Files
Bomberman/sources/Runner/HowToPlayScene.cpp
2021-06-20 13:29:38 +02:00

83 lines
3.8 KiB
C++

#include <memory>
#include <Wal.hpp>
#include "Runner.hpp"
#include <map>
#include "Component/Music/MusicComponent.hpp"
#include "Component/Sound/SoundComponent.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
#include "Component/Position/PositionComponent.hpp"
#include "Component/Keyboard/KeyboardComponent.hpp"
#include "Component/Renderer/Drawable2DComponent.hpp"
#include "Component/Button/ButtonComponent.hpp"
#include "Drawables/2D/Text.hpp"
namespace RAY2D = RAY::Drawables::Drawables2D;
namespace BBM
{
std::shared_ptr<WAL::Scene> Runner::loadHowToPlayScene()
{
auto scene = std::make_shared<WAL::Scene>();
static const std::map<SoundComponent::SoundIndex, std::string> sounds = {
{SoundComponent::BOMB, "assets/sounds/click.ogg"}
};
addMenuControl(*scene, sounds);
scene->addEntity("Control entity")
.addComponent<MusicComponent>("assets/musics/music_player_select.ogg")
.addComponent<SoundComponent>(sounds);
scene->addEntity("background")
.addComponent<PositionComponent>()
.addComponent<Drawable2DComponent, RAY::Texture>("assets/backgrounds/menu.png");
scene->addEntity("white background")
.addComponent<PositionComponent>(200, 100, 0)
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(Vector2f(), Vector2f(1525, 600), RAY::Color(WHITE).setA(150));
scene->addEntity("scene title text")
.addComponent<PositionComponent>(1920 / 3, 100, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("How To Play?", 120, RAY::Vector2(), ORANGE);
scene->addEntity("select text")
.addComponent<PositionComponent>(1920 / 8, 1080 / 3, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Select/Drop Bomb:", 60, RAY::Vector2(), ORANGE);
scene->addEntity("select")
.addComponent<PositionComponent>(1920 / 7, 1080 / 2.5, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Space/Left CTRL/A Button", 35, RAY::Vector2(), BLACK);
scene->addEntity("change skin text")
.addComponent<PositionComponent>(1920 / 8, 1080 / 2, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Change Skin:", 60, RAY::Vector2(), ORANGE);
scene->addEntity("change skin")
.addComponent<PositionComponent>(1920 / 7, 1080 / 1.75, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Left ctrl/Right shift/B Button", 35, RAY::Vector2(), BLACK);
scene->addEntity("move text")
.addComponent<PositionComponent>(1920 / 1.75, 1080 / 3, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Move:", 60, RAY::Vector2(), ORANGE);
scene->addEntity("move")
.addComponent<PositionComponent>(1920 / 1.75, 1080 / 2.5, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Q-Z-S-D/Arrow/Joystick", 35, RAY::Vector2(), BLACK);
scene->addEntity("back text")
.addComponent<PositionComponent>(1920 / 1.75, 1080 / 2, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Back/Pause:", 60, RAY::Vector2(), ORANGE);
scene->addEntity("back")
.addComponent<PositionComponent>(1920 / 1.75, 1080 / 1.75, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Esc/Backspace/Controller's Home button:", 35, RAY::Vector2(), BLACK);
scene->addEntity("back to menu")
.addComponent<PositionComponent>(10, 1080 - 85, 0)
.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &)
{
gameState.nextScene = BBM::GameState::SceneID::LobbyScene;
})
.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
{
RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
texture->use("assets/buttons/button_back.png");
})
.addComponent<OnHoverComponent>([](WAL::Entity &entity, WAL::Wal &)
{
RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
texture->use("assets/buttons/button_back_hovered.png");
});
return scene;
}
}