_1_1Vector2.html">Vector2</a>&lt;unsigned&gt; <a class="el" href="namespaceBBM.html#a9e8b2d9b7329ae49ecedabf6becb9ff0">BBM::Vector2u</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ad0b7cbe1d35a6c8ac75e31df6e1357a5"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad0b7cbe1d35a6c8ac75e31df6e1357a5">&#9670;&nbsp;</a></span>Vector3f</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classBBM_1_1Vector3.html">Vector3</a>&lt;float&gt; <a class="el" href="namespaceBBM.html#ad0b7cbe1d35a6c8ac75e31df6e1357a5">BBM::Vector3f</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a3d9c486ee817cdef876faaa67e1c82a8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3d9c486ee817cdef876faaa67e1c82a8">&#9670;&nbsp;</a></span>Vector3i</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classBBM_1_1Vector3.html">Vector3</a>&lt;int&gt; <a class="el" href="namespaceBBM.html#a3d9c486ee817cdef876faaa67e1c82a8">BBM::Vector3i</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a119feea8f798701cd8a1b852d9502218"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a119feea8f798701cd8a1b852d9502218">&#9670;&nbsp;</a></span>Vector3u</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef <a class="el" href="classBBM_1_1Vector3.html">Vector3</a>&lt;unsigned&gt; <a class="el" href="namespaceBBM.html#a119feea8f798701cd8a1b852d9502218">BBM::Vector3u</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<h2 class="groupheader">Enumeration Type Documentation</h2>
<a id="a4514ff1687bdf3aaba7f614fa08502ae"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4514ff1687bdf3aaba7f614fa08502ae">&#9670;&nbsp;</a></span>ButtonComponentType</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceBBM.html#a4514ff1687bdf3aaba7f614fa08502ae">BBM::ButtonComponentType</a></td>
</tr>
</table>
</div><div class="memdoc">
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a4514ff1687bdf3aaba7f614fa08502aea47760fa5ff35e86899c99837b613a1c3"></a>IDLE&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="a4514ff1687bdf3aaba7f614fa08502aea09bb66fd09a983c8c0aa87b965e21dd7"></a>CLICK&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="a4514ff1687bdf3aaba7f614fa08502aea73a8f6e11c21113298baee8895f0625a"></a>HOVER&#160;</td><td class="fielddoc"></td></tr>
</table>
</div>
</div>
<a id="a0a8b3d5f5f14ee3b6115058c8275cc56"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0a8b3d5f5f14ee3b6115058c8275cc56">&#9670;&nbsp;</a></span>ExpansionDirection</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">enum <a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56">BBM::ExpansionDirection</a></td>
</tr>
</table>
</div><div class="memdoc">
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a0a8b3d5f5f14ee3b6115058c8275cc56acb0bba0b3532c0d1e5fd3c6685be4c2c"></a>UP&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="a0a8b3d5f5f14ee3b6115058c8275cc56ac97bd237e92e7c10d342ff1d1f3f61da"></a>DOWN&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="a0a8b3d5f5f14ee3b6115058c8275cc56ac6b4781827e65fe20aa73ec3e89ab7b8"></a>LEFT&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="a0a8b3d5f5f14ee3b6115058c8275cc56a55646b7f396d44ea6416c100bc3d44ab"></a>RIGHT&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="a0a8b3d5f5f14ee3b6115058c8275cc56a4998de15cdd94e7aefefc9907d465668"></a>FRONT&#160;</td><td class="fielddoc"></td></tr>
<tr><td class="fieldname"><a id="a0a8b3d5f5f14ee3b6115058c8275cc56ae4ddd1fa0f64f3b5322fa9a71a0af157"></a>BACK&#160;</td><td class="fielddoc"></td></tr>
</table>
</div>
</div>
<h2 class="groupheader">Function Documentation</h2>
<a id="a7021f39f8861067a7704f7b7d0c1de37"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7021f39f8861067a7704f7b7d0c1de37">&#9670;&nbsp;</a></span>operator|() <span class="overload">[1/2]</span></h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a> BBM::operator| </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a>&#160;</td>
<td class="paramname"><em>first</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a>&#160;</td>
<td class="paramname"><em>second</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a4d94dfcfbffbb935377781b63e3625a9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4d94dfcfbffbb935377781b63e3625a9">&#9670;&nbsp;</a></span>operator|() <span class="overload">[2/2]</span></h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56">ExpansionDirection</a> BBM::operator| </td>
<td>(</td>
<td class="paramtype"><a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56">ExpansionDirection</a>&#160;</td>
<td class="paramname"><em>a</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="namespaceBBM.html#a0a8b3d5f5f14ee3b6115058c8275cc56">ExpansionDirection</a>&#160;</td>
<td class="paramname"><em>b</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>Ta avoid explicit casting. </p>
</div>
</div>
<a id="a20448634200bc6aee9e27c7240a2a98e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a20448634200bc6aee9e27c7240a2a98e">&#9670;&nbsp;</a></span>operator|=()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a> &amp; BBM::operator|= </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a> &amp;&#160;</td>
<td class="paramname"><em>self</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="classBBM_1_1CollisionComponent.html#a77065b4812146636d66c20154c8bb431">CollisionComponent::CollidedAxis</a>&#160;</td>
<td class="paramname"><em>other</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<h2 class="groupheader">Variable Documentation</h2>
<a id="a84eee046370a011aede1492334dd2677"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a84eee046370a011aede1492334dd2677">&#9670;&nbsp;</a></span>Background</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::Background[] = &quot;Background&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a808d2d5326ef7f6dfb058f1434d89ed1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a808d2d5326ef7f6dfb058f1434d89ed1">&#9670;&nbsp;</a></span>Blowable</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::Blowable[] = &quot;Blowable&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a88bf895261f5e44326dddceb8a1ae6aa"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a88bf895261f5e44326dddceb8a1ae6aa">&#9670;&nbsp;</a></span>BlowablePass</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::BlowablePass[] = &quot;BlowablePass&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="acd2953cb5cc8579dadb7b5bd287cbd4f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#acd2953cb5cc8579dadb7b5bd287cbd4f">&#9670;&nbsp;</a></span>Breakable</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::Breakable[] = &quot;Breakable&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a41f34bf7d67a1772669ef3c377bfeef7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a41f34bf7d67a1772669ef3c377bfeef7">&#9670;&nbsp;</a></span>Bumper</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::Bumper[] = &quot;Bumper&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ac4b0a6253b6304cdc1987f5446e25f3a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac4b0a6253b6304cdc1987f5446e25f3a">&#9670;&nbsp;</a></span>Hole</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::Hole[] = &quot;Hole&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ade1e47b16ba30cfacf14e37cc31352e2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ade1e47b16ba30cfacf14e37cc31352e2">&#9670;&nbsp;</a></span>PlayButton</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::PlayButton[] = &quot;PlayButton&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ac0186031def602a09738f9b73f126374"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac0186031def602a09738f9b73f126374">&#9670;&nbsp;</a></span>Player</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::Player[] = &quot;Player&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="aeda0dce24d78d8f947000615cb4cfc3f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aeda0dce24d78d8f947000615cb4cfc3f">&#9670;&nbsp;</a></span>RestartTimer</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::RestartTimer[] = &quot;RestartTimer&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ace729af426ba19e2bba3fa0397b272fa"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ace729af426ba19e2bba3fa0397b272fa">&#9670;&nbsp;</a></span>ResumeButton</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::ResumeButton[] = &quot;ResumeButton&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="aaec8d544d7cc3ce94c71660b2c4dfa49"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aaec8d544d7cc3ce94c71660b2c4dfa49">&#9670;&nbsp;</a></span>Timer</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::Timer[] = &quot;Timer&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a16a2caa459602495ba437413dfe4189d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a16a2caa459602495ba437413dfe4189d">&#9670;&nbsp;</a></span>Unbreakable</h2>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">constexpr const char BBM::Unbreakable[] = &quot;Unbreakable&quot;</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">constexpr</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.17
</small></address>
</body>
</html>