Files
Bomberman/sources/System/Bonus/PlayerBonusSystem.cpp
2021-06-18 15:30:18 +02:00

38 lines
1.3 KiB
C++

//
// Created by hbenjamin on 09/06/2021.
//
#include "PlayerBonusSystem.hpp"
#include "Component/Position/PositionComponent.hpp"
#include "Component/Health//HealthComponent.hpp"
#include "Component/Tag/TagComponent.hpp"
#include "Component/Collision/CollisionComponent.hpp"
using namespace std::chrono_literals;
namespace BBM
{
PlayerBonusSystem::PlayerBonusSystem(WAL::Wal &wal)
: System(wal)
{}
void PlayerBonusSystem::onUpdate(WAL::ViewEntity<PlayerBonusComponent, ControllableComponent, BombHolderComponent> &entity, std::chrono::nanoseconds dtime)
{
auto &playerBonus = entity.get<PlayerBonusComponent>();
playerBonus.nextNoClipRate -= dtime;
if (playerBonus.nextNoClipRate <= 0ns && playerBonus.isNoClipOn) {
playerBonus.nextNoClipRate = playerBonus.noClipBonusRate;
playerBonus.isNoClipOn = false;
auto playerPos = entity->tryGetComponent<PositionComponent>();
auto playerHealth = entity->tryGetComponent<HealthComponent>();
if (!playerHealth || !playerPos)
return;
for (auto &[other, pos, _] : this->_wal.getScene()->view<PositionComponent, TagComponent<Blowable>>()) {
auto vec = (playerPos->position - pos.position).abs();
if (vec.x < 0.65 && vec.z < 0.65 && playerPos->position.distance(pos.position) < 1)
playerHealth->takeDmg(playerHealth->getHealthPoint());
}
}
}
}