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38 lines
923 B
C++
38 lines
923 B
C++
//
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// Created by hbenjamin on 07/06/2021.
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//
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#pragma once
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#include "Component/Component.hpp"
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#include "Entity/Entity.hpp"
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#include "Models/Vector3.hpp"
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namespace BBM {
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class LevitateComponent : public WAL::Component {
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public:
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//! @brief Go down or up
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bool up = true;
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//! @brief Original y of the entity
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float y;
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//! @inherit
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WAL::Component *clone(WAL::Entity &entity) const override;
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//! @brief Create a new levitate component.
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explicit LevitateComponent(WAL::Entity &entity);
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//! @brief Create a new levitate component.
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LevitateComponent(WAL::Entity &entity, float entityY);
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//! @brief A Levitate component is copy constructable.
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LevitateComponent(const LevitateComponent &) = default;
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//! @brief default destructor
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~LevitateComponent() override = default;
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//! @brief A Levitate component can't be assigned
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LevitateComponent &operator=(const LevitateComponent &) = delete;
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};
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} |