mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-05-27 16:22:09 +00:00
93 lines
4.2 KiB
C++
93 lines
4.2 KiB
C++
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#include <memory>
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#include <Wal.hpp>
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#include "Runner.hpp"
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#include <map>
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#include "Component/Music/MusicComponent.hpp"
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#include "Component/Sound/SoundComponent.hpp"
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#include "Component/Controllable/ControllableComponent.hpp"
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#include "Component/Position/PositionComponent.hpp"
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#include "Component/Keyboard/KeyboardComponent.hpp"
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#include "Component/Renderer/Drawable2DComponent.hpp"
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#include "Component/Button/ButtonComponent.hpp"
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#include "Drawables/2D/Text.hpp"
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namespace RAY2D = RAY::Drawables::Drawables2D;
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namespace BBM
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{
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std::shared_ptr<WAL::Scene> Runner::loadCreditScene()
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{
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auto scene = std::make_shared<WAL::Scene>();
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static const std::map<SoundComponent::SoundIndex, std::string> sounds = {
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{SoundComponent::BOMB, "assets/sounds/click.ogg"}
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};
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addMenuControl(*scene, sounds);
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scene->addEntity("background")
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.addComponent<PositionComponent>()
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/backgrounds/plain.png");
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scene->addEntity("Control entity")
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.addComponent<MusicComponent>("assets/musics/music_title.ogg")
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.addComponent<SoundComponent>(sounds);
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scene->addEntity("raylib logo")
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.addComponent<PositionComponent>(1920 / 3.5 - 200, 1080 / 1.75, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/raylib.png");
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scene->addEntity("epitech logo")
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.addComponent<PositionComponent>(1920 / 1.5 - 200, 1080 / 1.5, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/epitech.png");
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scene->addEntity("raylib text")
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.addComponent<PositionComponent>(1920 / 4 - 200, 1080 / 2, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Powered by:", 35, RAY::Vector2(), BLACK);
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scene->addEntity("other repo text")
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.addComponent<PositionComponent>(1920 / 4 - 200, 1080 / 4, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Many Thanks to:", 35, RAY::Vector2(), BLACK);
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scene->addEntity("thx brian")
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.addComponent<PositionComponent>(1920 / 3.5 - 200, 1080 / 3.25, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Brian Guitteny (and his team)\nAssets used by their permission", 35, RAY::Vector2(), BLACK);
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scene->addEntity("team")
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.addComponent<PositionComponent>(1920 / 1.5 - 200, 1080 / 4, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Team:\n Zoe Roux\n Clément Le Bihan\n Arthur Jamet\n Louis Auzuret\n Benjamin Henry\n Tom Augier", 35, RAY::Vector2(), BLACK);
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scene->addEntity("back to menu")
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.addComponent<PositionComponent>(10, 1080 - 85, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
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.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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gameState.nextScene = BBM::GameState::SceneID::MainMenuScene;
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})
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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texture->use("assets/buttons/button_back.png");
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})
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.addComponent<OnHoverComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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texture->use("assets/buttons/button_back_hovered.png");
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});
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scene->addEntity("raccoon")
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.addComponent<PositionComponent>(1920 / 1.17 - 200, 1080 / 4, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/credit/rac.png");
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scene->addEntity("arthi")
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.addComponent<PositionComponent>(1920 / 1.17 - 200, 1080 / 2.75, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/credit/art.png");
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scene->addEntity("eternal")
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.addComponent<PositionComponent>(1920 / 1.17 - 200, 1080 / 2.1, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/credit/ete.png");
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scene->addEntity("octopus")
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.addComponent<PositionComponent>(1920 / 1.13 - 140, 1080 / 4 + 70, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/credit/oct.png");
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scene->addEntity("bluub")
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.addComponent<PositionComponent>(1920 / 1.13 - 140, 1080 / 2.75 + 70, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/credit/blu.png");
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scene->addEntity("true")
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.addComponent<PositionComponent>(1920 / 1.13 - 140, 1080 / 2.1 + 70, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/credit/tru.png");
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return scene;
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}
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} |