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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
//
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// Created by Zoe Roux on 5/24/21.
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//
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#pragma once
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#include <Component/Component.hpp>
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namespace BBM
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{
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//! @brief A component to slowly center entities to the middle of their current block.
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//! This allow flexibility in their movement will preventing them from getting stuck at every corner.
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class GridCenteredComponent : public WAL::Component
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{
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public:
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//! @brief The force factor applied at each frame.
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float force = 1;
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//! @inherit
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Component *clone(WAL::Entity &entity) const override;
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//! @brief Create a new, default GridCenteredComponent.
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//! @param entity The entity attached to this component.
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explicit GridCenteredComponent(WAL::Entity &entity);
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//! @brief A GridCenteredComponent is copy constructable
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//! @param other The other GridCenteredComponent to copy.
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GridCenteredComponent(const GridCenteredComponent &other) = default;
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//! @brief A default destructor
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~GridCenteredComponent() override = default;
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//! @brief A GridCenteredComponent is not assignable
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GridCenteredComponent &operator=(const GridCenteredComponent &) = delete;
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};
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}
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