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Bomberman/sources/System/Shaders/ShaderSystem.hpp
2021-06-16 01:23:59 +02:00

28 lines
658 B
C++

//
// Created by cbihan on 15/06/2021.
//
#pragma once
#include "Component/Shaders/ShaderComponent.hpp"
#include "System/System.hpp"
namespace BBM
{
class ShaderSystem : public WAL::System<ShaderComponent>
{
public:
//! @inherit
void onUpdate(WAL::ViewEntity<ShaderComponent> &entity, std::chrono::nanoseconds dtime) override;
//! @brief ctor
explicit ShaderSystem(WAL::Wal &wal);
//! @brief Default copy ctor
ShaderSystem(const ShaderSystem &) = default;
//! @brief Default dtor
~ShaderSystem() override = default;
//! @brief A render screen system can't be assigned.
ShaderSystem &operator=(const ShaderSystem &) = delete;
};
}